Recent Posts

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Announcements / Re: Retro to the max...
« Last post by MrPlow on Today at 12:27 pm »
Nice music compilation there!!! The Space invaders is one is trippy! There are a lot of catchy tunes there!

 =D

Lots of Danish influences - I've been a few times to Denmark, once even caught in middle of a Hurricane!
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Announcements / Re: Finally started a new game.... in years.
« Last post by spacefractal on Yesterday at 02:29 pm »
4 Worlds finished, only requiire eventuelly tweeks. The 5 one is half finished.

The only enemies here is those elevators (as well spikes).

Im guess Its Will take about a month to get it's finished.

Recently the bird on the menu so now blinks it's eye.
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Announcements / Re: Finally started a new game.... in years.
« Last post by erico on Yesterday at 08:20 am »
It sure has the art style Lobo is advancing! Looks pretty neat! How far into gameplay do you have it going?
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Announcements / Re: Retro to the max...
« Last post by spacefractal on 2018-Apr-21 »
im did for many years ago did music for such a vector space invarders game (which was moved in circles here), but hovover its did never got released. The tunes does now exists on my homepage instead.

Its is Tune 12 in this link:
http://blog.spacefractal.com/music/the-random-labyrinth/

Here the Vectors was drawed with real vectors and not as Images.
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Another little ingame screen.....
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Announcements / Re: Red Wizard Island
« Last post by r0ber7 on 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:

Too long, lol.  :D
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Announcements / Re: Red Wizard Island
« Last post by spacefractal on 2018-Apr-20 »
now steam have been easier, but this game also have a long dev time  :good:
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looks great and like that way the cockpit moving.
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GLBasic - en / Re: 2D full-screen shader example?
« Last post by Ian Price on 2018-Apr-20 »
Gernot (Hello KItty) did a C64 shader a looooong while back IIRC. http://www.glbasic.com/forum/index.php?topic=1735.msg12285#msg12285

You'll find a real-time example about half-way down. Don't know if this will help or not though! :P
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I absolutely love SEGA's sprite-scaling games of yore - AfterBurner, ThunderBlade, Space Harrier, OutRun et al, so have to say that this definitely looks like you hit the nail right on the head. Superb stuffage.

Keep us informed :)
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