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Kyo


To obtain a PSM Publisher License, please register or sign in to: https://psm.playstation.net/

End date: 2nd September 2013 (The duration may vary.)

Would be nice to be able to use GLBasic with PSM   :whistle:

spacefractal

GlBasic will property never been combatible with Vita. Here is the reason:
https://en-support.psm.playstation.net/app/answers/detail/a_id/147

Glbasic is wrote in C++.

If its supports html/javascript using a wrapper, then its mightbeen possible to do that, which mightbeen the best possible way to do that.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kyo

I have not read that it works in c#, damn ...  :rant:

erico

But spacefractal´s possibility is cool and should happen soon I guess.

spacefractal

yes a c# wrapper for html/javascripts is next thing possible thing, for various C# platforms, even some features mightbeen missing, but would been better than nothing, and here a bit high exe file size should not matter at all.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

Do you believe performance should be good too?
I´m quite pleased with what I have seen of GLB on html and android.

spacefractal

Performance would of course not been pair with C++ as seen with facebook app, which dropped it. Howover its absolutte better than nothing, and its could designed with those limits in mind, because Vita hardware will not change.

This could also Works with Windows 8 as well.

Its just a idea and thinks not even a special compiler is required, but more a separate wrapper for it.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/