Platforms

Previous topic - Next topic

Kitty Hello

Hi,

I uploaded a beta version of GLBasic that supports multiple platforms (Win32 and WinCE so far). You can download it at:
http://www.glbasic.com/beta/glbasic_sdk.exe

See the project/Options for platform support. It should work with the iPAQ and PocketPC 2000 / PocketPC 2002 devices. The DELL AXIM is a bit slow, still. I've already got an idea how to speed it up.
Tell me what you think and how it works...

-Gernot

Guest

That's new, and that's cool :)

Guest

I would like to try a 3D game on my PDA, but downloading the demo I was not able to compile anything that uses the 3D library

Would you be able to compile (for _CE) a few samples of 3D games and post the binaries here?

Thanks, it's looking great! I may buy it when I have more time to play with it.

Juice

Kitty Hello

Sorry, so far I've only implemented the 2D framework.

Guest

No problem, it still looks really good so far

Do you think you will ever be able to implement the 3D framework, because as far as I know there are no OpenGL drivers for handheld devices?

Either way, keep up the good work!

Thanks,

Juice

Kitty Hello

Sure. I have a small set of rastering functions from my past. It's easy to implement and should be able to do textured 3D - you can't propably ask more of a mobile device these days. But implementation will take time.