GLBasic forum

Main forum => FAQ => Topic started by: backspace on 2013-Feb-03

Title: OpenGL device context ?
Post by: backspace on 2013-Feb-03
Hi there.
I know with DirectX, with c++ i can get the device context handle, and do some stuff directly in the DX screen, I am however pretty new to OpenGL, and want to know if I can get the background buffer address, widow address, or whatever is appropriate, and do something similar. Why I wish to know this, is because there are some image manipulation routines that I used in DX, and wish to do the same - if it is possible with OGL. Is this at all possible with GLBasic?
Any help in this regard will be very much appreciated.
Title: Re: OpenGL device context ?
Post by: backspace on 2013-Feb-05
I've solved this problem by studying the TCL example in detail.
Title: OpenGL device context ?
Post by: Kitty Hello on 2013-Feb-25
There's an OpenGL wrapper somewhere. gl.gbas