Just Pong for Android quick test

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Millerszone

Appreciate if someone can do a quick test.
Basically I'd like to know if the game scales and centers o.k. on the smaller screens.
Two player mode currently does not work. No Multi-touch.

Thank you.

http://www.americantc.com/JustPong.rar
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Moebius

I'm not sure how scaling is handled, but everything almost works perfectly (in terms of graphics).
My device is a Galaxy S (first one) and screen dimensions appear to be 480x800.  There is a rectangular area on the right hand side of the screen that is unused by the app and when you draw the 'ball' offscreen after a point is scored, it is visible in this rectangle.  See the attached screenshots.

I had the same 'offscreen' rectangle testing my app, but I haven't looked to see if it's my fault for just setting the project size to 480x320 and expecting everything else to work...  The aspect ratio of the screen is of course not the same as an iPhone...

[attachment deleted by admin]
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary

Millerszone

#2
Thanks Serpent.

I fixed the ball showing on the right of the screen. Would be nice if the screen was centered horizontally.

On the Galaxy Tab (screen 1024x600) the 480x320 screen is resized and centered perfectly using these AndroidManifest.xml settings:
Code (glbasic) Select

<supports-screens android:resizeable="true"
  android:smallScreens="true"
  android:normalScreens="true"
  android:largeScreens="false"
  android:anyDensity="false" />
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

matchy

Um, am what is your excuse for originality?

matchy

#4
Um, and what is your excuse for design originality?

MrTAToad

Does development need originality all the time ?

matchy

Firstly, sorry to bite and AndroidManifest.xml screen sizing is important issue. Wish I had the latest Android device to join in.  :'(

Originality? Of course not but I feel I need to general point it out in contrast to originally designed apps that are designed by the programmer, such as us. Atari Pong (which has been discussed before) is the perfect example where I can understand clones are awesome but it separates the developer (or even producer) from the programmer. This can extend to graphics and music production to the point where the programmer becomes the producer of content rather than the creator.  :whistle:

Millerszone

#7
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
Hit the Deck Baseball not there yet.

http://appadvice.com/appguides/show/pong-for-ipad



Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

matchy

I can't generally argue that but "lots" of money to buy a ticket on the GLB jet yet?

Kitty Hello

Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

60,000 x 0.99$ x 70% <-- like this!?

There's no smilie for "I go dizzy, falling unconscious"

quangdx

Quote from: Kitty Hello on 2011-May-31
Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

60,000 x 0.99$ x 70% <-- like this!?

There's no smilie for "I go dizzy, falling unconscious"

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.
Asobi tech - the science of play.
Spare time indiegame developer.

Millerszone

#11
Quote from: quangdx on 2011-May-31
Quote from: Millerszone on 2011-May-31
I could care less about originality, my goal is to make money. Over 60,000 downloads.  :)
http://appadvice.com/appguides/show/pong-for-ipad

It really does emphasise the power of brand/franchise loyalty.
Makes me sad that the general public aren't willing to try something outside the known.

Yes, I agree! I thought Hit the Deck Baseball would outsell Just Pong by 50x, but not so.
And Just Pong is only available on the iPad. It is currently in review for the iPhone and Palm Pre.

Oh, and Germany purchased Just Pong more than USA,  :S

60,000 was not all sales, I had Just Pong for free for Hit the Deck Baseball launch, but still sold a lot for just being on the iPad.
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

matchy

Huh?

So, let me get this straight! It is because you plan to make 60,000 downloads is the reason for non-originality? I don't understand that logic and almost sounds delusional to me.

ampos

Matchy, if making JUST PONG, the app with less originality in the world, and in fact, making it a so close clone that it has originality -100, and making 60.000 downloads... with near (or beyond!) a 5 figures money is a shame... I want to be "shamed" (does this word exist in english?).

This mobile market is soooo strange that you don't know what to do, and anything is wellcomed.

For anything else... mastercard.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Moebius

You know, a lot of money seems like a, possibly decently good reason to temporarily ditch originality...  ;)
Endless Loop: n., see Loop, Endless.
Loop, Endless: n., see Endless Loop.
- Random Shack Data Processing Dictionary