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Kitty Hello

Hello,

I use this thread to post great feedback about GLBasic, so newbies can get a better impression of the main benefits of GLBasic.

Quote
I have wrote this mail just to say :
thank you.

I have tested nearly EVERYTHING.

YES, everything possible to compile something to iOS from my beautiful stainless iMac 24'.

From GameSalad, and Corona, GameEditor, to MultimediaFusion, Torque Gamebuilder, even Monkey and others...

BUT, it was not efficient enough.

Why ? Because :
- Html5;
- Often non native / web games;
- No coding / no freedom;
- Complex / strange dev process;
- You must have a block logic;
- You must shrink your game concept;
- Just because of the code or blocks;
--- you have to fit the language;
--- These softs seem to be easy, BUT it definitely kills freedom;
- They loose me here, as it feels like a battle;
- Because of the underlying complexity that kills a creativity.

Then I tested "my" GLBasic.
1°) - Robust.
2°) - Stable.
3°) - EASY and logic.
4°) - Freedom-friendly.

The best facts are:
- I just can't stop coding on it;
- and my improvements are visible.

And I have been working on it, hours after hours.
Days !
A week.
Wow, now I just love it.

It has an solid reliable power.

And it feels - intuitive - to quickly improve your own code.

With an easy learning curve, the cursor in-code help / forums are precious.

GLBasic is very efficient indeed to develop game logic. The code just fits the game logic.

Very smooth scrolling with a few researches and functions, even with big sprites with my own smooth tiles engine.

And pixel perfect collision!! This is just unique on the web, and does NOT kill performance on my 3Gs that used a box collision before. I have spent hours to define complex shapes on others...

Really easy test on device, with the free Oracle "Virtual Box".

- Develop under a boxed win7;
- then compile on the win7 desktop;
- Copy GLBasic "distribute" shortcut;
- Paste on Mac Xcode shared folder shortcut;
- and run under  Xcode.
- No reboot.
- All done inside Lion.
- No complex re-configs. 
- Hundreds of painless tests.
- 10 seconds for the whole compile process.
- no need to relaunch Xcode, all in live;
- again, test the others...

Conclusion ?
- "It just works", like steevy said, meaning this is wonderful;
- I had a very VERY fun time;
- The full GLBasic features demo is important to compare with the others;
- And very fast and reliable adhoc test process;
- test the others! what a nightmare!!!
- One day of work with GLBasic - > HUGE progress.

Why this email? Just to say:

Thanks a lot for this very efficient, smart coding environment.

It just saved my time, when I was about to really give up iOS development.
This is a great, great soft.

Thanks for a non-intrusive license, with  no heavy costs, no hidden fees, and local build, no splash screen (read the torque license, this just make me said : goodbye !).

Keep things just like this. This is powerful and hassle-free.

Please make a gold book, I will write something for you...

Thanks for the crystal clear language.
And what a debugger!

In just a few minutes, I will click on buy via paypal, just because this is clearly the best iPhone solution on the net actually.

I have spent months to find you.

Now, thanks to you, because I can say I'm an iPhone developer, as I tested my iPhone app yesterday night in my car, and got an huge satisfaction.

JSR, France