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GLBasic - en / Re: Future of Glbasic!
« Last post by Snoopy on Today at 11:24 pm »
Why not... It's easier for a team development.
But creating a sub-forum just for wrappers would be a good idea  ;)

Moreover, make a good demo with your wrapper (maybe associated with that of Norton) would be a good selling point for steam, particulary in the sales videos.

I'm looking forward to working with you (and others) on a good demo to show the power of GLB in 3D (even if only on Windows at the moment) for Steam users  :good:
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GLBasic - en / Re: Future of Glbasic!
« Last post by Schranz0r on Today at 12:55 pm »
The wrapper starts from new, nothing to test yet :)
I can put the source on github or bitbucket if you like...
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GLBasic - en / Re: Future of Glbasic!
« Last post by Snoopy on Today at 10:31 am »
:D :D Awesome Schranz0r !

In addition it's with the latest stable version  :good:

Is it possible to test it?  =D
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GLBasic - en / Re: NETWEBGET and HTTPS
« Last post by Schranz0r on Yesterday at 01:03 pm »
yes bigsofty
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GLBasic - en / Re: NETWEBGET and HTTPS
« Last post by bigsofty on Yesterday at 04:16 am »
Never used it but I would imagine you'l need a valid certificate and an SSL API to swap keys to use HTTPS?
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GLBasic - en / Re: NETWEBGET and HTTPS
« Last post by r0ber7 on Yesterday at 02:34 am »
HTTPS is standard nowadays  :D :D :D

This.
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GLBasic - en / Re: Future of Glbasic!
« Last post by Schranz0r on 2019-Jan-17 »
Hmmm... i think i did it again... the start of something... sort of wrapper thingy...  :whistle:

See attachment :)
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GLBasic - en / Re: Future of Glbasic!
« Last post by Snoopy on 2019-Jan-17 »
Um, I actually did the OpenB3D wrapper.  :D

Oups... I confused two good creators of wrappers :)

It's cool for OpenB3D, personally, I was thinking about Irrlicht because it also had a very good GUI (a problem in GLB), but BF-Framework or OpenB3D can be a good alternative.

Maybe we can create the Wrapper via DLL ?!

Probably yes, like the excellent Norton-Wrapper (the perfect wrapper), but very difficult to implement.

For my part, I will test all this (and also still a little Irrlicht ... Yes, I <3 this engine =D)
Thanks for your new interest in wrappers, I really think this can be useful for the Steam version.
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Announcements / Re: GLBasic v16 STEAM-VERSION out now!
« Last post by MrPlow on 2019-Jan-17 »
Great stuff! I'm sure most people buying it are interested in learning and using it, and will help to grow the userbase!
:)

No, I just didn't happen to have better videos available - I am quite short on spare time and the STEM release cost me quite some grey hair.
However... [drumroll] it seems to have paid. I never expected this large impact.
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GLBasic - en / Re: Future of Glbasic!
« Last post by Schranz0r on 2019-Jan-17 »
BF-Framework is looking nice, but i have problems with include the headers...
Is there a way to set more includepaths like in VS?
Maybe we can create the Wrapper via DLL ?!

I'll try it later at home.
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