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Main forum => Announcements => Topic started by: erico on 2018-Nov-06

Title: Burger Lord Released
Post by: erico on 2018-Nov-06
Hello chaps,
Burger Lord is finally released on Steam here:
https://store.steampowered.com/app/923630/Burger_Lord/?beta=0

I made a quick "making of" to help spread the word and posted on some places I like:
https://forums.tigsource.com/index.php?topic=66169.0
http://atariage.com/forums/topic/284694-burger-lord-intellivision-burgertime-inspired-multiplayer-action-drama/

There will be an Itchio version soon too.

Here it is:
https://ericomont.itch.io/burger-lord
Title: Re: Burger Lord Released
Post by: MrPlow on 2018-Nov-06
Congrats! Super stuff!!

Looks great!!
Adding to my wishlist will pick up very soon :)

Title: Re: Burger Lord Released
Post by: dreamerman on 2018-Nov-06
That first trailer has some glitches in between 2-3sec.
Did you consider translating game to other languages? If you have only few buttons / little text it should be fairly easy to do, and this may benefit. (there are some web resources with quite good translation for most Steam languages for basic stuff like 'new game', 'highscores' and os on)
PM with Polish translation ;]
And Good Luck!
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-06
Ace! @dreamerman ! :good:
Just checked out, am thinking about it, it is something a bit new to me.
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-07
The glitch is on purpose. :D :D :D
I will look into the translation, thanks again!

I will probably do a better trailer today or tomorrow though.
Title: Re: Burger Lord Released
Post by: MrPlow on 2018-Nov-08
I liked the glitch bit!
Title: Re: Burger Lord Released
Post by: bigsofty on 2018-Nov-09
Great stuff Erico, good luck with your release!  :good:
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-09
Thanks guys, hopefully I can reach those intellivision 2 players eager to experiment a twisted burgertime version. ;)
But I still believe this could only work out (me living out of games) if I´d have some 10 games of a similar average quality.
I still think releasing android version could help out, but it seems we are stuck on the google side, probably later.
I still have the avocado game I´d like to release this month but I´m not sure steam is a good route for that game.
Title: Re: Burger Lord Released
Post by: spacefractal on 2018-Nov-09
Currectly Android with glbasic is impossible today, sorry. Both Google and Apple have been annoying in the late and hence im lost interests. But there is also Amazon and other service to been checked out. Amazon still use Android 5.X and property newer update it, because its simple not required fo them at all. Its all the frontend they using and not the system behind it.

So checkout Amazon.

But anyway Steam is still a good platform, that is incude Avocade. Avocade is a great Time Killers" game. You should just to make sure you can play the game in both fullscreen and in windored mode, since many property might want to play this game in Windowered mode.

PS. Im have even the two small games, CatchOut and SpotRace on steam. Released extractly as a "Time Killers" game.
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-09
Yep, I will probably try steam with it too.
Itchio is also a store I want to have it available. I could sell an android version there too.

I made the itchio burger page already, it is just not yet released there, probably next monday.
https://ericomont.itch.io/burger-lord

It is a very easy and well done store system to work with IMHO but probably not as pop as Steam, but if steam does not sell, I´d prefer to release it only on itchio while I build users.
Title: Re: Burger Lord Released
Post by: MrPlow on 2018-Nov-09
its a shame about the android thing...Burger Lord would be a hit on Mobile for sure!

I mostly make from adverts - I just released a Centiplode sequel a few hours before the deadline! Milliplode so maybe that'll do well too
Centiplode passed 100,000 downloads on playstore and many more outside of playstore - (based on the ad revenue)

Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-09
I guess the avocado one would do better, I did compile the burger game for android and made adjustable touch controls.
Problem was it was running a bit slow on my galaxy note 2 and I would probably have to revise the drawing routines to figure out what was going on.
I did work though, but the touch controls were a bit of pain to play with.
Title: Re: Burger Lord Released
Post by: spacefractal on 2018-Nov-10
you might want to contact otakumaker... they publish all my games. Im guess they would like

And its a shame Google ditched backward combatible and want to remove the thing we currectly was used. The vital punch was they even removed android.bat, which glbasic uses for compile to Android..... You cant do that anymore.

But there is still Amazon Appstore as well the samsung one.
Title: Re: Burger Lord Released
Post by: Kitty Hello on 2018-Nov-16
Very cool. Can I use part of your video for a GLBasic promotion video on steam?
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-16
Sure Shot Kitty, if you need the videos on its original format let me know.
I also have a few other games I did with GLB, here are the videos, use whatever you want.
If you need the original files or higher res, let me know. (and check your in-box, sent you a pm some days ago :D  )

https://youtu.be/1AUiMfWcnGs
https://youtu.be/i9gctzQTpZY
https://youtu.be/u_o8E-LB4qI

edit: Also, can you share that video (maybe youtube unlisted) before submitting to Steam?
I´m pretty confident I can knock out a GLB logo signature or something like that to add up. ;)
Title: Re: Burger Lord Released
Post by: MrPlow on 2018-Nov-17
Bought a copy on steam - I'd be interested to know if itch.io generates sales for you - i sold a few in the past on itch but people on there seem to expect to get games for free.
Title: Re: Burger Lord Released
Post by: erico on 2018-Nov-17
Thanks MrPlow.

First, truly, I´m hoping to distribute keys for you guys here on the forum pretty soon.
You all have helped me deeply on pushing my games forward and with code and criticism.

About the sales, it will be a while till I have proper numbers but I will make a postmortem with all the values.

So far itchio is not selling but not a week has gone by yet.
Most people that comes by are refered from my free games, so that is good thing marketing wise and within plans.
My idea is that with about 5-10 commercial games, one might direct to the others.

I wanted to push the avocado into steam this days but I´m a bit unsure if the investment on STEAM is worth it.
10 games = 1000$ , if steam does not sell and I have to do all the informal marketing push, then I will keep with itchio only for a while.

Itchio has not yet pushed burger lord into its marketing channel, as it sometimes does on its twitter.
Anyways, I will let you know how it goes and probably write all about it sometime in jan/feb.
Title: Re: Burger Lord Released
Post by: spacefractal on 2018-Nov-18
talk to otakumaker, they might publish your game and pay the fees. This is only why im also have catchout and spotrace on steam, which was not planned. But the Powerup Elevation was.
Title: Re: Burger Lord Released
Post by: matchy on 2018-Nov-18
Awesome and can't wait to try it out. i really like the artwork too.  =D