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Main forum => Announcements => Topic started by: spacefractal on 2013-May-10

Title: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2013-May-10
This was mostly a remake of the old C64 game named "Snokie". A short and fun little platform game.

This was the first mini game, which was intended to use with the scrapped Lazy Jones remake (which im will not get back to that). But the early prototype did works well, and then Im going to improvement the game, so now, this will been my second GlBasic game (the first was the Clay based "Genius Greedy Mouse").



By now ALL graphics shown here is placeholders, and does not present the final game yet (all graphics need redraw). Howover the style that is used in the video would been used, which was quite so nice. So unlike the clay based game, Genius Greedy Mouse, this time the style will been used as a "minimalist" graphics style.


By now there is 14 levels (5 easy, 4 medium and 5 hard levels), but the game still need more time to get finshed in few month.

There is bugs here and there, require more polising, sound is not even started (should been pretty simple), the onscreen fullscreen filter mightbeen removed (which was not shown in Bonus section, so its a test im doing today). Also not shown is the input touch controller method, which im post a screenshots in the next post (its due its was played on the keyboard, which will remove those buttons).

The deadline im hope will been somewhere 1. aug, but move been moved, but 1. aug should been pretty realistic to been done.

The target platforms is iOS/Android, but other can been coming.

PS. Rather to move the eailer game annoncement in Bonus, im did a new post instead.

PPS. The bug shown in the end in the video, is just been fixed. Its was just a priority collision error.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-10
(http://dl.dropboxusercontent.com/u/3236515/chicken/controller_1.png)
Seeing with the onscreen controller, here the 4 point version (a joypad like controller is also included)

(http://dl.dropboxusercontent.com/u/3236515/chicken/diff_choice.png)
yes giving A+ IS possible on all level sets.

(http://dl.dropboxusercontent.com/u/3236515/chicken/nofilter.png)
Here is the no noise like filter. Originally im wanted to do that noise filter more shown and only do that on the foreground landscape, but now im trying with fullscreen filter instead. Not sure how its should look, so just a test and easy to enable/disable it or when the texture have been redraw.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: erico on 2013-May-11
Looks great, it took me a while to spot the noise filter, it is quite subtle!
I´m looking forward to see how the game will fare gfx and sfx wise when it is more completed.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-12
the major issue, is the artist (TempleTiger), which did the clay graphics for my previus game, Genius Greedy Mouse, which might first have time to draw the graphics in middle in june/july, which meant the game might got delayed. Here the game would been pretty much completed or close to that in that date.

Also im are not sure which kind of music that would fit the game with that style. Any ideas?

PS. Im have no trouble to pay for royality music as well jingles, but im could also contact BeatScribe as well.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: SnooPI on 2013-May-13
You are a very good developper spacefractal
Your projects are always quality and originals.   ;)
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: matchy on 2013-May-13
Quote from: Snoopy on 2013-May-13
Your projects are always quality and originals.   ;)
:whistle:
Quote from: spacefractal on 2013-May-10
This was mostly a remake of the old C64 game named "Snokie". A short and fun little platform game.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-13
(edited)
hehe  =D, yes its not so quite original, but its a platform game im started on as a mini game for a a Lazy Jones remake. Thanks for the comments anyway.

This game is a quite a very much a take of the  named game, Snokie from C64 as well Atari 800 game. Im not sure im have seen a remake of that before, and im really liked that little game.

But the original game did only have one level (not used in this game), so here is more than the original game, just like im did with the Genius Greedy Mouse (which gameplay was based on XOR).  By now im have created 15 levels.

Also im did liked the clay very much (and still do), but will go for and try a different style this time. Here a with minimalist graphics style. So the black silhouettes is intended and will use that too in the final game (but with better drawed graphics and animation, and a different main sprite as well better background(s)).

Im might need help for the sound as well music (even im can go for roylatity music). Im not plans to do the sound my self (other than placeholders).

Title: Re: New Ongoing Project: "Karma Miwa"
Post by: Sokurah on 2013-May-14
Quote from: spacefractal on 2013-May-13
Im not plans to do the sound my self (other than placeholders).

Why not? ...you're good at it. :)
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-14
due time, hehe. its more fun to do sound for other projects than mine. But let see what happens, but im do have a idea for the sfx. Im did not do the music for Greedy Mouse as well.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-14
(http://dl.dropboxusercontent.com/u/3236515/chicken/kidmode.png)

here the fullscreen texture is a bit more noticable, which was orignally planned only do on the foreground landskape and a bit lowered the alpha (but not on Android, due 16bit).

Also today im did implemented a "Kid Mode" feature, which the game run a round 25% slower (but not animations as well background), which will cause the game easier to play. Im concern some levels can "reject" some players on the later levels. Hiscore is saved in each own.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-18


showoff the Kid Mode and difference of Normal Mode.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-23
Just a another screenshot:
(https://dl.dropboxusercontent.com/u/3236515/chicken/nicefog.png)

Here the fog like overlay filter, which is now nicely animated (only in full graphics details).

Water is now animated using SIN(), rather than using tiles animated. That means some tiles can been saved, or those can been used for better waves tiles per tile instead. Holes is also a bit better marked, those you can die on (they are more brown and its wave animated too).

PS. F: is for framerate, which is 0 here because its have not been measured yet.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-28
another video of v0.021:


Yes there might been grammatic and spelling on the tip, hehe.

Today im worked on a nice feature:
- The enemy that killed you, will simply been removed in the ongoing lives in the kid mode. This should give a bit easier play in the kid mode.

Also im are not sure that mode should been called "kid speed" or kid mode". Im might go for the later now (even its shown kid speed on the video).
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: Ian Price on 2013-May-28
Still looks great :D
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: Slydog on 2013-May-29
I like what I see so far, great job!
Snokie was one of my favorite games growing up, played it for hours.

You could try something different regarding the kid mode.  Instead, have a Difficulty main menu option, for example: Easy, Medium, Hard.  The speed is a factor of the difficulty (kid mode would be easy, and the speed scale could be 0.8 for example).

Then rank each level's difficulty factor, indicated by a numeric value ("3" is hard), or a word ("Easy"), or icons (three skulls is hard), etc.  Then break your levels into worlds (aka Mario).  Each world could instead have a difficult factor (all World 1 levels are Easy, etc).  Or a world could progress in difficulty, such as the first 2 levels are easy, the last 2 are hard, etc.  Each level in a world could share graphics, and each new world could have unique colours and/or graphics (ice, mountain, sandy) and enemies (again, think Mario).

It gets confusing using 'difficulty' to represent two concepts, play speed, and level difficulty, hence the skull icon idea.  Or call the speed adjustment 'Play Speed' like it is now.

I can't wait to see the final product, good luck. :good:
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-29
First at all, there is 16 levels in the game yet (im might design more of course), 6 easy, 5 medium as well 5 hard levels.

They are designed like that:
- All easy levels have only placed one check points and they is pretty short.
- All medium levels often uses either 2 or 3 check points, and require more platforming.
- All hard levels need also often need collect coins (not required, but for more points) and have comply checkpoits (which required, due your have shorter time).

howover im could turn those into worlds directly, or something different than shown them as difficulty, without changing the order. Howover im not go for a mario style game.

About Kid Mode/speed:
Kid mode should been more read as a "GameA" and "GameB" mode, just like those "Game & Watch" games. So the kid speed is actuelly 25% slower, one more live, some enemies  easier to avoid, and you have more time (you cant slow down time). the level maps its self have not been changed at all between Kid speed and Normal speed.

Howover the button placement about kid speed and normal speed require a change, its can been very confuction there. Im also dont like "Kid Speed" as name either. Im more prefer its as "Kid Mode" or "Rookie".

PS. Sorry for some edits.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: bigsofty on 2013-May-30
Lookin better and better, keep up the good work!  :good:
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-May-30
Hi thanks.

I'm thinks I'm have a idea about the worlds idea using areas, even I'm only uses two scenes:

Simply split different as area and use 2 easy, 1/2 med and 1/2 hard levels into each area. You will start with 3 levels (one in each area), and they will unlock when completed a level.

So if a level is too hard, just go back to a another area and countinue from there.

I'm will try that and see its works....

______

EDIT:

The Area/World idea seen Works pretty well, so Difficulty will been changed to "Area" and a level difficulty would just been shown in the level selecetor instead (and you need to beat a level, before you can countinue to the next one, a feature not implemented yet).

Some levels do require some tweeks after the new order, but seen its a no problem doing that. Its more enemy placement and few landscape thning. Also im need to do a least 2 more levels, so each area contain 6 levels in variared difficulty (eventuely 5 new levels, so its contain 21 levels on those 3 areas).

The same system would been done in Rookie (Kid Mode) and Normal mode trought, but should been less confuction.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Jun-02
Here is a 1980x1024 screenshot:
http://dl.dropboxusercontent.com/u/3236515/chicken/fullhd.png (http://dl.dropboxusercontent.com/u/3236515/chicken/fullhd.png)

Here im did the cheat antialasing work again, howover there is Retina graphics on the foreground clouds as well both mountians now. So they dont look annoying pixelazed when upscaled. Only sun as well foreground is upscaled now, here im do like the upscaled look. So not sure im will touch that. The figures its self using a cheat antialasing when upscaled (drawed 5 times, but only happens when upscaled), so its dont look to much pixels, but its only work on black silhouette figures like those (even those graphics is still placeholders, the style is final).

Also choice of Difficulty is diffirent changed to areas now, and its currectly contain 2 scenes (one outdoor, one indoor). Im not planning do more scenes, but there might do variants on the mountians and the background in the indoor scene instead.

Im will been vaccation in few days, so im might been idle a bit over a week from middle next week.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Jul-18
Kasper have finally drawn some backgrounds today, which looks so pretty nice, as im removed the front fog filter, which is no need anymore:

(https://dl.dropboxusercontent.com/u/3236515/chicken/newbackground.png)

Its even works nice with the current foreground....

Howover scene 02 (indoor) still need to been redraw as well of course silhouette (which will remain silhouettes).

mightbeen more outdoor scenes like winter might been done, but as least those two scenes is more important, and then the menu.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: erico on 2013-Jul-18
Looking good Space!

Those set of colors for the background are way better then the usual blue. They are warm and remind a pretty day´s morning.
It is also a set that strikes really hard and nice on the mobile screen´s technology.

Great!
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-08
Kasper har redraw the outdoor scene again. no this project is not dead, but might been delayed, and if im miss the name at Apple, then im have a little tittle change idea (just swapping two letters):

(https://dl.dropboxusercontent.com/u/3236515/chicken/newgraphics2.png)

Im really like that background and suit pretty nice to the originally vision im had.

This graphics should also use less bandwidth to draw, so 30fps on OUYA should been archived (the goal on OUYA with either full or medium graphics, both look very very nice), but still not have tested the new graphics on that (the original graphics only archived around 24fps outdoor, and 30fps indoor.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-08
here is how its look with medium graphics:
(https://dl.dropboxusercontent.com/u/3236515/chicken/newgraphics_%2Cmed.png)

as you see im removed some clouds and they are now stayed on thier position instead of moving, and one mountain removed.

Im do think its still look ass, even with less details.

PS. This was fullHD downscaled by x2 and did not pixel scaling it. Howover its more the graphics style of use.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: Ian Price on 2013-Aug-08
Simply lovely.  :-*
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-08
Thnaks Ian, yes im like that graphics too. So simple graphics can been done great as well.

just tested it again on OYUA:

- Full graphics: around 24-26 fps (and the game did not want to change the graphics details). Still fully playable.
- Medium graphics: 30fps (you can change graphics details by press the X button).

So the framerate goal on OUYA is done (And Greedy Mouse run nice too). The new graphics did use less bandwidth (even antialasing was disabled for Android for full graphics).

PS. If im use Gernot Assest Loading, the screen is rotated 90 degree wrong. So its so veru important to use that GetOrientation() java call, which come with AndroidExtras to fix that damn rotation issue.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: erico on 2013-Aug-08
Looks great, are you going to animate stuff on the background? maybe the circles around the sun?
Awesome colors and style! :good:
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: aroldo on 2013-Aug-10
Very nice!

Are you using sprite or polyvectors?
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-10
Its depend on content. Im uses both Sprites and Polyvectors. So they are not called once.

Tiles is of course Polyvectors and they can been flipped on both way.

Then im did face some issue with the pixel collosions on the landscape. Bince im only use one pixel collosion against a image, then im did just calculate the mirror before checking.

Also im could not animate the circle around the sun, its looked awfull when did that, but clouds does.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-11
More thing testing on OUYA:
Look like there is some framerate drops, even in medium graphics on OUYA, which sometimes fall to around 22-25fps (even the game did still do playable, this is a platform game), and even more with full graphics.

Howover im do clearly think its a fillrate issue, which is not very good at 1080p at all. Howover after some searching im have found a way to trying to see what it happens if im setting the a fixed surface to 1280x720 in Java (instead of 1080p). Now the game was fully playable with a 30fps with no framedrops on any levels tried (except one fps, which never can been avoided)!

So im gonna think im need to get that road and use 720p in this game and do that trade of? In Greedy Mouse, the 4096x4096 texture was not even supported on Ouya, so could also go the extract same way, simply due that. But howover, im do got a accepted speed on that game anyway.

All im did was adding this line in SDLSurface(Context context) for testing (im should checking device as well, but its was a test, but its just one IF thing):

getHolder().setFixedSize(1280, 720);

Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-14
Im cannot force android sdl to use argb8888. If im try that, then its crash. Instead I'm now uses this plugin http://registry.gimp.org/taxonomy/term/1595 for gimp, so those gradients will look good with rgb565 format.

Now it's look nice in ouya and android too, playing with 30fps, and with 720p mode (even for 1080p output). Filtrate was too slow with 1080p mode, but found a way to force a 720 surface. This was need done in java, before the surface is created. Here no control from glbasic (yet).

There is a tip how to do that in the ouya ya thread.
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-21
Now there is some wait time before the graphics can been done. The main reason this game have been so much delayed. Howover the title have been registred at Apple, so im have the time to nov, so its would been released there. Howover this is how its look with RGB565 MODE:

(http://dl.dropboxusercontent.com/u/3236515/chicken/565.png)

Im have dedicated this game will been a 20 level game with 3 game modes to choice from, while the last one will been locked until you get 500kb points when playing in "Rookie" as well "Normal" mode. The last one is a "Pro Mode", which is a harder mode with same level layout, but with more enemies and traps (and a few onces as well). This is that mode im are working on some remaining levels.

Here im could go for the Freemium model with possuble to unlock all levels at once eventuelly (the main plan is the game should been a free, not a paid game anyway).
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: Hark0 on 2013-Aug-22
Hi, are the app sumbitted to Apple?

(Freemium are a good option, if you don't abuse (like Gameloft)  :good:)
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: r0ber7 on 2013-Aug-22
I know these are placeholder graphics, but I like them a lot. :)
Title: Re: New Ongoing Project: "Karma Miwa"
Post by: spacefractal on 2013-Aug-22
Im have registered the title at iTunes connect. Then you have 180 days to upload a binary. I'm still except all figures would been similar. They would just been redraw in same style.

The background is much more final now trought. It's near finished and works nice.
Title: New Ongoing Project: "Karma Miwa"
Post by: Hark0 on 2013-Aug-22
Gooood!

;)
Title: Re: New Ongoing Project: "Karma Miwa" - help Needed
Post by: spacefractal on 2013-Oct-13
damn, due the lots, lots and ltos of waiting time, then yesterday its seen he first have time in the next year somewhere and have started on a another project instead (some motion capture project). That is why this game cause a lots of limbo and property close this project down. That mean im are not sure this game would been released or not and a least NOT with this title name (im have only 4 weeks ago). That is really sad. Howover we do have a nice alternative title, but that is to been annonced later. So work name to the game is finished would howover still been named Karma Miwa.

Now im do need help to contain area of this game, which would been very helpfull if any would do that. Help on the backgrounds (which im currectly is got help those time right now and have asked him to focus on that, not sprites yet) is not needed, but more on the sprites its self (all sprites and interface is still placeholders).

Here is the look of the game now (yes the groundtiles do still work, which is a big dominate and could been better, but that would been easy to been fixed later, water is also been replaced too):
(http://dl.dropboxusercontent.com/u/3236515/chicken/11-01-2013.png)


PS. Im are not sure the game would been released as a commercial or as a freeware game. Both option is still to been dedicated.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-13
Let me see if I understood it.
Help is needed on the art part, backgrounds and sprites?

I can help with that, but this week I´m moving house and it will probably be a wasted week.
The week after I can manage to help.

You don´t seem to have a lot of art (in terms of quantity) there, should be doable.
If next week is ok with you, pm or email me the details and example of sprite sheets.

It might be possible I could render things clay style depending on the amount of frames and art needed.
While I´m sure to help, I can give you a better panorama of when, as soon as I get my gear up and running on the new house.

Game is already pretty fine, it would be a shame not to publish it (and ouyeah too)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-13
This is really just a simply game and clay have never been the style for this game. The main style goal from the beginning on this game have allways to been minimalist, not clay (Greedy Mouse used real clay, not just rendered clay). Its a chooice of the art style and hence the lots of shading here.

Even with the new art, the goal is stil been possible to doing minimalist on the sprites (the main help first).

Also the main help would been the Sprites first (due im allready do got help on backgrounds/foregrounds and most of work was done this week). Even the ground texture need more work, its still nice (he is aware of that and would been fixed soon).

Im can pm you details on all placeholder graphics and of course the game its self, so you can testing the result of it (and eventuely with a mini animiation player tool), and next week is fine (im have waited long time allready, hehe).
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-13
So primary help is on sprites and the style must match what you already have.

Send me sprite sheet, a couple already approved art style(can be a couple backgrounds), and whatever reference you may have on this front.
No need for the game yet, it is just so I look and try to understand it visually.

use email: ericomont[a][google stuff]
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-13
Yes, sprites help needed.

you get a version of a game, so you can test the sprites of course (eventually on Dropbox). Im send details tomorrow per email (now you move house first, good luck for that).

That due the game objects use own draw paint command (not polyvectors, which used on tiles), due they have different side and have diffinable animation speed and frames (can been set in a XML file, except hero its self, but can changed in the code easyli).

See you per email.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Oct-13
I might be able to help with the sprites, but not the backgrounds (I REALLY hate doing huge images). As erico said,  email me your spritesheet (in .BMP/.PNG format) and I'll see what I can do. No guarantees on my part, but I'm also not worried if you don't like any contributions. mrijprice  AAATTTT gmail  DOTTTT commy-thing
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: r0ber7 on 2013-Oct-13
The tiles could also use new textures, I think. The style of the game is pretty coherent, except for the ground tiles they seem to be entirely different in style (relatively sharp and detailed). Their repetitiveness is also apparent. Overall, I'm liking this game.  :)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-14
One last issue, I see you are using transparencies, but you don´t want the sprites antialiased right?
Good thing Ian proposed help too, he has a great art style you can see on his many games.

It will be nice if we can combine the best of the results into something that will add greatly to the game :booze:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-14
Im want to uses one color transperancy on so many sprites as possible to save bandwidth on drawing. That could not been avoid on tiles anyway, due some tiles did require transparency (like water, which have been changed after the screenshot). Rest did not use it at all and all used one color transparency.

All spritesheets im have should been double up in size before drawing, so im eventuelly can scaling them down and can use retina graphics. Also that whay im uses transparency on sprites is really a cheat, due im draw them twice, which im might or not might remove. its depend on the sprites its self.

Yes as im wrote, the ground tiled would been toned down which we are aware of and eventuelly have less of them. Thinks it's next thing Kasper (the bg/tiles artist) will do. They not final, but the colors is (except the front bush, which will changes to same style as plants of course).

Also its nice ian offer help too and I'm could post sprite sheet here too as well. Im do wait a answear from Erico first, as im just want sprites is in one style, howover there is other area (like sprites as well menus etc). I'm talk to him later. Thanks for all offers.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-14
today im did a little change to the menu, so its reuse background from scene 01 in reducered form, that works really pretty neat, which require minimal work for the menu graphics. There is only few assests to been used. Mightbeen area Ian could look on later (Ian im wait after the first sprite have been draw, so we using one style):
(http://dl.dropboxusercontent.com/u/3236515/chicken/menu.png)

Im thinks that works pretty well.





PS. Of course there would been links to some credits as well more games later.

PPS. Title will as im said not to been Karma Miwa, but will use that as work name. Im hope the main bird would been a Puffin, which im like that bird.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-15
today im got a nice surprice, which seen fit nice for the hero (here juts copy&paste into the image, still not implemented:

(http://dl.dropboxusercontent.com/u/3236515/chicken/dolly.png)

The ground tiles do still more works, but its better than before, but im will leave that as its are for now.

Now we have a sprite style to follow for rest of the images, cool. So im can email sprite sheet to you too Ian eventuellt?
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Oct-15
I actually started a quick doodle last night, but haven't had time to complete it, based on your mention of a puffin. It's still very early, but here it is anyway. As you can see I've not had chance to colour it or add some wings or other details. I also wanted to make the eye bigger and more friendly.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-15
the bird should not have a wings anyway, due its never fly in this game (except enemy birds).

The bird you drawing is pretty nice. Im like more inspirations like that for eventuelly enemy, so we can see some inspirations to been used before drawing "full hd". Here details or resoulution is not important at all, but more inspiration.

That bird im got from Kasper was drawed in Illustrator, so im can resize him in whatever size (its vector). So the bird in menu have been replaced. Im are currectly lookin on the ground texture, so im got a version without them, and see im can use those texture in a much better way (the landscape using 2 layers, so im can abuse that in full details).
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-16
The title name stays. Apple extended the period for deadline. nice!
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Oct-18
A small update to my puffin image.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-19
Now the game is going to do been done graphics in Adobe Illustrator (CS2 is free and easy to find).

Howover sprites like the puffin can been easy to redone and redraw in AI by me or Kasper anyway (include eventuelly animations), so im love more inspiration like that. Same with some of the enemy thing. So cool puffin Ian.

im not sure we use the puffin, but hey, its could been a very great and fun enemy at least. All the puffin could been do as enemy is simply running and eventuelly playing on a platform. That could been a great fun.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-31
I´m back!

Really love what Ian did there, quite nice!
I have done a few sketches about possible forms for the hero, considering he is more difficult to come up with.

Here is a few of them snatched together, including the last original and Ian´s version with different feet.
Nothing really ever close to final but a humble start now that I finally moved and got things back going again.

It would be nice to get some feedback from you Space, so to see if I´m not striving too away from what you want.
I personally prefer the bottom-right one.

It is more on a kid-puffin style greatly mixed with Ian´s version :-[
Would you prefer it to be more on the surreal instead of real bird style?

I can´t use vector programs, but I plan to do it in 3d and go for a 2d/illustrator look on render. It is better for me that way to keep things vectorized instead of the path-poligon on photoshop. Anyway, I can output it on really high resolutions so I think it works out. One advantage is that it will be easier to animate many frames that way.

Let me know what you thing of the forms. :good:
I can also final art that one so we get a better feel on how it will perform with the background.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-31
im have recently have some focus on the 4 years old MultiFE and bugfixed that one (which is a none glbasic project), which is while this game was on idle. Im can do all converting from vector to bitmap by my self really.

Kasper which draw backgrounds is all illustrator and have used some sort of surreal (but a real bird is of course nice, nothing problem) feel, its should share the same fell trought the whole game of course (the dolly fit it very nice really).

Howover its can been done with the puffin too of course with color and shading use. So its should not been too detailed, this is why im do like Ians puffin very much really (both as the hero as well a running enemy). our extra details from his bird is really nice, so im do like the bottom 3nd as well, and could illustrator shading very well as the dolly (an color shading, white and black). That which im like that bird, that is the his physical size of that, which fit perfectly (and yes your favorits is cool, but could face some collosions issues, due its smaller size, but that style of that could been used as a running enemy bird throught).

Also there is a bomb like enemy, which smash trought the landscape in a vertical line. Here thinks that round bird style from the top 4th bird could really fit that, just mightbeen a more "angry" style (but not Angry Birds style of course, hehe). That bad bird could act like a pile drive bomb and smash like a tornado trought the landscape (im like him really much to that enemy) vertically. That happens allready in some levels, but only in the pro difficulty.

Also there was orignally planned to do all hero / enemy stuff in 3d as well for easy animate, and thinks the same style could been used that way. So im have no problems using 3d at all (even im could do all converting from illustrator by my self).

PS. if you want, and you have dropbox, im want to share a folder with you (pm me). my dropbox account is that one im allready have contacted you. In that way, we can wook on the same folder as Kasper is using (which is the game and assest files). Same can go for Ian as well, if you want. Im have no problems to share alpha builds for you, which have worked on this game. Its also easier for me to get and send files that way.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-31
here is the latest version. Im thinks tiles works much better than previous version, and also tiles better to:

(http://dl.dropboxusercontent.com/u/3236515/chicken/31-10-2013.png)

Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-31
Ok, I will try do a final art with both the forth and the last one, should be easier for us to know if it fits the style.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-31
and try the ians bird as well. im still like him, due the size is great (have pm both of you).
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-31
Got the file, will set up drop box around here later, never used it.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Oct-31
dropbox is cool for sharing project, which have easier so very much than send files constantly. We used that for Greedy Mouse to sync files between machines, where asset files was over 3gb (original photoes, psd files etc).... its have great file sharing features (etc you dont need the purchased one, which im have).
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Oct-31
I've been using dropbox for my OUYA game. Works like a charm. :)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Oct-31
I will give a go, unfortunately, internet speed in my temporary house is a bit on the low side, but should not be a problem hopefully.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-03
Here some tests. Tell me what you think space.
Both mine(based on Ian´s :P) and Ian´s original design are present.

They don´t quite match the background style yet, the black and white part will be simple color degradees, no texture, so it looks 2d and vector kind.
But it looks fun already so I better show it. They do fit well on the original sprite sizes (384 x 576) but on the mock they are probably wrong size.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Nov-03
Those are truly excellent erico :)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: kanonet on 2013-Nov-03
OMG I wish i had your graphic skills! Very nice.

BTW I love how this community is helping each other, too bad im a too bad artist to be of any help here. :(
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-04
Quote from: kanonet on 2013-Nov-03
OMG I wish i had your graphic skills! Very nice.

You do!

That is the only thing I can help back, my code is like an untamed chainsaw.
Here is a more degradee matching version.

The feet are a bit on the weird side, if the body and style is fine, the idea is to add a bit on the frame count.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-04
These ones are more tunned.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: r0ber7 on 2013-Nov-04
wow nice work erico
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-04
Thanks everyone!

I hope last ones are akin to what spacefractal needs. :good:
It has been quite fun to try the vector look out of a 3d model.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: mentalthink on 2013-Nov-04
Those models are really cool!!! very very good, I like them a lot!!
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-04
Thanks mental, they are quite low poly too, but can be sub-patched to an eternal amount of polygons. The degradee texture is a 2048x2048 image, so that can also hold a really big final sprite of similar size if needed.

edit: camera lenses need more millimiters for a more flat tele-objective look, will look into that later.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: mentalthink on 2013-Nov-04
In fact I refert to the desing the flat colors and the eyes are really nice, but the model it's really really cutie, about apply subdivision in 2D doens't matter, and in 3D I think the model in low poly can be totally funcional, if you put the camea a bit far, and apply the normal Smooth, the model can be very good for a platform game... I like a lot  :booze: :booze: :booze:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-04
EDITED:

Wow, I'm love them and 3d is so cool. I'm not home yet, so only looked on phone. I'm comment when im home. looked now on iPad and the only issue is Im love both birds and the tunned version is great as well (even its might require more work, but its close). So I'm can't dedicate which one to use, since I'm like both of them very much.

Im also gonna thinks its could been a runaway friend, rather using a mom end of each level. So a setting is simply those birds is friends. A simple picture could show som play around between both birds, and also its could been trapped a little bit different way when you see him.

The finished version should sent trought email or dropbox, but its very nice to show the wips here as well (which im does my self of course). The sprite sheet is 768x432, but can been bigger in the end, if you need more frames to the animation. Its up to you for number of frames as well animation speed. Im have made a mini editor to that (which im also can send to you as well). For enemies, you can change frames as well speed by your self.

Ian and Erico have both got a alpha version of the game by pm (howover the screnshot used here was not retina for bird, but its 3d, so easy to double the size).
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-04
Ok, I haven´t look into dropbox yet, will soon.

Maybe you could use both versions in game, either alternating them storywise like you proposed or use one for easy and another for hard levels?
I will try some animations with them these days.

The other sprites should be easier to produce than the main hero.
I´m glad you liked them.

It would be nice if they flapped wings while sliding down, like birds trying(and failling) to fly.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-05
Slide is possible to animate. I'm just diddent use for the temp sprite.

There is a big bird (mom) in end of each level, but it's could been the other bird instead, which ran away or got trapped and make them as friends.

Using one for the easy diffulcity could make seance, because it's scroll and run slower. Ther we could just see the other bird trapped end of the level.

So could been fun to uses them, so we have two heroes instead of one: a slow and a faster one. The slow one could jump slightly higher mightbeen.

Ps. Which kind of bird was you drawing? I'm still like it.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: BdR on 2013-Nov-05
Quote from: erico on 2013-Nov-04
These ones are more tunned.
Wow, those sprites look so cool. :good: Which program did you use? AC3D or Povray or 3D Studio or Rhinoceros 3D?

Can you animate this 3D model, like some simple animation for example turning 180 degrees etc.? Because when you can make a prerendered spritesheet (like Donkey Kong Country) you usually get a very cool and smooth looking sprites. I mean compared to just vector art or 2D hand drawn.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-05
@BdR

I used lightwave 3d and photoshop. (that 3d can be done on any package)
Yep, that is one of the advantages, can render eternal amount of sprites virtually any size this way.
It is pretty much similar to what a vector program can do but with the benefits of an extra dimension.

Light and shadow is also playing no goal here (there are no lights on this scene) and such render is pretty much the same as you would get from an open gl 3d display.
The textures are simple degrades/color ramps done in photoshop, one sideways another top-down.

This can be animated in many ways, but the simplest case is to create a set of keyframes for the required positions and a few endomorphs(similar to warp) for the body and then mix it all up. Bone and rigging could also do the job but it is really not necessary on this case.

Quote from: spacefractal on 2013-Nov-05
Ps. Which kind of bird was you drawing? I'm still like it.

They are all supposed to be kid Puffins I guess, I collected a bunch of reference pictures here for it but I agree they don´t fully match on some smaller details, like the beek needs more details and the black part should close on the neck (like the appended pic).

Taking an umbiased look and showing it to friends, people think my version is more close to a parrot or that bird from the animated movie RIO, I also referenced a bit the bird from snoopy (woodstock). Ian´s design feels closer to a penguin and reminds me of penguin kun wars. 
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-06
Anders, which diddent have the time for the game, did also commented Ericos original bird "cute". He have still not see the puffin version as well. So im thinks im more more keen to uses that as the hero, but im pretty sure iAns puffin just can been used as his best friend, due im do like him too.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-07
It is a great idea to use both birds as mates and as hard/easy modes. It should add to the game longevity. 2 heros are better then one  ;)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-08
im just got the sprite sheet for the first bird and now im need to get him to work correctly in the game, which take few days.

Here is a snapshot from a basic implement of him (far using all frames, but workable):
(http://dl.dropboxusercontent.com/u/3236515/chicken/firstbird.png)


Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-08
yep, lots of frames for each bird! (65 each) :D
Finished Ian´s design now, and I hope he forgives me that I did stretch it a bit vertically to fit original sprite size.

His design is really great, it takes xps to do that in so little amount of pixels.
I messed with the 3d core models a bit to thin up the top part of the beek so to look better when facing camera.

I also did play the game a few times today to try catch the animation speed (spatial), game is playing really cool and smooth, I particularly love the scroll routines, player´s movement and jump arc, well done! :good:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: mentalthink on 2013-Nov-08
65 FRames for model?¿... it's a lot , ins't?¿...
I always use 24 and for a walkcycle it's enough... Well I only count a walkcycle to a only one direction...

I likt to see the penguins making things  :)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-08
There are 15 frames for the walking cicle (one way), 17 considering the ill frame at start and end.
It is a bit too much, but it moves as butter that way ;)

They go this way:

walking
S---I---I---I---E
0   4   8   12  16

each (---) can be reduced to just the center (-) so to speed up animation if needed. Worst case scenario could use just the (I) frames.
(S)tart and (E)nd key frames are the idle sprite.

edit: 65 frames for all actions, running, jumping, falling, dying, blinking...these birds buggie!! :)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-08
Quote from: kanonet on 2013-Nov-03
...BTW I love how this community is helping each other, too bad im a too bad artist to be of any help here. :(

Needs that extra age count to be able to handle art! :P :P :P
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-08
Greedy mouse used 100 frames in 3 part images to create that mouse, so 65 frames is nice. Using 1024x1024 texture we can uses 70 frames and could even move the death to own texture size.

It's animate very smooth. Just tobad I'm forget to replace the old hero.png in Dropbox. Will do that when home, I'd you don't do the first hehe.

Scrolling was a bit nightmare due 16:9 and 4:3 support example.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-08
The walking cicle on my avocado game has 2 frames...and one is the idle frame :D (edit:and it works both ways!)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: kanonet on 2013-Nov-08
Quote from: erico on 2013-Nov-08
Quote from: kanonet on 2013-Nov-03
...BTW I love how this community is helping each other, too bad im a too bad artist to be of any help here. :(

Needs that extra age count to be able to handle art! :P :P :P
WOW! It just took you 5 days to answer, very fast for an old man! :nana:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-08
hehe.

Anyway here is Ians bird in action:
(http://dl.dropboxusercontent.com/u/3236515/chicken/iansbird.png)

So Ian, if you doing more Sketch, im will like to see that.

Im gonna think not should uses antialasing, so its better march the background (which im removed them). Its doint that later.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Nov-08
I prefer the feet from the other bird, but both birds look great in-game. Perhaps erico could try the other feet on my bird?

I only left them as they were because your original idea was monochrome. If I'd known you were going for a coloured bird I would have changed the "feet". The character was actually planned to be wearing trainers, kind of like "Tiki" in "The New Zealand Story" -

(http://gamesdbase.com/Media/SYSTEM/NEC_PC_Engine/Box/big/The_New_Zealand_Story_-_1990_-_Taito_Corporation.jpg)
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-08
me and Anders have talked extractly the same about feets. So im thinks this would been a nice idea to uses the same feets from the first bird, but keep the rest of the form. This would also look more a friends heroes.

Its could property walk the same trought.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-08
Yep, I can substitute feet. Will give a try so we get the feeling.

Personally I prefer Ian´s design and I´m comfortable with those feet, they pass a better feeling of ´walking´ or ´jumping´, gets the character on ground.
Mine is really small and slides a bit, there are no legs. We have to see if Ian´s bird will be fine with an orange feet too.

Will do a screen shot later today.

Tiki is awesome, a nice reference!

Quote from: kanonet on 2013-Nov-08
...
WOW! It just took you 5 days to answer, very fast for an old man! :nana:

Yep, it is an elder man thing, we have to keep kids on constant tension. :D
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-08
funny, anders do like the orange feets, and im like those too. Im do thinks its due we now uses full colors when was not originnaly planed. howover im have just fixed the height placement of the sprite, so its not moonwalk to height over the ground anymore. That helped a lots and looks much better when its on ground now.

Yes im was not aware around Tiki shared the same feet, hehe.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: kanonet on 2013-Nov-09
I also like Ian's bird better and think that different feet should get tried.

Quote from: erico on 2013-Nov-08...
Yep, it is an elder man thing, we have to keep kids on constant tension. :D
Just calling us every 5 minutes, to change your nappy, does not mean you keep up the tension. :-[
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-09
here is ians bird act like as the "old mom" code. Its actuelly works pretty well. The frames both using is the same, so im just need do some code for id swap between those two birds, then you would could play as the other bird (the orange feet is still not tried on yet).

(http://dl.dropboxusercontent.com/u/3236515/chicken/iansbirdasmom.png)

Even they have same size, its works awesome using both birds that way and do some turning dancing as well blinking.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: DaCarSoft on 2013-Nov-09
I like it so much!!!

Congratulations to all!!!

It have an incredible look now!
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-09
Looking at both this way, it feels the eyes should be more similar on both, will try that with the newer feet.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-09
Not sure its required about eye. Its just look more a she bird, hehe. Im not worry about that at all.
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-09
I tried latest build with some animations implemented.
It does move in game reeeeally smooth, great work with the frames Space!
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-09
Ops...forgot to lay the standard joke on last post, so here it goes:

Quote from: kanonet on 2013-Nov-09
...
Just calling us every 5 minutes, to change your nappy, does not mean you keep up the tension. :-[

Of course! That is another technik, we gotta keep the kids busy somehow, you know. :O :P
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: kanonet on 2013-Nov-10
Quote from: erico on 2013-Nov-09...
Of course! That is another technik, we gotta keep the kids busy somehow, you know. :O :P
Oh and I always thought that 5 minutes was the maximum time that you could remember anything. But of cause you can just invent a "reason" behind it... :whip:

BTW happily no moderator is checking this thread to stop our spam. :offtopic:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: Ian Price on 2013-Nov-10
QuoteBTW happily no moderator is checking this thread to stop our spam. :offtopic:
Well, funny enough...

Yeah, let's try to keep at least one thread on track shall we. I know you youngsters have no patience, and get easily distracted, but this is worth waiting for. :P
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: erico on 2013-Nov-10
Quote from: kanonet on 2013-Nov-10
...
Oh and I always thought that 5 minutes was the maximum time that you could remember anything. But of cause you can just invent a "reason" behind it... :whip:

5 minutes is the maximum time allowed dealing with the newer-born :D

I think I got the feet on Ian´s bird right now, it does look great with the different feet.
Space has been updating the game often with the newer things and it is looking greater by the minute.

There is something in this game that reminds me of Rygar without the weapons, maybe it is the frantic feeling that happens when time is running out?
The platform detection is really great and can be punishing some times.
I got to the underground stages now, quite a "hero" feeling there. :good:
Title: Re: New Ongoing Project: "Karma Miwa" - Help Needed
Post by: spacefractal on 2013-Nov-10
I'm are those day updating, testing and tweeks the leveldesign.

Also today Ian's bird is now playable when pro mode is selected. The new feet works nice on that bird too.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Nov-11
No need to show "Help Needed" anymore, since Erico help me for sprites and Kasper will soon went back again for drawing the indoor scene (as well ian might still and should drawing sketch eventuelly for other sprites :-D.

Here is Ians bird with orange feet in action (which is playable in Pro Mode), which could call Miwa:
(http://dl.dropboxusercontent.com/u/3236515/chicken/tiko_bird.png)

Here is the original bird, which could call Tiko:
(http://dl.dropboxusercontent.com/u/3236515/chicken/Miwabird.png)

Miwa is used as a bird name, which is used for one of the bird, im do thinks there should been a another bird name too? Mightbeen Tiko?
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Nov-12
Oh no! Ian´s bird is doing the PRO mode! :'( :P
I hope Kanonet misses this post :doubt:

Got a few days busy here on my end, will try the fonts soon and then the other sprites.
Would be nice if Ian had some designs for them;)
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: kanonet on 2013-Nov-12
Quote from: erico on 2013-Nov-12I hope Kanonet misses this post :doubt:
Ok, done. :nana:
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Nov-12
Dont do too many offtypic thing, even its ok to do some kidding :-) hehe.

im could choice uses Irans bird in the rookie mode rather than Pro mode...
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Nov-12
Oh no, I was just joking/teasing Kanonet.
Ian´s Bird fits better as a faster bird for the pro mode. :good:
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Nov-12
dont worry at all. we all need to have some fun sometimes, hehe, which is fine. You are part of this game now.

There is 3 modes in the game:
Rookie, which run abit slower.
Normal and Pro which both run same speed.
In Pro mode, you have only one life, and there is much more enemies on the level.

But have changed the code, so its easy to choice which bird that should to who now.

Its would make seance to let one of them actuelly run in the Rookie mode, due different of speed. ians bird is less taller as well, which can been easier on some levels.

Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: kanonet on 2013-Nov-12
I promise to post ontopic after you let me play the game. =D
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-04
Kind of mixed armadillo + fish + 2nd level mid boss from Trojan(80s arcade).
Done with the 3d->Corel style render.

Its animation is neat. :)

Tried the latest version, the menus and front-end are getting quite smooth!
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-04
Except.the front end have been recoded completely. Now I'm have more work :-) with the great new animal.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: Ian Price on 2013-Dec-04
That looks awesome :)
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-04
now he waiting to crush the poor bird  :D:
(http://dl.dropboxusercontent.com/u/3236515/chicken/new_ball.png)
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-05
Today I'm will contact and hear beatscribe as sound/music taking from greedy mouse budget.

Also the style would been 16bit area sound.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: mentalthink on 2013-Dec-05
Very Colourist game, I look the last model of Erico, and it's very nice... You use SSS?¿, ins't?¿. Perhpas can be nice this enemy contains frames like the enroll in itself like the Turrican Player when converts into a ball...

In mi opinion the part I don't like it's the Ground. I don't know if it's the color, of the little details but for me don't like too much , how I say it's only my personal opinion.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-05
its have been better since that and its Works ok when moving. Im did reduced the details and removed some of them, and got them to tiles much better, which was most important.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-05
You are right Mental, it jumps and turns into a Turrican ball! :good:
It is more on the style of Armadillon from 80´s arcade TROJAN.

SSS? Wait, what is that?
Its animation is a set of endomorphs, not as good as joints or bones, but it is faster to produce.

I love Trojan GFXs, probably the same team did it + ghost and goblins + double dragon, etc etc
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: mentalthink on 2013-Dec-05
Jeje this game , I remenber under my House when I was a child play to this game... MFu... really difficult, but very nice... I'm not sure if the team did this game it's the same than Ghost and Goblins, but I think this titles are from Capcom too.

About SSS (It's subsurface Scattering, it's an Special Shader simulates the Human or another kind of skin, the easy way to undestand it's if you put a lintern under your and and turn on... if you put more or les distance you can see you hand more red or less beacuase the blood, really it's a very hard CPU consum shader)

Endomorphs I suppose are morphings, you draw in diferent positions the legs and then you mix this different poses into an animation?¿... I use this kind of modifier un max a lot of times, the problem was you always need the same number of polys, perhaps now this modifier it's more adavanced and the computer it's enogh clever to put points in places on don't have vertex.

I love Trojan GFXs, probably the same team did it + ghost and goblins + double dragon, etc etc
I'm too them are games from another times, today have awesome games like The Last of Us, but this it's a film...
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-05
Yep, those morphings, same thing. It is faster to pose, but you have to do more key frames when on an ´arc´ movement.
No SSS there, only the shell receives light, body is a color ramp texture in 100% luminosity and 0% difuse.

Can´t wait to hear the music!
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-06
im done more Work in the indoor scene, which gonna to Work much better than before. Still not finished, but Works pretty nice:
(http://dl.dropboxusercontent.com/u/3236515/chicken/some%20indoor%20scene%20in%20works.png)

And, go away your stupid rolling animal  :D...
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: Ian Price on 2013-Dec-06
Looks like it's all really coming together nicely :)
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-06
And very nicely indeed.
The scroll and movements are really cream of the crop, it all moves so smoothly!

Got into those underground levels, some are getting quite hard now. :good:
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-09
Deleted previous post, im thinks its was going to been imperfect, so better do a new one. Sorry.

Im got a new bird from Erico:
(http://dl.dropboxusercontent.com/u/3236515/chicken/newbird.png)

Erico wrote he thinks its works ok, but he diddent like the look of it. Howover for me thinks, its mightbeen too big too (due some birds need to been jump over). So its mightbeen changed later, etc to a duck (inspirated from NES Duck Hunt), diving bird (can make seance instead dropping egg) or a roster kind bird (which can make seance here due they do many eggs).

If this bird dont end up in the game, im will do tryout this bird in the main menu, flying in the background in a smaller form. Here im thinks its would works as its are, or only need slight change.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-10
Yep, while it does look ok, it somehow does not look like it fits the game´s overall style.
I´m happy with the colors but not the shape/design.

I think some of the ideas you emailed me might sure fit better here, will give a try.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-14
I'm have signed a deal with beat scribe doing 15 attest sound/music files in a snes style, which suit nice for the game.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: Ian Price on 2013-Dec-14
Excellent - he's got some great tunes on his site :)
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-14
here is a new video how its looks and in animation. Im played here the game in 30fps:
https://dl.dropboxusercontent.com/u/3236515/chicken/Karmamiwa%202013-12-13.m4v

PS. Im have not yet uploaded to youtube this time. Its a 25mb big file. Any Black images is placeholders.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-15
today im got implemented inapp purchases for OUYA version for testing.

Of course, yes, im ran in exactly same issues Ian had in his game with the SKU issue =D (this due im ported inapp directly from Greedy Mouse, not from the newset StoreKit using android extras functions).

Its was quite same bugs in the init and forget to add the "general" sku, which was changed. Also IE is annoying to rename der to crt extension, a bug that have been since around IE5 me guess.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: Ian Price on 2013-Dec-15
That vid is great (sorry, would have posted sooner, but my internet was down and can't watch vids at work) - you really get a feel for the characters and the end "dance" is great. :D
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-16
all menues and new loading screen is now done and now is ongoing final polising. Howover there us still missing sprites and sound/music (which im will get soon).

Here is the missing list.(mostly for Erico):
1. Barrel (which Pound throught the landscape from the top of the screen (only happens in Pro mode). Could been a Kiwi apple formed animal.
2. Boat, which could been a turtle.
3. Frog, which should been, yes a frog.
4. Ghost, which could been a moth.
5. Bird, which as im previous wrote, could been a divebird or an rooster (which add the egg).
6. Fish (something bithing hehe).
7. Falling ice. Its could been a animal, such of a bat mightbeen. Also note, the bird can still been kileld when touch it after it have been falled (so its should been evil).
8. Beartrap, which could been a jumping snake.
9. Saw (here inspirated from those from Ghost & Goblins). Not sure here trought, but mightbeen a spider?

An logo is also missing. Not all enemies do need animations.

Also im might want to add a another enemy, the best one could been the snake from H.E.R.O. (yes Again) could been fun.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-16
Good list, helps on focusing.

Will look into most of them this week. :good:
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-16
if the bird you already have made could been a bit more aggresive, then its property could go as the barrel enemy as well (that bomb like bird, that vertically smash throuch the landscape). Its dive pretty fast. Then we would have to various enemy birds in this game.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-18
The indoor scene is property much finished now and have dedicated to remove the mountian in the background. Its was not needed and it took too much loading time on The new iPad as well (took over 10 secs to read the two images). This version of the scene does still Works pretty well and like it now:

(http://dl.dropboxusercontent.com/u/3236515/chicken/ditchedmountian.png)

Im have also heard  some examples from Beatscribe (short demos).

- The menu would been a simple 8 bit tune which seen works pretty well (using two instruments). Orinally its was for outdoor, but im really liked the 8 bit version for the menu.
- The outdoor scene would havebeen a light/happy SNES tune, which is not very serious (which im are not sure the instrument optios yet, but its easy for him to change and when more variered its would Works well too).
EDIT: Got a early draft, which turns to been coolor :-D.
- The indoor scene would is more unhappy and sound more like Pivot (a flash game, one linked on offtype forum, which im liked the sound very much). Here im liked the tune very much.

Both scene tunes will have background effects as well (birds in outdoor, cave thing in indoor).

Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-18
Are you a bad enough dude (bird) to hop over this turtle?  :P
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-18
the only friendly animal on this game, hehe  =D.  Looks cool and nice tunned.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-19
the only friendly animal in this game my thinks (other than the 2 main birds):
(http://dl.dropboxusercontent.com/u/3236515/chicken/turle.png)

Im like the animation as well.

Im gonna thinks im should add a hit implmentation, so you can got hit once by a animal and first die on the second hit (except on holes etc of course)? That should cause the game somewhere easier, but you would not get a A+, since your final score would been lower.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: kanonet on 2013-Dec-19
Im no artist, but I think the turtle needs to be a it more flat drawn, to fit the style of the rest. But its a nice friend you got there. :good:
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: erico on 2013-Dec-19
You are right Kanonet, it looks way too 3d for the rest of art. The Owl kind might look similar.
I think the back of the turtle needs a color ramp map to solve it.
Will look into it as I try to finish the other objects first.
Title: Re: Still Ongoing Project: "Karma Miwa" - A Platform game based on Snokie
Post by: spacefractal on 2013-Dec-27
but something that can been tunned when rest of the sprites have been made (so im can send rest of the describtion for sound to BeatScribe, im have pay a bit more and then still have 20sfx left, which im property not uses them all).

Here is currectly the menu (which im looked on the logo using CS2 Bleending, which could been a bit better, but still much better than the Black logo):

(http://dl.dropboxusercontent.com/u/3236515/chicken/menu-169.png)

Yes the birds will place closer to the sun, if the screen size is 4:3 (iPad) and they got Terry and Miwa as bird names =D
Title: Re: Released (iOS, Android, Ouya): "Karma Miwa" (Snokie)
Post by: spacefractal on 2014-Apr-20
or well a lots of fun screenshots is gone after the database crash. im liked the 2bit version of the fish, hehe.

Also today im have just uploaded a v1.1 binary to iTunes Connect, but im do wait to upload to Google Play until iOS versionen of v1.1 is ready and approved.

Here is one of the lastest update.... a snake:
(http://dl.dropboxusercontent.com/u/3236515/chicken/snake.png)
Title: Re: Released (iOS, Android, Ouya): "Karma Miwa" (Snokie)
Post by: erico on 2014-Apr-22
The 2-bit attack fish is back...can you picture all the color clash from the backgroung? :good:
Title: Re: Released (iOS, Android, Ouya): "Karma Miwa" (Snokie)
Post by: spacefractal on 2014-Apr-23
im home again after a few days trip. Im would love to do a another mini games with some of the animals, all using gameboy graphics  :good:, if we plans to do a another little game with reuses the sprites in a new way.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-May-13
those which missed this snake and other screenshots after the db lost, here is few screenshots of v1.2 (Just uploaded today, v1.1 have all enemies throught):
(http://dl.dropboxusercontent.com/u/3236515/chicken/snaps/4x4.png)

(http://dl.dropboxusercontent.com/u/3236515/chicken/snaps/4x5.png)

(http://dl.dropboxusercontent.com/u/3236515/chicken/snaps/4_save4.png)

(http://dl.dropboxusercontent.com/u/3236515/chicken/snaps/4_save2.png)

PS. oops. im forget to update the copyright, but the game was started in 2013, so that property why.... But im do not worry of course, hehe.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-06
Sad news: Karma Miwa would been my last big project in Glbasic.

Why: GLbasic some annoying shortcomes in some areas. Most annoying shortcomes is too long compile times, and glbasic is too bound with c++. As its not moduleable is not a issue here. Glbasic its self is do still very excellents for beginners and still hightly recommended by me. Its no doubt!!!

Im countinue lurking here, and im still supports AndroidExtras for bug fixes and help (even Gernot never implemented my work for even easier). But im might not want to add new features to it by now. Property im do just need a break.

PS. THis is nothing against Gernot, he have did a pure excellent job :good:, but im hope a day its turns to Open Source model, something like Monkey X do (which im can reimplements its Gamecontroller supports again using a more official way, by route to the official commands).

Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: Ian Price on 2014-Jun-06
That's sad news Alan, but needs must. Your work and help has been invaluable. Please do still lurk (and post, from time to time).

So what are you moving on to, coding wise? C#? Unity?
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: Slydog on 2014-Jun-06
Come join the Unity Alliance! We're always recruiting. >:D

I started in Unity about a year ago.  It took about two weeks to convert my game, and that included creating some reusable common libraries.
Same as you, I just outgrew GLBasic, and found some things were driving me crazy, but mostly the language limitations (too 'Basic' ha).  And 3D features were lacking.

But it took me until recently (only working on my game a few hours a week, at most) to start 'getting' and understanding the Unity way of doing things (component based, way cool when you finally understand its power).  I started with UnityScript (JS) at first, since it was 'easier'.  Well, that was proved wrong, as I was constantly trying to figure out the exact syntax (google didn't help much as JavaScript isn't the same as UnityScript!).  US may be quicker to me now, once I figured every 'gotcha' out.  But C# is more transferable, more functionality, more 3rd party support (tools (Visual Studio), assets).

If you need any help, just PM me.  The first few months were frustrating!  GLBasic allows you to get started right away, with one source file, and get something dancing on the screen fairly quickly.  But jumping around the various panels in Unity, and figuring out its nuances took great patience.

I would still recommend GLBasic, but depending on who's asking.  My nephew uses it, and it is powerful enough where it will be awhile before he outgrows it.  GLBasic's strengths are its simplicity - anyone can get into coding very easily.  It's extremely multi-platform.  I may still use it to prototype a game concept, or gameplay technique.  Hate to waste all this knowledge!

I still lurk around here.  I hope it's not getting creepy! :whistle:
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-06
Dont worry, im not leave here at all, because im like the guys here.

Im also need to help Erico with his game, which is for me really the highest priotity now. This due he have helped me so much, so im need to help back to him again what he might need. This is my top priotity glbasic really right now (even its not directly mine).

Im will do a little AE update to fix the Screen dimmer issue, which is just a stupid issue. But some of the AE can do easely to been implented in Monkey X and even in a more official way (its GameController is quite bad).

So glbasic is still cool for various thing, its depend on Project. Glbasic is cool for games like MrPlow and Ian create. Here glbasic cant been a better choices at all. So if im do something with glbasic again, its would been a much smaller project, so its fun again. So im lurk here of course and posting :good:-

PS. This weekend im porting FaceCat to Monkey X (due its was created in BlitzMax). Its was a FaceCapture Project which soon to been needed again in a project.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: MrPlow on 2014-Jun-07
Really sorry to see you go, your help has been invaluable but glad your sticking around on the forums to help the rest of us!

:booze: 
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-08
im do :-D. Im do not plans to port those two games to other languages. Its require a bit of fair of reorganizing.

Im will still help and keep posting. So dont worry.

Im just wont to start new project soon and dedicated to break me from glbasic (im havent worked on the race game quite in while anyway). Glbasic cant do anything. Compiler speed (for Windows) is my main concern really.

So im do some time in future looking for Amazon Appstore for both games and the spinoff Greedy Mouse game.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: erico on 2014-Jun-12
Thanks for all Space! :good:

I think you just need a quick vacation and all will be fine ;)
Promoting Karma Miwa is a good thing to do these days.
I finally saw an atari 800 version of the remade game, looks really great and could use that on trailer to help bring the old school and cause some impact.

I´m still in-between houses, hopefully now in a week I´m all set again and things can advance.
Damn world cup getting on the way.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-12
Im still looking around what im will do. Im have dedicated im wont do a big projects like Greedy Mouse or Karma Miwa in glbasic again, due slow compiler. BUT im do might and do still do a smaller projects instead. Those can also been fun as well.

So Spot Race is cancelled, but will reuse the style and background to retool it to been a pair game instead later (still in glbasic, its a much "shorter" with much less graphics required, so compiler here would not been a issue). Not first time im do cancelled and change direction to a project (this was happens with Greedy Mouse eailer).

Im played snokie very much as a kid on C64, which is that version im had. cant remember im completed it or not. But also the Atari 800 version is a bit slower, but im do like that version too (But want to have a binary for it). Atari 800 seen to been a bit slower, but does not impact gameplay.

Bear in mind, this is a unofficial remake. But you right, we should uses a image from that game to mind people where the game came from.

Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: erico on 2014-Jun-12
I think karma miwa is unique enough to be stated ´based on´, not a direct remake.
But mentioning old school c64 game is sure to call attention to people interested in it. :good:
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-17
unliked what im said, im have returned work on Spot Race (see in Bonus section), but as a different "Pair" like game, instead of a Race Track game. This also avoid me to design many levels again.

This would diffensivt still made in glbasic, because that game is designed as a little small project, so the compile speed is not a issue this time.

Im will soon release Karma Miwa to the new Mad Catz Moja Android mini console, which only took few changes to Android Extras, and hopefully is approved. If the game got approved, them im will release a new version of AE just after that. That console seen more open than the GameStick, and even will have Ouya Store inbuildt for compatible games.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: MrPlow on 2014-Jun-17
Hi Spacefractal

Glad your still doing some other projects with glb!
I think your game is extremely good and is so well polished.




Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-19
Karma Miva V1.3 just got approved for both ouya and mojo.

So new AE update very very soon with supporting Ouya Everywhere.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: Ian Price on 2014-Jun-19
:)
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: MrPlow on 2014-Jun-19
 :good:

I'm living on an Island...whats Mojo?!?
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: spacefractal on 2014-Jun-19
Im have newer heard about it too, until im got a news email from Ouya for devs.

They are going to expands Ouya to other Android based consoles, which is called Ouya Everywhere, which the first supporting console is Mojo (http://madcatz.com/mojo/en-us/).

Its was pretty easy to get this one to work, dispite one odd limit in Ouya ODK, which require the DEV key to been putted in two places (one in Strings.xml and one in the StoreKit config file). Rest is same for doing Ouya support.

Im do thinks this is a great idea really, hoping see more consoles supported this way.
Title: Re: "Karma Miwa" for iOS, Android, Ouya (released), homeage for Snokie.
Post by: Slydog on 2014-Jun-20
Interesting.  So OUYA is trying to standardize "Android on your TV with a controller"? 
Then they can capitalize on this by taking 30% of all sales in their store.  Now with more devices / customers.
Good idea, business wise.