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Messages - Hatonastick

#436
Beta Tests / Re: XML
2010-Jul-06
This looks just the ticket mate.  Does it also now write XML?  I'm guessing that's a yes.

Anyway attached is a slightly tidied-up version (actually I probably made it worse :P) of the original document which doesn't require registration with CodeProject to download and doesn't contain macros, all converted to PDF form.  I love Open Office. :)

Edit: Not sure why I altered and uploaded the original document as it appears you've already written one.  Sorry. :)

[attachment deleted by admin]
#437
As you'll be able to tell from my question, my experience with GUI programming is practically non-existent, but what do you/would you use this for?  Just out of curiosity.
#438
GLBasic - en / Re: Mac IDE
2010-Jul-06
Quote from: Ocean on 2010-Jun-28
Quote from: Kitty Hello on 2010-Jun-28
If anyone volunteered for a TTF library X platform, we could make that thing with GLBasic.

Also, the project libgd seems to have a console program that can print on a png image. So, that might be a x-platform way to solve this.

ClearType?
Hi mate, did you mean FreeType (http://freetype.sourceforge.net/index2.html)?  The only downside with FreeType is that it's not really a font renderer.  Reading the FAQ it makes it quite clear that although it can do basic rendering (1-bit mono and 8-bit grey scale) of fonts, it's not a graphics library.  It doesn't even handle formatting such as justification, kerning etc.  It's more a library that allows you to read in fonts and not a lot more.

There is also SDL_ttf 2.0 (http://www.libsdl.org/projects/SDL_ttf/) which uses FreeType 2.0.

Only other option would be to recreate the Windows version of the font tool for Mac.  If it was left up to me, I'd probably "cheat" and use PureBASIC to recreate it for Windows, Mac and Linux (assuming there was ever a Linux editor).

Edit:  Removed one of my more daft suggestions.
#439
Ahh ok the thing I was reading didn't mention that.  So the Wiz is networkable then.  I think I'll be grabbing one of those since I can get one at a reasonable price.  Might be a month or so though.  Anyway thanks for all your info mate. :)
#440
Is there a successor to the Wiz?  If there's one coming out I might wait.  Depends.  The Pandora looks very nice, but honestly if I was going to spend that much I'd just get a netbook (even if it's not as powerful or nicely designed).

Edit:  LOL Sorry about that, the Caanoo is the successor to the Wiz.  I was looking right at the device on the same shop and it didn't click.  :S

Edit again: Yes, the more I read about the Caanoo, the more tempted I am to hold off buying one of these until that device is out and has been reviewed.  The fact it has network capability really appeals to me.
#441
Ok well I'm seriously going to look into getting one then.  I know someone over here was advertising them at one point as I stumbled upon it by accident.  Time to go searching on Google I think.

Edit:  Found some.  Now I just have to wait till I've got enough money saved.  Shouldn't take too long. :)
#442
Sounds like something all the retro-remakers should have at the very least.  For me having a portable device I can develop games etc. for would be the ultimate -- especially for free.  I might look into how much a Wiz would be over here (I'm pretty certain there's someone over here importing them), although I must admit I wish they hadn't moved from a joystick to the awful looking button style controller.  And yeah if I was you I wouldn't ever sell it either. :)
#443
I've always liked the look of the GP2X and Wiz.  Honestly they look more my sort of portable gaming platform than my iPod has ever been and I wished I could justify buying one as I suspect it would be fun to develop for than something like the iPhone -- and a lot cheaper. :)  Personally I don't think the iPod is much of a gaming machine.  It's more a PDA/music player I think, as the touch screen interface plus the motion sensors only really suit certain types of games, and the ones that disappoint me the most as a player are the ones that follow traditional game ideas but expect you to use some lame touch-screen emulation of joystick and buttons.  The problem is that since there is no physical feedback as to where your fingers are and what you are doing, you can spend almost as much time looking at your fingers to make sure they are hitting the right area than looking at the game.

The only things that are going for the iPod/iPhone (and probably the iPad as well) as a gaming platform is the online store and the popularity of the device (with a large potential customer base), giving people who normally make home brew games a chance to possibly (if lucky) make some money doing what they normally do just for the love of it -- at least a greater chance of making money than developing for any other portable device.  I often wish Nintendo had gone that route with their handhelds. :)

Anyway it's not a total loss. :)  I have seen some interesting concepts on the device that I wish could be played on other systems.  For example Wolfenstein RPG.  It's basically a cross between Dungeon Master and Wolfenstein 3D.  I love it, but hate the controls -- even though in that case at least you don't need to worry about making well timed moves to dodge bullets etc. as it's pretty much turn-based (sort of, just like Dungeon Master was).  Would buy that if it came out on the Nintendo.
#444
Fair enough.

Edit: I should point out that compiling for the current version of Ubuntu Linux (while in Windows and not Wine) worked fine once I installed libstdc++.5.so, which took only a minute or so thanks to the Debian package version I found.  So I'll just develop what I want under Windows and transfer it to my Ubuntu desktop/server, no big deal.
#445
Yeah I vaguely remember reading that thread last night before I went to bed.  If I can't do it, I can't do it and that puts a bit of a cramp on being able to write, compile and test under Linux.  Unless I stick with the plan of writing it for windows and running it under Wine I guess.

I might just have to go with C in that case anyway, even if I am so totally sick to the back teeth of that language.
#446
I must say I had no trouble (Ubuntu 10.04) installing GLBasic v7.341, then compiling the Cel Shading example as a windows program and running it.  All works beautifully under Wine.  Except for one thing.  Changing the compiler output to Linux in options does nothing.  It just compiles it for windows again.  So then I tried Build Multiplatform, but that just kept throwing a window up saying 'Removed Depreciated Platform: Linux' (actually it doesn't matter which OS you click on it will give the depreciated message).  So I'm guessing I've missed something somewhere but am not sure what.

Must say I'm awfully tempted to write my server as a windows program and just run it under Wine instead of mucking about with trying to get Linux compilation working.  Been running a game server which is written for windows under Wine recently for long periods of time without any hassles.

Anyway I might have another crack at it in the morning.

PS Should I be using 7.341 or using 8 Beta instead?
#447
GLB reads XML?  This built-in or a 3rd party library someone has put together?
#448
Announcements / Re: V8 beta
2010-Jul-01
Apple needs to slow down on its product releases otherwise you are never going to be able to go on holiday.  =D