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Messages - Kyo

#331
Hi all,  :booze:
I use this array:

Code (glbasic) Select


TYPE livello
x%
y%
obj%
obj_1%
mx%
my%
active%
anim%
timer_anim%
explode%
explode_tmp%
rimnatric%
pos_x%
pos_y%
not_recopied%
remove%
new_x%
new_y%
x_1%
y_1%
ENDTYPE

GLOBAL livello1[] AS livello
DIM livello1[30][30]





this is the function for update sprite array:

Code (glbasic) Select

FOR x% = 0 TO 3
FOR y% = 0 TO 3
DRAWSPRITE livello1[x][y].obj,  livello1[x][y].x , livello1[x][y].y
NEXT
NEXT



when i compile the first two row work fine, but the last two row crash the application (application locked - terminated whit task manager)


|W|W|D|D|
|W|W|D|D|
|W|W|D|D|
|W|W|D|D|

W= WORK
D = DON'T WORK - TASKMANAGER TO CLOSE APPLICATION


I use sprite 62*62 png 24 bit
any suggestion ???
#332
GLBasic - en / Re: ALPHAMODE
2009-Nov-14
Resolved ....  :booze:

Excuse me for post ....  ;)
#333
GLBasic - en / ALPHAMODE
2009-Nov-14
1 - how to work this comman for single sprite (myobj.png 24 bit whit trasparency)????? (work whit iphone????)
2 - how to import external  *.GBAS in my project ???
#334
Now Work's fine  :enc:

Thankssssssssssssssssssss to allllllllllllllllllllll  :booze:
#335
the folder "build" in xcode project ... are created from glbasic or xcode compiler????
#336
Now i remove old path folder e recreate it in: C:\GLBasic\GLBasic\iDiegs

The error don't appears ....  =D

But the build folder in XCode -> GLBasic     are not created

this is the result of build:
--------------------------------------------------------------------
Creating .app for iDiegs
before copy...
...build the Project in: C:\GLBasic\GLBasic\iDiegs\XCode on Mac,
   then copy the 'iPhone' binary to the .app directory
success
_______________________________________
*** Finished ***
Elapsed: 1.8 sec. Time: 15:24
Build: 1 succeeded.


Other note:

in folder: \GLBasic\iTouchMouse\XCode\GLBasic\iPhone.xcodeproj (original project)
have 4 files:
andrew.mode1v3
andrew.pbxuser
johnrambo.pbxuser
project.pbxproj

in my folder : C:\GLBasic\GLBasic\iDiegs\XCode\GLBasic\iPhone.xcodeproj (compiled )
have 2 files:
johnrambo.pbxuser
project.pbxproj

>:D
#337
Path of Prj: C:\Documents and Settings\DiegS\Documenti\Nuova cartella\GLBasic\iTouchMouse

In original project (not build) download of your site (tree folder):

+XCode (Folder)
--GLBAsic(Folder)
--------build(Folder)
--------Classes(Folder)
--------iPhone.xcodeproj(Folder)
--------Lib(Folder)
--------Media(Folder)
--------Icon 57x57 PNG
--------iPhone_Prefix (Precompiled header file)
--------iPhone-Info.plist
--------readme.txt

in My folder (when i compile the project)


+XCode (Folder)
--GLBAsic(Folder)
--------Classes(Folder)
--------iPhone.xcodeproj(Folder)
--------Lib(Folder)
--------Media(Folder)
--------Icon 57x57 PNG
--------iPhone_Prefix (Precompiled header file)
--------iPhone-Info.plist
--------readme.txt


Build Folder not created .....  :rant:
#338
my path: C:\Programmi\GLBasic\EditorE.exe

i update to ver. 7.122 but the error remain ....  >:D
#339
i open the prj -> iTouchMouse

look the screen ...



it's normal????
#340
Quote from: okee on 2009-Nov-12
Games compiled with the demo stop after 5 minutes playtime.
You need to pay the $99 to Apple to legally put your GLBasic app onto your iphone.

Personally i don't know anything about doing it with jailbroken phones/ipod touch

THANKS  :booze:
another question, when i build a program (iphone version) ... the compiler return me an error: MAKEAPP.EXE


the video on the news page (in glbasic site)
http://www.youtube.com/watch?v=eGdTdmCI34w

not see well, there are another video with higher resolution?
#341
   
sorry but I don't understand ....   :giveup:

I buy GLBasic or work in free edition? (yes or no )

I buy apple developer or work whitout permisioning profile?

Excuse me ...  :nw:

#342
GLBasic Free export for iphone ???

It's possible to build an application whitout registration (99$) to the apple developer?

Thanx  :good:

Excuse me for my bad english  :whistle: