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Messages - rangame

#1
Is there a .ddd importer?
Can fragmotion or blender or any other animation tool import .ddd ???
#2
Tried the same procedure with my own animation this time around,
followed the basic cylinder animation in this tutorial:
http://www.fragmosoft.com/fragMOTION/Help/Content/Panes/Panes.html
Attaching the app.
However a blank animation shows up, am I missing something here?
#3
Thanks so much all - special thanks to metalthink, was able to finally get the animation kicking.
Was able to export the skeletal animation sucessfully and get this running
yup fragmotion does not export in the vertex mode, the snowman does not show up on running the app
Now on to try a few animations on to the snowman
Super thanks to all.
Will open another post on queries regarding to animation for sure :)
P.S: Strangely when I was previously trying the export MD2 options, Skeletal/Vertex were never coming up, maybe thats the reason it was not exporting at all previously, however now it works like a gem : =D
#4
1.) Attaching the zipped snowman.arg file which I opened using fragmotion and followed the steps mentioned at the start
Please let me know (with the steps) once you try the same steps to generate the .ddd
#5
same thing with .obj too, I'm looking to animate a well with bricks changing color,
which is the simplest way to do this
I'm looking for 3D animation
Please help, I'm not able to make any progress here :(
#6
was using the .ddd convert tool.
1) Exported the snowman from fragmotion to .md2
2) opened glbasic-> 3d convert tool -> added .md2 from step1
3) did convert - nothing happens

Im using the free version of GLBASIC, please help
#7
Thanks much folks, I have decided to go for the isometric view for now.
Planning to get in the game for the desktop version for starters (will migrate to touch controls once  I have the basic features working)
The PONG game gives an overview of the ball movements, aim, collision, etc
The mini golf game was mentioned - is the code for this game or a similar game which deals with isometric views / spin, zoom and increasing shadow sizes available
#8
For starters, super thanks for the quick reply
Sensed that the question I asked was too vague :)
Ok, these are my requirements in detail, aim is to build a hop scotch game.
(Reference:  http://www.youtube.com/watch?v=fZzswQaICfM   )
One part of the game is to throw the pawn into one of the squares in a grid.
Having said this - the throw must have a trajectory for sure and also the logic to determine if the
pawn lands in the appropriate square (does not touch the sides of the square)
Can you please point me to some samples/ more clarity now.
The other part of the game is to simulate a hop, for starters want to finish the throwing part first.
Thanks again for the reply
#9
Hi All,

I'm a newbie to game programming and glbasic.
Creating a game which needs:
to throw a ball at a target box.
Can you please point me to some samples