Danke.
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TYPE SHOT
x
y
ENDTYPE
TYPE ENEMY
x
y
ENDTYPE
GLOBAL shots[] AS SHOT
GLOBAL enemys[] AS ENEMY
WHILE TRUE
IF b1
LOCAL railgun AS SHOT
railgun.x = playerx+20
railgun.y = playery
delay=GETTIMERALL()+500
DIMPUSH shots[], railgun
ENDIF
LOCAL soldier1 AS ENEMY
soldier1.x = 100
soldier1.y = 100
DIMPUSH enemys[], soldier1
FOREACH enemy IN enemys[]
FOREACH shot IN shots[]
IF SPRCOLL(4, shot.x, shot.y, 5, enemy.x, enemy.y)
didhit=TRUE
DELETE shot
ENDIF
NEXT
IF didhit
DELETE enemy
ENDIF
DRAWSPRITE 5, enemy.x, enemy.y
NEXT
FOREACH shot IN shots[]
DEC shot.y, 1
DRAWSPRITE 4, shot.x, shot.y
NEXT