"Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.

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spacefractal

today im got a nice surprice, which seen fit nice for the hero (here juts copy&paste into the image, still not implemented:



The ground tiles do still more works, but its better than before, but im will leave that as its are for now.

Now we have a sprite style to follow for rest of the images, cool. So im can email sprite sheet to you too Ian eventuellt?
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I actually started a quick doodle last night, but haven't had time to complete it, based on your mention of a puffin. It's still very early, but here it is anyway. As you can see I've not had chance to colour it or add some wings or other details. I also wanted to make the eye bigger and more friendly.
I came. I saw. I played.

spacefractal

the bird should not have a wings anyway, due its never fly in this game (except enemy birds).

The bird you drawing is pretty nice. Im like more inspirations like that for eventuelly enemy, so we can see some inspirations to been used before drawing "full hd". Here details or resoulution is not important at all, but more inspiration.

That bird im got from Kasper was drawed in Illustrator, so im can resize him in whatever size (its vector). So the bird in menu have been replaced. Im are currectly lookin on the ground texture, so im got a version without them, and see im can use those texture in a much better way (the landscape using 2 layers, so im can abuse that in full details).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

The title name stays. Apple extended the period for deadline. nice!
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

#49
A small update to my puffin image.
I came. I saw. I played.

spacefractal

Now the game is going to do been done graphics in Adobe Illustrator (CS2 is free and easy to find).

Howover sprites like the puffin can been easy to redone and redraw in AI by me or Kasper anyway (include eventuelly animations), so im love more inspiration like that. Same with some of the enemy thing. So cool puffin Ian.

im not sure we use the puffin, but hey, its could been a very great and fun enemy at least. All the puffin could been do as enemy is simply running and eventuelly playing on a platform. That could been a great fun.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

I´m back!

Really love what Ian did there, quite nice!
I have done a few sketches about possible forms for the hero, considering he is more difficult to come up with.

Here is a few of them snatched together, including the last original and Ian´s version with different feet.
Nothing really ever close to final but a humble start now that I finally moved and got things back going again.

It would be nice to get some feedback from you Space, so to see if I´m not striving too away from what you want.
I personally prefer the bottom-right one.

It is more on a kid-puffin style greatly mixed with Ian´s version :-[
Would you prefer it to be more on the surreal instead of real bird style?

I can´t use vector programs, but I plan to do it in 3d and go for a 2d/illustrator look on render. It is better for me that way to keep things vectorized instead of the path-poligon on photoshop. Anyway, I can output it on really high resolutions so I think it works out. One advantage is that it will be easier to animate many frames that way.

Let me know what you thing of the forms. :good:
I can also final art that one so we get a better feel on how it will perform with the background.

spacefractal

#52
im have recently have some focus on the 4 years old MultiFE and bugfixed that one (which is a none glbasic project), which is while this game was on idle. Im can do all converting from vector to bitmap by my self really.

Kasper which draw backgrounds is all illustrator and have used some sort of surreal (but a real bird is of course nice, nothing problem) feel, its should share the same fell trought the whole game of course (the dolly fit it very nice really).

Howover its can been done with the puffin too of course with color and shading use. So its should not been too detailed, this is why im do like Ians puffin very much really (both as the hero as well a running enemy). our extra details from his bird is really nice, so im do like the bottom 3nd as well, and could illustrator shading very well as the dolly (an color shading, white and black). That which im like that bird, that is the his physical size of that, which fit perfectly (and yes your favorits is cool, but could face some collosions issues, due its smaller size, but that style of that could been used as a running enemy bird throught).

Also there is a bomb like enemy, which smash trought the landscape in a vertical line. Here thinks that round bird style from the top 4th bird could really fit that, just mightbeen a more "angry" style (but not Angry Birds style of course, hehe). That bad bird could act like a pile drive bomb and smash like a tornado trought the landscape (im like him really much to that enemy) vertically. That happens allready in some levels, but only in the pro difficulty.

Also there was orignally planned to do all hero / enemy stuff in 3d as well for easy animate, and thinks the same style could been used that way. So im have no problems using 3d at all (even im could do all converting from illustrator by my self).

PS. if you want, and you have dropbox, im want to share a folder with you (pm me). my dropbox account is that one im allready have contacted you. In that way, we can wook on the same folder as Kasper is using (which is the game and assest files). Same can go for Ian as well, if you want. Im have no problems to share alpha builds for you, which have worked on this game. Its also easier for me to get and send files that way.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

here is the latest version. Im thinks tiles works much better than previous version, and also tiles better to:



Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Ok, I will try do a final art with both the forth and the last one, should be easier for us to know if it fits the style.

spacefractal

and try the ians bird as well. im still like him, due the size is great (have pm both of you).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Got the file, will set up drop box around here later, never used it.

spacefractal

dropbox is cool for sharing project, which have easier so very much than send files constantly. We used that for Greedy Mouse to sync files between machines, where asset files was over 3gb (original photoes, psd files etc).... its have great file sharing features (etc you dont need the purchased one, which im have).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I've been using dropbox for my OUYA game. Works like a charm. :)
I came. I saw. I played.

erico

I will give a go, unfortunately, internet speed in my temporary house is a bit on the low side, but should not be a problem hopefully.