GLBasic Pokemon! You heard right :P

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Darmakwolf

Quote from: MrPlow on 2015-Apr-08
Quoteif someone could help make a function to format the text (inmsg$) BEFORE sending it to the message array, it could fix the line breaking. Basically each line is a maximum of 19 characters. I don't know how to make it format an incoming text so that it determines the length of the next word and adds spaces so that it pops down to the next line...

I did something similar with text messages but I used an array of lines where each line was x in length so it wouldn't go out of the box.

message box max was 5 lines, typewriter style displaying of the text, each new line only activated at the end of the last, when 5 lines finished there was a pause and cleared last 5 lines and started with new 5.
Or something like that...

Already done. See version 0.64 :)

spacefractal

haha :-). Im diddent notice that. Its all required.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

nabz32

is UBB still in development?

Darmakwolf

Quote from: nabz32 on 2015-Apr-08
is UBB still in development?

Every friend I showed Uber Bash Bros. hated it or said it wasn't fun. No one on here really liked it either. I'll post the source code for you if you want.

Darmakwolf

#49
GLBasic rocks! I basically made a minor adjustment and now the game fully compiles for and runs on Android, original chiptune formats and all!! I'm giving it a "classic gameboy" on-screen control system  :good:

Just updated the .apk to the new AndroidExtras version! Loads quickly and battles don't crash.

ANDROID VERSION: https://www.dropbox.com/s/ka22e92v6mesdi7/Blobomon%200.64%20A2.apk?dl=0

Darmakwolf

0.65 is here! It's 99% stability patches and Android fixes.

Android download: https://www.dropbox.com/s/nrpskdli6wi4rof/Blobomon%200.65.apk?dl=0
Windows download: https://www.dropbox.com/s/fbbstbi3ru2sylv/Blobomon%200.65.zip?dl=0

On Android, it now makes full use of Android Extras' audio functions for sound effects. Now the sound is consistent and quick to play, and doesn't crash. I also fixed a bug where damage dealt could be in the negative, which would cause the game to loop forever in battle. That's been addressed. On Android, you can press the very bottom-left of the screen to open the debug window to check FPS etc.

*Added a quit button that goes to the main menu* - this feature is untested besides a few quick moments.  :booze:

Darmakwolf

Here are screenshots from my DROID Turbo playing Blobomon in 1440x2560 at 30 fps (my project's max FPS) I plan to make a button on the virtual gameboy to change its color :)

http://imgur.com/a/5U3wu

spacefractal

#52
You can checks back button key(1) and menu key(82) as well to bring up the pause/menu. You dont need a onscreen pause button on Android, but require on iOS.

Im thinks there was few bugs with key(82) im fixed yesterday, which im just fixed (its in sdl_main.cpp).

Remember a touch are not that precision, so you cant do check a single pixel detection. You might need to do a little area there. Alternative do a old-school cheat code, or just put that in the menu.

Im gonna think the red background should have been gray, so its fellow the gameboy skin?
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Darmakwolf

No idea what you mean by an old school cheat. If you mean game cheats, then no it will not have any. It also checks a 16x16 pixel area around the thumb. I could make it bigger, but I've had 12 friends test it and no one complained of control issues. I'll make the "thumb fatness" option for you though  =D

Also I already added a color changer for the gameboy. It's pretending to be Gameboy COLOR, which was never grey.

spacefractal

#54
hehe. 16x16 should been ok. The cheat code what not meant for gameplay cheat, but could also been used for debug thing as well. Im did something like that in Greedy Mouse.

etc pressing konami code could show the debug thing.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Darmakwolf

#55
Version 0.66, hot out of the oven!

Windows: https://www.dropbox.com/s/jgqlgb7wjxvdnfo/Blobomon%200.66.zip?dl=0
Android: https://www.dropbox.com/s/a8k2dzwtuc7ve3j/Blobomon%200.66.apk?dl=0

What's new:

*You can now buy AND sell in shops*
*Potions can be used to heal ANY Blobomon in battle, you can choose*
*Fixed a silly glitch I'm too embarrassed to mention because it was silly!*
*Reduced rendering load, some slower android devices should fare better.*

Known glitches:

*Trying to catch a "slow" Blobomon (rare instance,) will freeze the battle. It has to do with using a Sphere causing your turn to skip, making the enemy go first. A "slow" Blobomon forces the turn to belong to the player first, so there's a discrepency. Slow is bad anyway, just kill 'em! :P

*Using the hidden debug menu before starting a new game or loading a game will crash the game.

Darmakwolf

#56
Download for Android: https://www.dropbox.com/s/dysr4lhofomlgro/Blobomon%200.68.apk?dl=0
Download for Windows: https://www.dropbox.com/s/j3c7qrah4gnjy9v/Blobomon%200.68.zip?dl=0
Screenshots: http://imgur.com/a/45ydJ

What's new:

*Android version now much more closely represents a Gameboy Color. Gameboy color theme can be changed by tapping the upper-left of the screen, and the color you choose will save!
*Someone managed to find the infinite-trainer glitch... AGAIN. Which has not been most assuredly fixed! xD
*Optimized tile layer 2 and weather layer to be more friendly to slower PCs and phones.
*Selling at shops now works 100%, as does using potions on any target in battle.
*Fixed many glitches pertaining to status effects.
*Fixed "Received 0 exp" glitch.
*Fixed sound not stopping on exit sometimes
*Fixed being unable to catch "Slow" blobomon

Note: Do not select "Skills" under the Blobomon menu outside of battle yet. It is under construction and will result in an inescapable black void of doom.

Darmakwolf


Ian Price

Yep, that's looking really nice :)
I came. I saw. I played.

nabz32

The only thing I would add is a bit of interpolation on the button edges,
other than that looking good.

Also tried this and its very close to the original, good work so far.