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GLBasic - en / Re: inApp issues
« Last post by spacefractal on 2018-Jun-11 »
How often do you check. This command is asyscroll and can take some secs or such after a app launch.
Announcements / Re: Asteroids Vector Game
« Last post by MrPlow on 2018-Jun-10 »
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Beta Tests / Re: New App for Early access testing
« Last post by MrPlow on 2018-Jun-10 »
Cool, I'd be interested to see the game in motion when the vid is ready.

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hehe yes, levels after that got a big use of the VVVVVV style gravity. You do need to get that item first in each level……
GLBasic - en / inApp issues
« Last post by MrPlow on 2018-Jun-10 »

Anyone know of a method for verifying the inapp purchase without using inAvailable() function?

My isAvailable is just returning the same value regardless of purchase!

IsAvailable() = fetches value but it always the same
Activate() = works are normal and allow purchase

I am trying out using the inapp_purchase$ string value as the means to record a hidden text file to validate the purchase if the text file is assumption is that the inapp_purchase$ string is populated after a successful purchase transaction and then I create the file.

Unless anyone can think of a better way to fix this issue - the app was initially in Beta so that might be the cause of the breaking of inAvailable value return.

Looking good! Great sounds too!  =D
Cool looking game, I like the gravity flip mechanism too.  :good:
Still yet to upload on youtube or such, but here is what the game is looks and play as:

The game would been a Steam Exclusive game with possible a day port to Amazon Fire. Im do have no plans to do either iOS or regular Android version.

Announcements / Asteroids Vector Game
« Last post by MrPlow on 2018-Jun-07 »
Just published to production only yesterday...
Hope you guys like my Vector screen emulation :)

If you can please leave a little review or rating :)

Its might works when compiled with api23. But the java call back diddent work with Android 7.0 last time im checked. But should recheck again a day. But currectly all those requirements is a quite annoying.

But im do still recommend to by now recolate all paths to use that one used by Android Studio (both NDK and SDK). That should also means a much much smaller download for Android in the end.

For iOS and other systems (Windows include) in far future we move it to only supports Vulcan and OpenGL and not other closed source api (Vulcan CAN been used and remapped to Metal using a wrapper).

But again: iOS12 and MacOs 10.14 can still been supported, but its uncontain with the future after that. But its will not been removed in near future anyway, but more in far future.
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