Burger Lord Released

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erico

Hello chaps,
Burger Lord is finally released on Steam here:
https://store.steampowered.com/app/923630/Burger_Lord/?beta=0

I made a quick "making of" to help spread the word and posted on some places I like:
https://forums.tigsource.com/index.php?topic=66169.0
http://atariage.com/forums/topic/284694-burger-lord-intellivision-burgertime-inspired-multiplayer-action-drama/

There will be an Itchio version soon too.

Here it is:
https://ericomont.itch.io/burger-lord

MrPlow

Congrats! Super stuff!!

Looks great!!
Adding to my wishlist will pick up very soon :)

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

dreamerman

That first trailer has some glitches in between 2-3sec.
Did you consider translating game to other languages? If you have only few buttons / little text it should be fairly easy to do, and this may benefit. (there are some web resources with quite good translation for most Steam languages for basic stuff like 'new game', 'highscores' and os on)
PM with Polish translation ;]
And Good Luck!
Check my source code editor for GLBasic - link Update: 20.04.2020

erico

Ace! @dreamerman ! :good:
Just checked out, am thinking about it, it is something a bit new to me.

erico

The glitch is on purpose. :D :D :D
I will look into the translation, thanks again!

I will probably do a better trailer today or tomorrow though.

MrPlow

I liked the glitch bit!
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

bigsofty

Great stuff Erico, good luck with your release!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

erico

Thanks guys, hopefully I can reach those intellivision 2 players eager to experiment a twisted burgertime version. ;)
But I still believe this could only work out (me living out of games) if I´d have some 10 games of a similar average quality.
I still think releasing android version could help out, but it seems we are stuck on the google side, probably later.
I still have the avocado game I´d like to release this month but I´m not sure steam is a good route for that game.

spacefractal

Currectly Android with glbasic is impossible today, sorry. Both Google and Apple have been annoying in the late and hence im lost interests. But there is also Amazon and other service to been checked out. Amazon still use Android 5.X and property newer update it, because its simple not required fo them at all. Its all the frontend they using and not the system behind it.

So checkout Amazon.

But anyway Steam is still a good platform, that is incude Avocade. Avocade is a great Time Killers" game. You should just to make sure you can play the game in both fullscreen and in windored mode, since many property might want to play this game in Windowered mode.

PS. Im have even the two small games, CatchOut and SpotRace on steam. Released extractly as a "Time Killers" game.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Yep, I will probably try steam with it too.
Itchio is also a store I want to have it available. I could sell an android version there too.

I made the itchio burger page already, it is just not yet released there, probably next monday.
https://ericomont.itch.io/burger-lord

It is a very easy and well done store system to work with IMHO but probably not as pop as Steam, but if steam does not sell, I´d prefer to release it only on itchio while I build users.

MrPlow

its a shame about the android thing...Burger Lord would be a hit on Mobile for sure!

I mostly make from adverts - I just released a Centiplode sequel a few hours before the deadline! Milliplode so maybe that'll do well too
Centiplode passed 100,000 downloads on playstore and many more outside of playstore - (based on the ad revenue)

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

erico

I guess the avocado one would do better, I did compile the burger game for android and made adjustable touch controls.
Problem was it was running a bit slow on my galaxy note 2 and I would probably have to revise the drawing routines to figure out what was going on.
I did work though, but the touch controls were a bit of pain to play with.

spacefractal

you might want to contact otakumaker... they publish all my games. Im guess they would like

And its a shame Google ditched backward combatible and want to remove the thing we currectly was used. The vital punch was they even removed android.bat, which glbasic uses for compile to Android..... You cant do that anymore.

But there is still Amazon Appstore as well the samsung one.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

Very cool. Can I use part of your video for a GLBasic promotion video on steam?

erico

#14
Sure Shot Kitty, if you need the videos on its original format let me know.
I also have a few other games I did with GLB, here are the videos, use whatever you want.
If you need the original files or higher res, let me know. (and check your in-box, sent you a pm some days ago :D  )

https://youtu.be/1AUiMfWcnGs
https://youtu.be/i9gctzQTpZY
https://youtu.be/u_o8E-LB4qI

edit: Also, can you share that video (maybe youtube unlisted) before submitting to Steam?
I´m pretty confident I can knock out a GLB logo signature or something like that to add up. ;)