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Announcements / Re: Asteroids Vector Game
« Last post by Ian Price on 2018-Jun-18 »
Niiiiiiice! :)
Announcements / Re: Red Wizard Island
« Last post by r0ber7 on 2018-Jun-18 »
Yesterday I've started work on the first boat level. I'm getting a new job soon, three days a week. I have decided I will dedicate one day per week to this game when I start my new job and the other project I have going on finishes.  :)
GLBasic - en / Re: GameInput
« Last post by MrPlow on 2018-Jun-16 »
Thanks SF,

Looking to offer x box controller / or equivalent bluetooth controller for windows
GLBasic - en / Re: GameInput
« Last post by spacefractal on 2018-Jun-16 »
but gameinput also works fine for Windows (both keyboard and joypad), iOS, Android and Pandora (without tested it throught). Only Android might require remapping.
GLBasic - en / Re: GameInput
« Last post by spacefractal on 2018-Jun-15 »
Here is the lastet code im uses in Greedy Mouse. Its all based on Android.Scancode() and KEY().

android.Scancode() (if im remember the correct one), is same as KEY(), but its return a float, rather than a int. Analoge buttons returns anything from 0-1 (so make sure you set a deadzone).

Since Android controllers is not implemented to joy commands is simple becauseā€¦. its 100% impossible to do. that is due they are seen as a keyboard and there is really no mapping standard.

The only quite standard one is one stick/dpad (make sure to checks both) and the 4 face buttons. Rest does not follow a standard at all (unlike Windows)!

GameInput does also have a remapping, but mightbeen a little bit compliced one. In PowerUp Elevation im did even not choice to use this one this time.

But you are very wellcome to use GameInput :-).
Announcements / Re: Red Wizard Island
« Last post by r0ber7 on 2018-Jun-15 »
A long way to home.. eh to Steam ;) Any sneak peek about preview version?
That chicken enemy or boss looks terrifying :D

The chicken is the mid-boss. Last boss is a snake, still have to make his environment (a spooky cave sort of thing.)

I don't have a sneak peak for you yet, but I don't think I've shared this marble tileset yet. It will mostly be seen in the two levels you cross by boat, but could also be present at the start of one of the forest levels. I don't like the idea of seperating tilesets completely into different biomes. I'd rather have the environment gradually changing.

Off Topic / Re: BASIC for the Sega Genesis
« Last post by erico on 2018-Jun-15 »
I saw some tube tutorial about it dated aug 17 so I believe it should be working fine.
GLBasic - en / GameInput
« Last post by MrPlow on 2018-Jun-15 »
Does anyone have a newest version of the Gameinput files and example snippet of use...
Also if there is a corresponding file?

Announcements / Re: Asteroids Vector Game
« Last post by MrPlow on 2018-Jun-14 »
Added two more display modes in v 1.39


Ah, many thanks, some nice tips there.
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