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Messages - Elemee

#1
I'm new to GLB and trying to convert a game I wrote in another Basic dialect which uses a 6 dimensional array as a primary data structure.  It appears there is a 4 dimension limit in GL Basic.  I thought of using Types to address this and was wondering if multidimensional arrays can be handled as variables in a Type, and what the limits are regarding associating chains of variables with Types.  I'm a complete novice so if someone can point me in the right direction to learn about this (other than just trial and error) I'd appreciate it.     
#2
Thanks Kitty Hello and erico for replying and directing my attention where it needed to go.  I did find what I was looking for.  I had assumed there was a library of drawing functions, but it is less formal than that, and now that I understand how this works I can proceed with moving my project over to GLB.  I'm sure I'll call for help again one of these days.  In the meantime, thanks again.
#3
I am brand new to GLB, and am trying to recode a game I created in SiMPLE Basic that happens to make use of built in 2D primitives in that language. like Solidcircle().  Is there no built-in graphics primitive in GLB to do circles, ellipses, or other figures?  Is that is why this thread exists?  If so, would you be so kind as to point me to the simplest way to code a filled circle in GLB?  Your help would be much appreciated.
#4
I am new to GLB, was working in SiMPLE where there are graphics primitives like "solidcircle()" and built in support for drawing ellipses etc.  Is there no 2D support in GLB for anything more than line or rectangle?  If you need a circle, do you have to use other software to create it (as a sprite)?