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Messages - Paul Smith

#91
Off Topic / Re: z80 assembly
2014-Oct-01
Quartet was the only good mod style player for the Atari St i can remember,most games didnt use samples. Most demos had one digi screen per disc., however my quick fix was putting the sound jack into the amp and pulling it out slightly causing the left and right channels to mix. I I was probably about 14 at the time cutting components out of working and broken electrical things.
Even made a speech synthesiser in school from a magazine diagram. Sending data to the SPO256 chip using the OUT command. chip stolen from my sister speak and spell.

loved them tinkering days,
#92
Off Topic / Re: z80 assembly
2014-Sep-29
Used the amstrad manual to add a tape drive as the connection was removed in 6128plus model, also made the Atari St mono sound stereo by cutting the YM output track short on the board and soldering a 3.5mm jack to it.worked great for chip sound but distorted on digi samples.
#93
Off Topic / Re: z80 assembly
2014-Sep-27
Started learning Z80 on my CPC Plus using HiSoft DevPac which came free on amstrad action.

But get exited when Longshot from Logon Systems released this code

org &8000
di
ld b,&bc
ld hl,sequence
ld e,17
.seq
ld a,(hl)
out (c),a
inc hl
dec e
jr nz,seq
ei
ret
.sequence
defb &ff,&00,&ff,&77,&b3,&51,&a8,&d4,&62,&39,&9c,&46,&2b,&15,&8a,&cd,&ee

Which unlocks the unlockable  Asic Chip.

Got a 386sx 25/ Borland Turbo Assembler and a teach yourself x86.
Wouldn't know where to start now, but have used the knowledge to reverse/patch exe,s
#94
Learn something new every day, never knew they were called Bezier Curves.
Will try and make something with your code.
Hopefully unlimited Sprite 2 will be releases.
#95
Unlimited Sprites Effect


Just a simple bit of fun,  wanted it to look like this http://www.youtube.com/watch?v=8hvzo_swB5s but that's a bit out of my math skills,
so I stole the music instead.Its more like ULMs version without the scroller. http://www.youtube.com/watch?v=gabkyez7Txk.

Runs better in a window, fullscreen shows update lines.
#96
not installed Android extras yet, not even read what the functions do.
#97
The Android Loading screen now has bigger animated squares since I installed GLBasic 12.243, more likely due to the font scale.

Still would be nice to change the Text or Icons as Spicypixel requested in topic http://www.glbasic.com/forum/index.php?topic=9602.0
#98
What I'm running v12.096, didnt even know a new version was out.just downloading the GLBasic from the main page, hope its the latest version.

I use createscreen and stretchsprite for my Text, MrTAToad  code looks a bit to much and I dont like using code i dont fully understand.

Maybe its time for Gernot to let someone update the Website and let people know about updates/new commands. In a couple of days I found the mod/xm/it player in android and now a font size.what next?

#99
Found the odd .xm .mod file that it wont play, However if you load them in to OpenMPT (modplug tracker) and export it back  .it then they work.
#100
Looks like the libmikmod created by glbasic is doing the work, tried .IT on my kids cheap tablet(running jelly bean)
only android default audio player installed and that works. I did notice a click in the sound playback every 2sec but its a slow device.

I personally use Xmp Mod Player by Claudio Matsuoka always being updated
#101
Just tested .IT and that works on Android.

Noticed that my sound test project is taking longer and longer to transfer/install to my phone, then i noticed the apk files size 51mb.
dropped it into winrar and found all my deleted test samples files still there.
At least I now know that the project media folder is just copied over and added to the last compile.
#102
tested Sound/music on android.
all working perfectly.

Interesting that most forum users recommends mono except erico, I found mono ogg's pop every second on all my devices no matter what sample rate/bit rate. stereo works perfectly at all standard bit rates and quality settings tested

also I read that MOD files work but not .xm or .s3m, I've thrown all 3 at glbasic and all work on android ( not tried .IT )

Thanks Again
#103
thanks for the advice.

feel free to delete or move this post, I must have clicked wrong tab, Sorry.



#104
I know this has come up a lot in the forums, Ive read nearly every post in the search but no joy.
Ive tried ogg in mono 8kh 11 22 etc all encoded with audacity for music, no sound on 3 different android devices
ive tried wav mono for sound effects still no sound, all work with windows (mp3 replaced ogg).

anyone got a working test project that works on android.

I Know MrTAToads ocean loader runs from the playstore, but is it using Standard glbasic or Android extra (which ive not installed/read instructions yet )

hopefully some one can give me pointers on what i missing

cheers all





#105
Cheers erico for taking the time to explain this, Had an idea on the working but not the syntax structure.