"Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.

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spacefractal

This was mostly a remake of the old C64 game named "Snokie". A short and fun little platform game.

This was the first mini game, which was intended to use with the scrapped Lazy Jones remake (which im will not get back to that). But the early prototype did works well, and then Im going to improvement the game, so now, this will been my second GlBasic game (the first was the Clay based "Genius Greedy Mouse").



By now ALL graphics shown here is placeholders, and does not present the final game yet (all graphics need redraw). Howover the style that is used in the video would been used, which was quite so nice. So unlike the clay based game, Genius Greedy Mouse, this time the style will been used as a "minimalist" graphics style.


By now there is 14 levels (5 easy, 4 medium and 5 hard levels), but the game still need more time to get finshed in few month.

There is bugs here and there, require more polising, sound is not even started (should been pretty simple), the onscreen fullscreen filter mightbeen removed (which was not shown in Bonus section, so its a test im doing today). Also not shown is the input touch controller method, which im post a screenshots in the next post (its due its was played on the keyboard, which will remove those buttons).

The deadline im hope will been somewhere 1. aug, but move been moved, but 1. aug should been pretty realistic to been done.

The target platforms is iOS/Android, but other can been coming.

PS. Rather to move the eailer game annoncement in Bonus, im did a new post instead.

PPS. The bug shown in the end in the video, is just been fixed. Its was just a priority collision error.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#1

Seeing with the onscreen controller, here the 4 point version (a joypad like controller is also included)


yes giving A+ IS possible on all level sets.


Here is the no noise like filter. Originally im wanted to do that noise filter more shown and only do that on the foreground landscape, but now im trying with fullscreen filter instead. Not sure how its should look, so just a test and easy to enable/disable it or when the texture have been redraw.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Looks great, it took me a while to spot the noise filter, it is quite subtle!
I´m looking forward to see how the game will fare gfx and sfx wise when it is more completed.

spacefractal

#3
the major issue, is the artist (TempleTiger), which did the clay graphics for my previus game, Genius Greedy Mouse, which might first have time to draw the graphics in middle in june/july, which meant the game might got delayed. Here the game would been pretty much completed or close to that in that date.

Also im are not sure which kind of music that would fit the game with that style. Any ideas?

PS. Im have no trouble to pay for royality music as well jingles, but im could also contact BeatScribe as well.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

SnooPI

#4
You are a very good developper spacefractal
Your projects are always quality and originals.   ;)

matchy

Quote from: Snoopy on 2013-May-13
Your projects are always quality and originals.   ;)
:whistle:
Quote from: spacefractal on 2013-May-10
This was mostly a remake of the old C64 game named "Snokie". A short and fun little platform game.

spacefractal

#6
(edited)
hehe  =D, yes its not so quite original, but its a platform game im started on as a mini game for a a Lazy Jones remake. Thanks for the comments anyway.

This game is a quite a very much a take of the  named game, Snokie from C64 as well Atari 800 game. Im not sure im have seen a remake of that before, and im really liked that little game.

But the original game did only have one level (not used in this game), so here is more than the original game, just like im did with the Genius Greedy Mouse (which gameplay was based on XOR).  By now im have created 15 levels.

Also im did liked the clay very much (and still do), but will go for and try a different style this time. Here a with minimalist graphics style. So the black silhouettes is intended and will use that too in the final game (but with better drawed graphics and animation, and a different main sprite as well better background(s)).

Im might need help for the sound as well music (even im can go for roylatity music). Im not plans to do the sound my self (other than placeholders).

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Sokurah

Quote from: spacefractal on 2013-May-13
Im not plans to do the sound my self (other than placeholders).

Why not? ...you're good at it. :)
Website: Tardis remakes / Mostly remakes of Arcade and ZX Spectrum games. All freeware. :-)
Twitter: Sokurah

spacefractal

due time, hehe. its more fun to do sound for other projects than mine. But let see what happens, but im do have a idea for the sfx. Im did not do the music for Greedy Mouse as well.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal



here the fullscreen texture is a bit more noticable, which was orignally planned only do on the foreground landskape and a bit lowered the alpha (but not on Android, due 16bit).

Also today im did implemented a "Kid Mode" feature, which the game run a round 25% slower (but not animations as well background), which will cause the game easier to play. Im concern some levels can "reject" some players on the later levels. Hiscore is saved in each own.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal



showoff the Kid Mode and difference of Normal Mode.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

Just a another screenshot:


Here the fog like overlay filter, which is now nicely animated (only in full graphics details).

Water is now animated using SIN(), rather than using tiles animated. That means some tiles can been saved, or those can been used for better waves tiles per tile instead. Holes is also a bit better marked, those you can die on (they are more brown and its wave animated too).

PS. F: is for framerate, which is 0 here because its have not been measured yet.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

another video of v0.021:


Yes there might been grammatic and spelling on the tip, hehe.

Today im worked on a nice feature:
- The enemy that killed you, will simply been removed in the ongoing lives in the kid mode. This should give a bit easier play in the kid mode.

Also im are not sure that mode should been called "kid speed" or kid mode". Im might go for the later now (even its shown kid speed on the video).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I came. I saw. I played.

Slydog

#14
I like what I see so far, great job!
Snokie was one of my favorite games growing up, played it for hours.

You could try something different regarding the kid mode.  Instead, have a Difficulty main menu option, for example: Easy, Medium, Hard.  The speed is a factor of the difficulty (kid mode would be easy, and the speed scale could be 0.8 for example).

Then rank each level's difficulty factor, indicated by a numeric value ("3" is hard), or a word ("Easy"), or icons (three skulls is hard), etc.  Then break your levels into worlds (aka Mario).  Each world could instead have a difficult factor (all World 1 levels are Easy, etc).  Or a world could progress in difficulty, such as the first 2 levels are easy, the last 2 are hard, etc.  Each level in a world could share graphics, and each new world could have unique colours and/or graphics (ice, mountain, sandy) and enemies (again, think Mario).

It gets confusing using 'difficulty' to represent two concepts, play speed, and level difficulty, hence the skull icon idea.  Or call the speed adjustment 'Play Speed' like it is now.

I can't wait to see the final product, good luck. :good:
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]