BASIC

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im was just used the Xbox gamehub recorder software, built into Windows 10. its does howover run 30fps rather than 60fps, but did not do frameskips throught. Im was also played it in a window, using the game native resolution.

When first configurated (not sure what happens if not), then you can press Windows-G to bring it up.

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BTW Spacefractal, what did you use to record your game-play video? It's pretty smooth.
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Beta Tests / Re: New App for Early access testing
« Last post by MrPlow on 2018-Jun-12 »
Thanks Ian!  =D

Hopefully the effect on bright mobile devices will feel just like the arcade...
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Beta Tests / Re: New App for Early access testing
« Last post by bigsofty on 2018-Jun-11 »
It's been a few years since I last had a go on an Asteroids machine but this looks and feels pretty close to me. You've done a very good job with the GFX and SFX selection. :good:
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Announcements / Re: Asteroids Vector Game
« Last post by bigsofty on 2018-Jun-11 »
Looks great, actually feels like the original asteroids game(SFX &GFX).  :good:
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GLBasic - en / Re: inApp issues
« Last post by spacefractal on 2018-Jun-11 »
you might have init it wrong as well, etc item list march worng. you can log it out in the shop.java code. But again its some time ago, and cant revist it by now at all.
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GLBasic - en / Re: inApp issues
« Last post by MrPlow on 2018-Jun-11 »
check in the function its self. There was bug in one of the versions, that just returned true (or was its false)? Not remember. But currectly im have no clue and also cannot checkitout as well.

its can also been a issue in the init as well (etc dev key is not set in strings.xml example). But its some time ago im did this one.

Thanks SF!
Is that a buf in glb code function or a function in Shop.java?
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GLBasic - en / Re: inApp issues
« Last post by spacefractal on 2018-Jun-11 »
check in the function its self. There was bug in one of the versions, that just returned true (or was its false)? Not remember. But currectly im have no clue and also cannot checkitout as well.

its can also been a issue in the init as well (etc dev key is not set in strings.xml example). But its some time ago im did this one.
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GLBasic - en / Re: inApp issues
« Last post by MrPlow on 2018-Jun-11 »
Once per loop - it works for other apps just fine.

But maybe the api-23 declaration is affecting it or the fact the app was in Beta programme.
Something is preventing the isAvailable check - but as said it allow buy and wont allow a re-buy just like normal so wondering if there is another check I can use for a workaround "hack"?

 
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GLBasic - en / Re: inApp issues
« Last post by spacefractal on 2018-Jun-11 »
How often do you check. This command is asyscroll and can take some secs or such after a app launch.
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