Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - XaMMaX

#1
I can't even setup gph sdk right with codeblocks(and can't find some presetup file)  :) Guess this option too hard for me
#2
So you suggest to use c++ opengl commands in glbasic or without it in some c++ compiler?
#3
Allready try this ( even rly low one like 1-10 etc - same result (

Is there any way to get it right? Maybe there is some old ver of glbasic in which one gp2x don't have blinds(or something, see vid on youtube) like KermEd said? If not, i will just give up on that project.. so sad  :(

Maybe i should w8 for Gernot post?
#4
I can't find his post about that, can you point me please?
#5
Try different kind of models(.x, .obj, .md2, .3ds) same result. Looks like this strange thing happand only on large poligons(large on screen, oh god my eng so bad). So i try add some poligons to the room model. For example floor was 1 poligon now it is 20. Looks a lot better on gp2x(but still crapy), obviously take a lot more resources..  :(


btw http://www.youtube.com/watch?v=FseBNWLz0gs FFUUUUUU just kidding) don't look at the floor, i don't finish texture, look at the walls.

[attachment deleted by admin]
#6
Cliff3D, my room texture was 512x512. I try 256x256 and then 128x128. Both same result. Hmm..
#7
2Scott_AW, i hope alpha works correct on 3d with gp2x\ppc\wiz etc, gonna try it today later, thanks.

2matchy, i bet it will be great for light from windows and some other stuff. Gonna try it soon, thanks.
#8
Same problem. My models works well(on the contrary, I like to work with such insignificant limits) even on gp2x f100, but they unviewable cuz of 'blinds'.

Any idea how to reduce this problem?

Here is small video(sry, mobile cam) of  'blinds' (look at the "room" corner) http://www.youtube.com/watch?v=Ca7MujFMw6Y
#9
Tried it right now, no difference
#10
Is there a way get to work X_SPRITE on the gp2x? Models work fine, but X_SPRITE now drawing(
#11
Don't work for me( Looks like it don't have any effect on 3d only on 2d

btw about fog.  X_FOG don't work on gp2x so need any over idea.
#12
Is there a way to not use opengl on pc? Like ppc and gp2x does. So textures are not smoothed(oh god, i hate this) and i can see how it will be on wiz for example.


And btw any ideas how realize fog with glbasic like in silent hill? To save resources(not to draw distant models) and styel :)
#13
Nevermind, solved :D
#14
I make new project test, it include only one string: SHOWSCREEN, i get this error  while comp\run:

Code (glbasic) Select
_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.2008.093 - 2D, WIN32
test.gbas (failed to open)
Wordcount:0 commands

compiling:

linking:
success
_______________________________________
*** Finished ***
Elapsed: 2.6 sec. Time: 01:01
Build: 1 succeeded.
Any ideas?
#15
I really hope it and sie setting save will be saving in future =( and fullscreen mode will be usefull btw