UPDATE 13-09-2010
Paddle shadow and new border (taking from a Star Wars sword!)
About Wiz&co: let me first end the game!
Paddle shadow and new border (taking from a Star Wars sword!)
About Wiz&co: let me first end the game!
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Show posts Menusetscreen 800,600,0 //creates a 800x600 screen
viewport 100,100,600,400 //creates a viewport (virtual window) 600x400 in middle of screen
drawsprite any_sp,0,0 // places a sprite at 0,0 of VIEWPORT, not screen. So it will be same as 100,100 on screen.
// --------------------------------- //
// Project: Krakout
// Start: Monday, September 13, 2010
// IDE Version: 8.085
TYPE Mouse
x
y
b1
b2
ENDTYPE
GLOBAL mouse AS Mouse
DIM r#[8][3]
modo=4 // 1=320x200 2=480x320 (IPhone) 3=640x400 4=960x480 (Iphone4) 5=1280x800
GOSUB inicia
REPEAT
SHOWSCREEN
UNTIL salir=1
// ------------------------------------------------------------- //
// --- INICIA ---
// ------------------------------------------------------------- //
SUB inicia:
SETCURRENTDIR("Media") // seperate media and binaries?
SYSTEMPOINTER TRUE
IF modo=4
SETSCREEN 960,640,0
pat$="960/"
ratio#=3.0
ENDIF
ENDSUB // INICIA
// ------------------------------------------------------------- //
// --- PINTACOSAS ---
// ------------------------------------------------------------- //
SUB pintacosas:
ENDSUB // PINTACOSAS
// ------------------------------------------------------------- //
// --- MIRAMOUSE ---
// ------------------------------------------------------------- //
SUB miramouse:
ENDSUB // MIRAMOUSE
// ------------------------------------------------------------- //
// --- MUEVECOLORES ---
// ------------------------------------------------------------- //
SUB muevecolores:
ENDSUB // MUEVECOLORES
Quote from: Ocean on 2010-Sep-12Quote from: ampos on 2010-Sep-12
Currently, as far as I see, alpha channel is just YES or NO (255,0)....
I'm eager to learn where you looked or what did read to arrive at this assertion... Can you please give references?
cheers
Ocean