Right so...
Although some GLB aspect must have changed with the accuracy of BOXCOLL
I have solved my issue by using a modified BOXCOLL to allow for accuracy of hitbox to have a buffer per test when assuming equal tiles in grid format...maybe boxcoll had this before and it was reomoved? I'm not sure...anyway this solved my current issue
Although some GLB aspect must have changed with the accuracy of BOXCOLL
I have solved my issue by using a modified BOXCOLL to allow for accuracy of hitbox to have a buffer per test when assuming equal tiles in grid format...maybe boxcoll had this before and it was reomoved? I'm not sure...anyway this solved my current issue
Code (glbasic) Select
FUNCTION boxcollm:qx1%,qy1%,qs1%,qs2%,qx2%,qy2%,qs3%,qs4%
IF BOXCOLL( qx1+2,qy1+2,qs1-4,qs2-4,qx2+2,qy2+2,qs3-4,qs4-4)
RETURN 1
ENDIF
ENDFUNCTION