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Messages - codegit

#241
@MrTAToad - Have you actually compiled on your MAC? I tried both simulator and device and it does not compile. Also, I am a registered apple developer  ($99.00 deal). I have provisioned my device and I can compile stuff using objective c and it runs on my device with no problems. I think I have misunderstood (or missed something with regard to GLBASIC and the iPhone build procedure in XCODE)  :|

Can you please describe the process you use to get a clean build from the PC to the MAC.  :good:
#242
Quote from: MrTAToad on 2009-Aug-04
I think it creates the XCode stuff okay, but I do get :

arm-apple-darwin9-ar: temporary file: No such file or directory
/cygdrive/s/Compiler/platform/iPhone/bin/arm-apple-darwin9-libtool: no library created (no object files in input files)

I get the same result as you do and then it wont build on the MAC. I get this warning message on the MAC "the copy bundle resources build phase contains this targets info.plist file 'iPhone-Info.plist' "

and also during build on MAC

"/xcode/glbasic/iPhone_Prefix.pch: No such file or directory"

:|
#243
Has anybody been able to build successfully for the iPhone with this new release?? I am still having problems, but it could be my lack of understanding of the procedure?  :|
#244
Quote from: Kitty Hello on 2009-Jul-29
We submitted our first program to the app store and wait for a positive review.
After that, iPhone support is Go. It's not working as nice as I hoped, but we make a PDF with screenshots where every step is described.

This is brilliant news. Thank you very much.  :good: :good: :good:
#245
Guys, thank you for all the replies. I suppose this is my main question. Will the final release of GLBASIC version 7 be able to build for iPhone if you own a MAC and are a registered developer with Apple??  :|  I know this was stated as being true, but there does seem to be some problems with the procedure going from PC to Xcode on the MAC.
#246
Does anybody know if the iPhone build is now working correctly?  :|
#247
Thanks  :good:
#248
Hi

Is it possible to see the data within "TYPES" during debuging??

Thanks
#249
Quote from: MrTAToad on 2009-Jul-23
I didn't (couldn't use the Mac at the time) - someone else was trying it.

Hiro was going through various items on the chat forums, trying to work out the problem.

Okay. Thanks
#250
Quote from: MrTAToad on 2009-Jul-23
Yes, the build errors were sort - unfortunately there seems to be a problem with sprites.

Can you please explain how you managed to get the build to work?
#251
GLBasic - en / Re: V7
2009-Jul-23
Quote from: Hatonastick on 2009-Jul-23
Question about v7 and iPhone: Do we need a Mac to compile?

I believe that you do have to have a Mac to compile for iPhone.
#252
Has anybody managed to compile for iphone on Mac? Or will it only be possible when the next update of version 7 comes out?
#253
Hi

I got the same message.
#254
Thanks I will try this.
#255
Hi

Has anybody been able to build an iphone project on a Apple MAC? I keep getting this error during the build process "libPROGRAM.a file too small" ??

Any ideas how to solve?

Thanks