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Messages - ampos

#76
The Apple guidelines are:

QuoteData Handling Categories

The com.apple.MobileBackup file attribute introduced in iOS 5.0.1 is the "do not back up" attribute used to specify which files or folders should not be backed up, regardless of their location in the file system. By using this new attribute and placing files in specific directories, files can be described as one of four different data categories.

Critical Data

This is user-created data or other data that cannot be recreated. It should be placed in the <Application_Home>/Documents directory and should not be marked with the "do not backup" attribute. Critical data will persist in low-storage situations and will be backed up by iTunes or iCloud.

Cached Data

This is data that can be downloaded again or regenerated, and the absence of this data will not prevent your app from functioning as the user expects in offline situations. Cached data should be put in the <Application_Home>/Library/Caches directory. Cached data may be purged in low storage situations, and is not backed up by iTunes or iCloud.

Temporary Data

This is short lived data that the app needs to write out to local storage for its internal operation, but that is not expected to persist for an extended period of time. Temporary data should be put in the <Application_Home>/tmp directory. Files in this directory may be cleaned up by the system. Files in this directory are not backed up by iTunes or iCloud. Temporary data files should be removed as soon as they are no longer needed to avoid using unnecessary storage space on the user's device.

Offline Data

This is data that can be downloaded or otherwise recreated, but that the user expects to be reliably available when offline. Offline data should be put in the <Application_Home>/Documents directory or in the <Application_Home>/Library/Private Documents directory (see QA1699 for details) and marked with the "do not backup" attribute. Data stored in either location will persist in low-storage situations and the "do not backup" attribute will prevent iTunes or iCloud backing up the data. Offline data files should be removed as soon as they are no longer needed to avoid using unnecessary storage space on the user's device.
#77
My latest app, DOTS-N-LINES demo has been approved. Once it runs, it download images and save them in "platform(appdta)"

Also, the non-demo version was sent, but it as not been approved:

QuoteMar 15, 2012 10:22 AM. From Apple.

2.23

We found that your app does not follow the iOS Data Storage Guidelines, which is required per the App Store Review Guidelines.

To check how much data your app is storing:

- Install and launch your app - Go to Settings > iCloud > Storage & Backup > Manage Storage - If necessary, tap "Show all apps" - Check your app's storage

The iOS Data Storage Guidelines indicate that only content that the user creates using your app, e.g., documents, new files, edits, etc., may be stored in the /Documents directory - and backed up by iCloud.

Temporary files used by your app should only be stored in the /tmp directory; please remember to delete the files stored in this location when the user exits the app.

Data that can be recreated but must persist for proper functioning of your app - or because customers expect it to be available for offline use -should be marked with the "do not back up" attribute. For NSURL objects, add the NSURLIsExcludedFromBackupKey attribute to prevent the corresponding file from being backed up. For CFURLRef objects, use the corresponding kCFURLIsExcludedFromBackupKey attribute.

For more information, please see Technical Q&A 1719: How do I prevent files from being backed up to iCloud and iTunes?.

It is necessary to revise your app to meet the requirements of the iOS Data Storage Guidelines.

For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. Please be sure to prepare any symbolicated crash logs, screenshots, or steps to reproduce the issues for when the DTS engineer follows up. For information on how to symbolicate and read a crash log, please see Tech Note TN2151 Understanding and Analyzing iPhone OS Application Crash Reports.

The links are

https://developer.apple.com/icloud/documentation/data-storage/

https://developer.apple.com/library/ios/#qa/qa1719/_index.html

https://developer.apple.com/library/ios/#technotes/tn2008/tn2151.html

Any idea?


#78
Do you know why women are so bad parking cars? Because they always has been cheated about what 8 inchs really is.
#79
Quote from: erico on 2012-Mar-08
that is a strange youtube link, it shows "You have 4 videos in your Watch Later list"

edit: I guess I must have been "joked" :)

No, you wasn't joked. It was my mobile device joking both of us. The corrent link is

#80
Dots-n-lines demo/free was reyected because 1)it said "demo" 2)they can not find the inapp purchase.

I changed the name to something else without the demo word and tell them "the inapp is in the main screen, where it says 'get more images'". Amazing. It got approved.

The updates to DnL previous version I got an email saying "the review process will take longer than expected"  :O
#81
Bug Reports / FILEDATE?
2012-Mar-13
Can we have the command "GETFILEDATE(f$)"?
#83
My app has been rejected because it had the word "demo"  in the name. So i rename it and i am just  waiting....
#84
But what is the difference between LITE, DEMO and TRIAL?

To me, they seem to be the same.
#85
Remve any reference to litew or trial on the description. And as soon as it is aproved, chgange the app description to anything yoo like. This description changes are instrantaneous and not suervised.

InApp urchases does exists for Android and WebOS but no code in glb to support it. If you rally want to imolement it you could check the PayPa InApp purchase code, as it should work in any platform (even ios, although it will not be approved).

In my apps, i have a link to the full apps i the market when someone click in "upgade"
#86
Im still in xcode 3, and will not update since GLBasic does not use any iOS features, it works fine on any iOS version.
#87
My advise is exactly the opposite. Choose a resolution and stick to it, but even  before, think about the reescaling system.

If it is a fast game, use my polysystem or Criven's. If it is a slow action one,  my draw2virtual is the esiest. Of course you can do your system, but you got the idea.
#88
Anyway, we need someone on this forum to buy an ipad3 so we can test this resolution.

My paypal account is open for donations :-)

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=KYU26B8XLMVAN
#89
Quote from: Ian Price on 2012-Mar-07
No I meant emulated. Have you ever seen an emulator on an 8bit machine?  :D

It was supposed to be a joke.  ;/

The C64 had a Spectrum emulator, although it can only run basic software.

http://m.youtube.com/index?desktop_uri=%2F&gl=ES#/watch?v=Ts96J7HhO28
#90
Time to save or a iPad2.