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Main forum => GLBasic - en => Topic started by: spacefractal on 2018-Aug-01

Title: Future of Glbasic!
Post by: spacefractal on 2018-Aug-01
im do fear and see glbasic v15 mightbeen the last version. Gernot have wrote basic on those date have lost its purpose and people even write phyton or such language instead. Even glbasic competer, darkbasic and blitzmax/blitz basic is gone.

But yes, he is right on this point. but we also talked about a steam release as well property to ditch all platforms, except Windows and HTML5. HTML5 had a quite nice progressing, which would been possible to use that in the future, and then example use PhoneGab to wrap the code into app for Android, Ios, Mac as well eventuelly Linux.

So if you ask me, glbasic 15 could property been the last version you will see from us. Basic is gonna to been outdated , sadly. Im did also like glbasic my self.

But if we countinue to Work with glbasic, its could been under a new name, and then focus 100% only to Windows and HTML5 and steam. Rest will simply just been ditched. HTML5 have simply have been approve very much since some of the last years.
Title: Re: Future of Glbasic or the ending?
Post by: r0ber7 on 2018-Aug-01
Too bad. If there is a continuation, I agree to drop mobile.
Title: Re: Future of Glbasic or the ending?
Post by: bigsofty on 2018-Aug-01
While I agree agree with some of your points I feel your being a little harsh on GLBasic and Basic in general. Take Darkbasic for example it's the tech behind it made is the reason they stopped developing it(parsing the syntax to an x86 assembler) rather than its market dying up. Instead they created the incredibly popular AGK which has been available on Steam the last couple of years. This is Basic based and is actually just a copy of the GLBasic method of using a cross-compiler to convert pretty standard Basic to C and then compile with a C compiler. GLBasic in fact has a much superior Basic dialect with smart types and inline C++. That said AGK has a superior graphical engine.

So what's stopping GLBasic becoming just as popular on Steam? Nothing, it just needs the actual jump onto Steam and a bit of aggressive marketing. This is there where I see the future of GLBasic.

I personally have no interest in mobile both the Apple AppStore and Googles are a vast sea of crapware, much more so than Steam IMHO. Windows and Linux are my main interest. I would advise not bothering with HTML5(the Emscripten transpiler can be a bit of a monster to implement and even worse to support), it's not a great money earner either even though it's handy for putting your stuff live on the web.

BTW Blitzbasic is still going in a form, in Monkey 2. The developer is, IMHO completely responsible for decimating his own lively community by killing off his user base off on two separate occasions by dropping off his support and development to start new products. So actually the products you mention are still going, albeit in another form.
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-01
its was those language as competers.


im do go got surpriced how well Steam have been done for me. its clearly the best platform for me. On Steam im will pretty sure we only focus on those two platforms. Even glbasic mightbeen a bit old, its still very great and would been have a nice place on Steam. Im even still earn Money from my games on Steam.

But since im wrote about HTML5, is simple because its has been better and a possible easier ports to other platforms using the base HTML5 platform. Also we have been much better phones since some years ago as well, so its should not been a issue anymore as its have been before. So im must agree with Gernot about HTML5. Im should help about that platform.

HTML5 is great for ports with example extractly Android and Ios and others. So its can been a good base too (and SDL is ported to HTML5). Hence Windows and HTML5. The main advance here is, its possible to have a "native" app with html5 for release on both AppStore and Google Play. its mightbeen somewhere slower, but todays devices, its should no longer have a issue as before. And yes, even Windows Phone would been possible.

So HTML5 was ment for possible ports for other platforms rather using them native, which became to much of a Work. Etc Apple dropping OpenGL example as well Google requirere higher API than its possible to use with Glbasic. Property HTML5 could fix this. Then so, we have Windows Phone. Could been fun to support it.

So hence: Windows as main platform, and HTML5 for ports to other devices (such etc with PhoneGap integreation). Gernot liked what they have been done with HTML5. So im thinks its would been nice to use it.

Im also do LOVE glbasic, even im should learn C# and Unity a day or even assemply for Spectrum Next (im newer liked Spectrum, but Spectrum Next is just so cool). So even Gernot might stop support, glbasic would been great, even with years in the future. its will still have its purpose. Im thinks steam could been a pretty nice platform for that tryout.

So Gernot, what do you want to help for Steam? Let me know. last time you wrote about steam, im was simply just go to a ski vaccation. its NEWER late. Its could been a nice comeback!!
Title: Re: Future of Glbasic or the ending?
Post by: MrPlow on 2018-Aug-02
Users love the easy learning curve they get with BASIC - So BASIC will never be dead. IMHO

Python is popular - yes - but it cant do what GLB does for Games. It's a scripting interpreted language - GLB compiles.

I love GLB too, I agree that under a new name and a facelift and some better marketing it could do well for game creators for Windows and HTML5.

I was leaning into doing 1 bigger PC / Windows steam project over the smaller byte-sized mobile app I had been doing anyway.

I am now in the position of having 30+ apps on Playstore that after Nov will no longer be updated - on Playstore at least.

I am still okay to release on Amazon and all other smaller android plaftforms.










Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-02
Android issue would not by now have effect on Amazon and Samsung AppStore. But im did thinks Google Play is the best one. But im cannot support Android and Ios anymore. Only if we move to HTML5 and we can get it to Work, then im will go back Again.

But no more native compiling for Android and Ios. That is over. Maintime was prove to been annoying and used too much time.

Sooner and later Me and Gernot should see and get a decent HTML5 port to been wrapped as a app. Its the best alternative.

So even with a HTML5/Javascript is a interpreter, speed should not been a issue anymore as previous have. Phones have been much faster and requirements have been higher.
Title: Re: Future of Glbasic or the ending?
Post by: dreamerman on 2018-Aug-06
hm.. I have feeling that somewhere here on forum was already a similar topic.
Pushing language itself to Steam would of course help in improving popularity, yet remember that now most people prefer to 'make a game' with tools like Unity/UDK, or some scripting engines (mostly html5/JS).
As it goes for target platforms. For me Steam is a must have (Windows, and also Linux/MacOS would be nice), Android & iOS are also important - don't need in-app advertising, in-app purchase, just pure GLBasic code working.
Would mobile stuff be done natively (preferred for speed) or by html5/JS code is a secondary matter.
Maybe some options - compile for Android native (older API), or newer with JS..
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-07
Native compiling for Android and iOS is no longer working in the future. That it.

Apple have deprecated OpenGL support, which might got removed after iOS 12, and the next MacOSx. That graphics engine GLbasic uses. So that platform is out anyway, due that.

Android require a FULL move to Android Studio (the standalone SDK will NO LONGER WORK), which im will not have time to do that, nor its possible, because some of the libs required to been fully code and not precompiled. So im cant do anything like that. Full source is required and its have became quite compliced now. Its not easy as you think.

This is why im just dont like both Apple and Google (im have remove my own apps from both platforms, except Greedy Moues on iOS still stay a little while its also got removed too), when they doing change thing like that and the app combatible have newer have been quite very great.

So im just hate very much Android and Google. its no more fun for contant supporting them! im just simply not want to use more time on that. That it.

So sorry. Google Play and Apple Appstore is currectly out. But you do still can use example Amazon AppStore as alternative for Android. But im wont update it at all.

The only way we can bring back to those platforms is extractly HTML5, which have got a nice approvements since those days. Hence Windows and HTML5/Javascript should been the most important platforms. HTML5 should also works nicely on Linux too. And no... They wont ned to been serviced on a websever. there exists apps, like PhoneGap, to wrap them to apps and sell them to AppStores..... Best alternative im can think and support.

Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-15
Today all my apps is now gone from App Store as well. So now im are back to only using Windows my self. So im cannot support Android and iOS anymore. Howover im do still have two apps on Ouya, which was a great little test console, even im never got some money from it. its was still fun.

Some of my games could do come to Amazon Fire exklusive on their tables throught.
Title: Re: Future of Glbasic or the ending?
Post by: Cliff3D on 2018-Aug-19
That is... incredibly sad. I have always loved the BASIC language, and probably always will. Compiled BASIC over interpreted Python or Java any day!

On a slightly different tack, has anyone considered asking if Microsoft would like to give Gernot a huge pension to buy GLBasic and include it in future versions of Windows? I know that I for one would love GLB to get some serious backing.

Cheers,

Cliff
Title: Re: Future of Glbasic or the ending?
Post by: MrPlow on 2018-Aug-19

Hi SF

By 'Gone' I assume you mean you took them off yourself?
My Android apps are all still there and working away etc.
Why didn't you just leave them up?

Quote from: spacefractal on 2018-Aug-15
Today all my apps is now gone from App Store as well. So now im are back to only using Windows my self. So im cannot support Android and iOS anymore. Howover im do still have two apps on Ouya, which was a great little test console, even im never got some money from it. its was still fun.

Some of my games could do come to Amazon Fire exklusive on their tables throught.
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-20
Apple took off spot race (property due a orientation issue, when can cause touch not working correctly), while I'm my self removed the rest recently. The rest is due my account is expire soon with no plans to renew it (im have no mac anymore and im do not want to do a visual pc mac as well).

With Android, it's was a over a year ago I'm dedicated to back off mobile development, so im took off all apps im did on Google Play. Im guess its was due all those techincal issues, support, constant updates, stability as well some google politics im simply does not like (as im remember).

Today im would focus on html5 (for ports) and windows only.  yes, html5 is slower yes, but its today more combatible and would not have those portabity issues (you can wrap html5 as a standalone apps with PhoneGap example). So if im will retool glbasic, then Windows and HTML5 only.

My 5th glbasic game (PowerUp Elevation) does NOT even have any touchscreen functionality at all. They simply got removed, even its a pretty simple game to do touchscreen really, but im do not want to do that.
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-21
And yes, im do still like glbasic, so :-). Im just dont have time to do all those Android and iOS when they change requirements and used a bit too much time me thinks. But again a great HTML5 ports would been could and then im can see on that a day, but not now. Currectly im do have focus on Windows and Spectrum Next (even im was newer a Spectrum fan, Spectrum Next is cool).
Title: Re: Future of Glbasic or the ending?
Post by: dreamerman on 2018-Aug-27
Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...
HTML5 with WebGL would be great, as it's platform independent, all current systems support it.
Would it be pure WebGL/JS code or with use of some libs like Pixi.js that's not important, just to have current GLBasic code working.
PhoneGap/Cordova it for JS based apps to get them working on multiple platforms with use of 'native' functions like GPS.. Not needed for games in most cases, better is to wrap HTML5 app in basic WebView, all SDK should have such template. And PhoneGap is 10$/month.

It would be nice to still support multiple platforms with GLBasic coding style, as jumping to other game building tools requires strict OOP coding (scene, object management, drawing) - rewrite a lot of current code :/
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-27
iOS and MacOS would been property out after iOS v12. Then Apple might have completly removed OpenGL what Glbasic uses. OpenGL is still works in the years updates, but we can not been sure at all for next year version, where OpenGL can been completly gone and glbasic would no longer works on those device. Its second time Apple does move like this (64bit support was very annoying as hell).

Google version require a move to Android Studio with ALL source include and should not use any SO at all (except google SDK as well eventuelly Ouya SDK). SDL should not been compiled in beforehand. Currectly im dont have or wont have time to do the full move. This is due Google have depreacted Android.bat as well in the newer SDK, which is a very bad move too. Google also will in next year force 64bit binaries as well. Glbasic Android current SDK does not support that at all.

This is why im tired with those constast fixing all kind of issues, why im last year simply backed off and return to Windows only. Im was simply just tired about it to keep up and backward compatible is like a crap (Android is here better than iOS im do admit). Its no more fun with both iOS and Android for me. Steam is a excellent platform and the Steam SDK is not even required to been supported at all, not even with the Steam DRM.

But of course there is example Amazon as well Samsung Store. Amazon still use Android 5.1 and should been excellent to use with glbasic. But im do cant do testing those devices at all!

And that is also why we should see a good HTML5 port, that works a least with Chrome (Android) and Sarafi (iOS, Mac). Then we would not have issues with 32/64bit or such thing at all. 3D mightbeen dichted in first version eventuelly.
Title: Re: Future of Glbasic or the ending?
Post by: Cliff3D on 2018-Aug-28
Quote from: dreamerman on 2018-Aug-27
Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...

Absolutely the ability to compile for and run on Android is more important to me than the ability to support any one specific store - even Google's own one. For now at least users can always sideload.

Cheers,

Cliff3D
Title: Re: Future of Glbasic or the ending?
Post by: Cliff3D on 2018-Aug-28
Quote from: spacefractal on 2018-Aug-273D mightbeen dichted in first version eventuelly.

I am very bad with languages, and accents. Could someone please translate that to show full support for 3D!

Thanks,

Cliff3D
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-29
Html5 might not supports 3d very well, but have excellent 2d support.

3d was only eventually might need removed and get a excellent 2d first on that platform, and add it back later it possible. But hopefully works,  but I'm have newer have done 3d stuff. It's was meant for html5 platform only. Not on rest of the platforms.

Google Play is no longer supported by the native platform in glbasic and I'm will not update it, due the previous issues.  Same with iOS and MacOS. But you can use amazon App Store and such market instead.
Title: Re: Future of Glbasic or the ending?
Post by: Paul Smith on 2018-Aug-30
No sure if Kitty Hello has given up yet with the quotes from yesterday thread
"Amazing. Can I use screenshots of this game to promote GLBasic?"

I would like to know how far he willing to go or future plans with GLbasic.

I agree that Iphone/android should not be updated to Android Studio as there not enough user even if we paid Spacefractal for his time. I still use the Android compiler and hope its not removed on future updates ( If any).

Long Live GLbasic  =D
Title: Re: Future of Glbasic or the ending?
Post by: Kitty Hello on 2018-Aug-30
Maybe we can use GLBasic for Android to create an android studio project template? Basically, you only include files and compile.
I think a future step would be to compile everything into ONE .cpp file which you can include into any platform SDK or whatever. So, you can compile GLBasic projects on your Mac or whatnot. The backends should be able to cover most of the target platforms - we put so much work into that...
Title: Re: Future of Glbasic or the ending?
Post by: Ian Price on 2018-Aug-30
It's really pleasing to see that Gerno hasn't abandoned GLBasic and is still considering it to have a future.

WOOT!!!

BGW - Hi all, been a while. Life...
Title: Re: Future of Glbasic or the ending?
Post by: MrPlow on 2018-Aug-30
This is GREAT news or at least positive for the future!
Hey Gernot,
Feel free to use screenshots of my titles too!
=D
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-30
As im see for Android, the android does uses various precompiled libraries? We CANNOT use precompiled sld libraries at all. All source is required, include sld (except the google and OUYA SDK of course). There is various precompiled to this platform, we no longer can use.

The main reason is we cannot compile to newer cpu, such as the INTEL as well 64bit cpus.

With APPle, we require howover a move to METAL platform and not OPENGL. OpenGL is out after v12 or some versions after. All OpenGL calls is howover is in the xcode file, so its should been possible with a wrapper (such as this one: https://moltengl.com/moltengl). But im have not a change  to do anything.
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Aug-30
We need a trailer for glbasic in the Full HD or Native HD. Can somebody here create a little timelapse video, how its look like when codning a game in glbasic? Its for a Steam Release.
Title: Re: Future of Glbasic or the ending?
Post by: bigsofty on 2018-Aug-30

Good to see the gang coming together again on this thread! :D

More portable C++ output would be great IMHO!  :good:
Title: Re: Future of Glbasic or the ending?
Post by: MrPlow on 2018-Aug-30
I think a new logo is called for too for your Steam release :)
Title: Re: Future of Glbasic!
Post by: Moru on 2018-Aug-31
I do not see an end for Basic the language. Sure, python and other things are cool right now but they will dwindle with time. They will get more and more complicated to do something simple, using more resources. Sooner or later we are at the end of what the cpu can handle or we suddenly get something new and cool that has a much smaller CPU and memory (Remember the first iPhone? :-)

Basic will come back, people are already looking for easier ways and what can be easier than Basic? The drag 'n' drop programming mentality of today has it's limits still. If you can make whatever game in a drag 'n' drop environment you will have such a mastodont project that it would be easier to just throw something together in Basic.

I'm happy to see that we're not giving up on GLBasic, it represents a lot of work and optimisations!
Title: Re: Future of Glbasic or the ending?
Post by: Heiko on 2018-Sep-01
Hey guys, I've read the last few months here and there.
I used to spend a lot of time with GLBasic before. An unforgettable time. It would be nice to continue with GLB.
I only program for Windows and I hope it continues there .
Of course there are alternatives, but already alone because of the good old days .....
Which opengl version is currently supported by glb? Greater than 1.1?
Title: Re: Future of Glbasic or the ending?
Post by: spacefractal on 2018-Sep-01
OpenGl would not been changed. That change is Apple have removed Extractly OpenGL support, but howover all calls was in a c-objective file, which means its mightbeen possible to use such a wrapper instead. SDL was not used here.

Windows is still the primary of course, include when its release on Steam. Im still waiting for various required assets files we can use on Steam as well a trailer.

Then im will help to get build up running for auto uploading etc.
Title: Re: Future of Glbasic or the ending?
Post by: bigsofty on 2018-Sep-01
Hi Heiko,

No ones suggesting that GLBasic is ending, the thread title is a little misleading IMHO.

The 1.1 restriction is actually the Windows default header. You can link a gl extentions header via the project linker fields, I've linked to GLee( https://www.opengl.org/sdk/libs/GLee/ ) in my game, which ads all the extensions for OpenGL 3.0. This for all intents and purposes is a quick GL upgrade to 3.0.

@Spacefractal:

OpenGL support on iOS is depreciated it hasn't been removed. There is an important semantic difference here. When Apple announced this in July, there was quite a backlash in the Apple dev community, many threatening to leave the Apple dev ecosystem for good. I think Apple has taken heed, most people recon that GL will be supported, in its current form for at least the next 5 years. This is how long is took Apple to remove Carbon once it was declared depreciated(2012-2017).

That said, I don't develop for Apple, this "my way or the highway" attitude towards its dev community annoys me no end. That and the App Store is a mess of Chinese crapware or giant corporations consistently hitting the top of the App Store search engine. I would personally not mind if GLBasic committed 100% to desktop. ESP. to Steam as a target.
Title: Re: Future of Glbasic or the ending?
Post by: Heiko on 2018-Sep-01
Are there good alternatives for glee because there is no download possible.
Would test it in the next days. (or you make an attachment) ;)
Title: Re: Future of Glbasic or the ending?
Post by: bigsofty on 2018-Sep-02
Quote from: Heiko on 2018-Sep-01
Are there good alternatives for glee because there is no download possible.
Would test it in the next days. (or you make an attachment) ;)

No problem, as it's a bit off topic I'll make a quick tutorial on a new thread for this.
Title: Re: Future of Glbasic or the ending?
Post by: Heiko on 2018-Sep-02
If enough user have interest we could open a discord server.
Could bring a little bit more life in glb community.(then i hope gernot is onboard ;) )
Title: Re: Future of Glbasic or the ending?
Post by: D2O on 2018-Sep-02
Sorry my english ist verry bad. First in German, second with Google translate ;)

Hallo Jungs, ich lange nichts mehr mit GLB gemacht, möchte aber langsam wieder Aktiver werden und nun Lese ich das hier.
Zum einen freut es mich das es mit GLB weiter geht zum anderen trauere ich das hier einige Plattformen weg kommen sollen.
Für mich wären Win und Linux unterstützung gut, Apple ist nicht so main fall, kann also gerne gestrichen werden ;)
Auch Android finde ich sehr interessant, wie das im endeffekt gemacht wird ist mir persönlich egal, aber es sollte unterstützt werden.
Ja, HTML5 hört sich gut an.

Alles andere kann ja nach bedarf und möglichkeiten irgendwann dazu kommen.

Was aber für mich immer wieder interessant ist, wie lässt es sich mit der IDE arbeiten.

------------------------

Hello guys, I have not done anything with GLB for a long time, but I would like to become more active again and now I am reading this.
For one thing, I'm glad that it goes on with GLB on the other hand, I mourn that here some platforms should come away.
For me Win and Linux support would be good, Apple is not so main case, so I like to be deleted;)
I also find Android very interesting. I do not really care how it will be done in the end, but it should be supported.
Yes, HTML5 sounds good.

Everything else can come after need and possibilities at some point.

But what is always interesting for me, how can I work with the IDE?
The GLB is Ok, nothing more, nothing less.
But to make GLB more attractive here is missing an integrated map / level editor.
Maybe a touch of GUI support, it does not have to mutate into a VB,
but if so, then it should be natively integrated.
Die von GLB ist Ok, nicht mehr und nicht weniger.
Aber um GLB aktraktiver zu machen fehlt hier ein Integrierter Map/Level editor.
Vielleicht ein hauch von einer GUI unterstüzung, es muss ja nicht zu einem VB mutieren,
aber wenn, dann sollte es nativ integriert sein.



Title: Re: Future of Glbasic or the ending?
Post by: Heiko on 2018-Sep-02
Hihi ab und an nutze ich auch google translate, wenn ich befürchte dass mein englisch zu holprig wird oder zu Missverständnissen führen könnte.
Ich bin völlig deiner Meinung, jedoch wird wohl Android nicht mehr eine so große Rolle spielen nachdem man doch im Store sowieso nur noch die richtig guten Apps zulässt.
Also müsste man dann seine Apps anderweitig vertreiben oder eben für den Privatgebrauch.

and in english please.... ;)

Hihi now and then I also use google translate, if I'm afraid that my English is too bumpy or could lead to misunderstandings.
I totally agree with you, but probably Android will not play such a big role after you only allow the really good apps in the store anyway.
So you would then have to distribute his apps elsewhere or just for private use.
Title: Re: Future of Glbasic!
Post by: bigsofty on 2018-Sep-03
I'm not sure a tilemap editor is needed. It would be a lot of work and never be as good as the freely available
ones. Take "Tiled" for example, https://www.mapeditor.org/ , it's been worked on for years, you can download and use it today. All you need is a little GLBasic importing code for the file format.

I quite like the IDE myself, I've kinda got used to its quirks of design. I always feel a good IDE is one that you can forget it's actually there, it just becomes second nature and it fits into your coding flow. The current GLBasic IDE definitely does that for me.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Sep-03
We even use tilemap on a spectrum next game. Anyways steam would offload the server very much and there would been more more insane updates, etc only files that changes is changed.

Last time I'm used Linux, glbasic did not work on steamos, dispite it's has all required libs.

I'm do waiting for the assets files, then I'm do a build progress.
Title: Re: Future of Glbasic!
Post by: dreamerman on 2018-Sep-03
Good to see Gernot is still here :)

Some nice ideas, some need comment. In shorts don't reinvent the wheel, and don't get me wrong here, if there is some good tool don't waste time to work on your own. For example for tile maps use Tiled, and just import/read maps into GLBasic, 'leading' tools also use that.
Some graphic based GUI system would be helpful for new users, as probably older already have some code for that.

But many things rely on us, users, as spacefractal mentioned Steam would benefit from really good trailer that would show pure GLB speed, 2d & 3d capabilities and easiness of coding. Tutorials are another thing, for newcomers it's important to have bunch of ready to test examples not only in form on included Samples from GLB.
Forum is great as you can find many ready to use functions but it should be better organized in some way, like pinned topics in 2d/3d sections.

Some issues still remain, what are chances to update those old libraries like SDL? Few days I installed SteamOS for tests, and it doesn't have libs needed by GLB, it has newer like SDL2, OpenAL and so on, I know that with MacOS it has low number of user base compared to Windows but if there would a chance to support it, with not so much of work that would be nice (full SteamOS lib list on github (https://github.com/ValveSoftware/steam-runtime/blob/master/packages.txt))
Maybe that switch to SDL2 would help on Android too, as SDL2 is licensed with zlib license.
Possible 'pure' cpp output sounds nice, and polishing html5 webgl output also would be welcome.
Anyone checked some c wrappers for SteamAPI? as this should allow to use achievements in GLBasic (that would be also important to possible users).
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Sep-04
the main issue im last time was is Glbasic used too old c++ compiler, so im could not integrate Steam SDK directly into the source code. But its might have changed with v15.
Title: Re: Future of Glbasic!
Post by: bigsofty on 2018-Sep-04
The C++ compiler can be updated by yourself. I did it a few years ago to try and get another source lib working (OpenB3D). IIRC you simply download MinGW, locate the folders that contain the same file in the GLBasic Windows compiler directory and replace them from the MinGW distro.

I must stress though, I could be completely wrong in this description, it was a long time ago. So back up the GLBasic dir if you try it!:P
Title: Re: Future of Glbasic!
Post by: dreamerman on 2018-Sep-09
What's current status on compiling for MacOS and publishing such game on Steam? Any special requirements like in Linux version (for libraries) or that is all-in-one package? Don't have any experience with that OS but as additional or rather complementary market would be nice.
Title: Re: Future of Glbasic!
Post by: erico on 2018-Sep-12
A bit late to the party but caught up now. Nice discussion going on here.
Is a next step now a steam release?
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2018-Sep-18
Hi folks,

a Steamrelease in the making? WOW!!!!
If Gernot is able to update the old c++ compiler and integrate the Steam API, it is possible to do well on Steam.
Maybe a good step is to integrate the Community-Hub (Addons, Snippets, Libs ...)

@ Gernot:
If you need help, let me know.
Title: Re: Future of Glbasic!
Post by: Quentin on 2018-Dec-04
There's still life here. Amazing. What exactly is it about a Steam version for GLB? Is that for the steam shop?

By the way:
best translation tool imho
https://www.deepl.com/translator
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-04
Glbasic for steam is for the shop and possible to purchase from steam directly, but Gernot also have got SteamWorks SDK working to the editor (the user licens check), and can also been implemented for the source code as well, so archveiments and such for games would been possible for Windows Steam users. That means all compilers has got updated with newer versions.

That fine. The main advance is the updates for glbasic should been quite much easier for us to do and is more or less automatic now. So the update feature from editor is got removed, because its have no use of it at all. because its happens automatic instead by steam and hence offload from the glbasic traffic on server for each update.

That also meant Windows for 32bit might got deprecated as im have seen, and now might require Windows 64bit. But here its does seens the 32bit binaies with the new compilers seens to works fine. But really 32bit removed is really no biggie today. But its have not been dedicated yet.

We planning do a release for 4 Jan, so we have comply of time to fix the lasts issue... And also property possible to get Android Studio version working before that date as the goal (im wont touch any standalone SDK Android version anymore, its out). But please not its would been a minimal barebore version, because im only intersered to get it working with no ekstra stuff implemented to start with. That means no ads and such in the first version or such. Its clearly best to get it working first.

The main focus is also Windows and Android. Rest can been coming later. Such like iOS.

PS. We can request steam keys to send the keys to the allready registred users me thinks. This is up to Gernot what he want, but would been best deal for us that allready use it.
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-04
Now i´m a little bit confused.
I couldn´t read anything from gernot with infos about v16 or a planned steam version.

I could be wrong....what happens really in the next time.
Is there a roadmap?
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-05
Because its not officieal roadmap yet. But its me that helping Gernot to get Glbasic released on steam, and its being a newer version as the current version. Im do cant say more about it right now as im wrote in the previous post.

Then we also just looking to to get Android working again with Android Studio with minimal feature (its often me that update that platform, most extra Java features was by me). The stuck Android SDK glbasic is currectly been used cant no longer been used at all! Android Studio is a very hefty download, but is not bigger than example Xcode is, which is also quite hefty too.

A port to iOS would also been pretty much easy to port again, due that with the source code to been clued to one piece. Etc as long Apple dosent remove OpenGL compeltly. But im do currectly does not have a Mac or a dev account throught.
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-05
Okay now i understand.
For me windows target is all what i need.

Since google allow only high quality apps in the store i think not so much user need that target.But thats only my opinion.
But i´m happy that a new glb is on the way.

Every information is a good information.(maybe you can say more about it -> features, ogl version etc.)
So i´ll wait for it.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-05
The main issue with currectly android is glbasic to Android only support Android 5 api, but a newer Android versions is required to been supported for Google Play since some months ago. This is impossible because the standalone SDK glbaisc is using is more or less depreacted and updates no longer works using the SDK manager. With oither word: Android Studio is required now, so we need to move the whole project to Android Studio and then compile from here.

Howover im do stopped doing android stuff because im got tired with all the constactly updates to Android and same happens with iOS with Apple. But howover now the Glbasic is comming soong to Steam, then im would look into that again when im got the clued source code from Gernot. Hopefully im can remove all standalone sld libraries as well. that is also a issue too. This due google also require 64bit support next year..... So no point for me to improve the current Android SDK or support it at all.
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-05
In my opinion a working system with not all targets( yes Android i mean) wich is up2date is better because anyone must do the work for bugfixung, updates and so on.
For Android there are so many solutions in the web.
And as you say there are often updates....
And you know that google changed the rules. And so the most projects don´t go into the play store.

Maybe we should make a poll about what compiling targets the users would have.

I dreamin often a glb-like language with dx11/12 comes true...but that are dreams.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-05
its not that case.

The rules have been changed so you require to update your app to a newer android versions, etc require your app to meet api-26 (Android 8.0) standard. The stuck SDK glbasic is currectly using is to stuck by only can use api-23 (Android 6.0). the newer api require a move to Android Studio (etc glbasic should create a Android Studio project and compile from here, just as its did with iOS and xCode). Hopefully its we got it working before Glbasic is released on steam.

When first moved to Android Studio, the future changes should been quite easier.

Many people here do want to compile to Android. Etc most people seens to want to have extractly Windows and Android. So those platforms come first.
Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-05
Good stuff!
Looking forward to being able to compile for Android again :)
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-07
Me too, I also wish to see the steam GLB page prior to release, maybe we can help with some bits.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-07
should been happens very soon. its when Gernot pressing on the "Post as Coming Soon" button (im have no rights to extractly do that). Its all required. Its required to been visable prior to release a least 2 weeks.

We do need to update some of the banners throught, but its subtitle. its just to clean it up.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-08
https://store.steampowered.com/app/819510/GLBasic_SDK/

:)
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-08
It happens in reality ;)
I hope in the next days i can find some information about the "update".(compiler/opengl version and so on)

And glb owner get a steam key? Because my registered mail adress no longer exist.

Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-09
mine email does also no longer exists and still working today as licens. The license on steam glbasic is different. Im do guess Gernot would send out glbasic steam keys for those who want it (here im can do nothing, since im cant request steam keys). All you required is simply just register it on Steam directly, and then you redeem it. You dosent need to register the old one it in the editor at all: The license is tied to Steam API. Extractly as im wanted and working as intended.

Currectly we trying to get sld2 source code working with Android Studio for Android, but have some issues to get it compiled. this is clearly the best way to do that to avoid using precompiled sld, so updating etc would been much easier. The another issue due this is 64bit requirements in the next year. 64bit glbasic is allready working (fixed since iOS 64).

Currectly its Windows 32 and 64bit only on steam, but hopefully adding Android before 4 Jan. So Windows & Android is first serviced. Those are the most important platforms me thinks. But portering should also been easier by using the clued single c++ source code.
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-09
You misunderstood me.
The steam version of steam is sure not cost free.If Gernot send steam keys to the user wich owned glbasic i thought that he  use the mails from the lics to send the keys.You understand.

I have no steam account atm, i have to register me.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-09
You should just contact him to make sure he have the updated email adress. Im did newer do that my self throught, since its still works. But can change a bit for registred glbasic users that want a steam key for glbasic.

PS. Gernot can request steam keys for free, so there is no extra cost. He can even sell them on the site as well, give away for allready registred user and so on.
Title: Re: Future of Glbasic!
Post by: Heiko on 2018-Dec-09
Okay thank you.
I do that in future.
But on first i will take a look whats new in the steam release.
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-10
I checked the page, 4th January release? Quite soon.
I can help with the images on the store page and I can help with the video.

The first is probably fast enough to produce but the video may take a while since I would have to get to the game video files first.
I miss more games into it, Ian Price has some excellent games where footage could be used and I think there are more.

Let me know if something on that front is needed. I have about a week and a half of time left this year and should be back first weekend of the new year.
Maybe we could do those later and go on about updating the page and assets but I think it is important to use the very first round of Steam promotions with the best assets possible.

Cheers.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-10
you should contact Gerno by email really here. The video was his. Yes, Ian Price games would been nice to get some records off. He has doing very nice games as well (and of course require a permission from him as well, which should not been a issue). We can allways doing a second smaller trailer as well. Some of the logos does need to been tweeked, but they got accepted throught as you see.


We do NOT need to get another approvements again with extra trailer, so they are easy to been added.
Title: Re: Future of Glbasic!
Post by: r0ber7 on 2018-Dec-10
Quote from: spacefractal on 2018-Dec-10
you should contact Gerno by email really here. The video was his. Yes, Ian Price games would been nice to get some records off. He has doing very nice games as well (and of course require a permission from him as well, which should not been a issue). We can allways doing a second smaller trailer as well. Some of the logos does need to been tweeked, but they got accepted throught as you see.


We do NOT need to get another approvements again with extra trailer, so they are easy to been added.

If you want, add my game to the trailer. ;) Gernot asked me, but I didn't see it.  :'(

https://store.steampowered.com/app/792390/Red_Wizard_Island/ (https://store.steampowered.com/app/792390/Red_Wizard_Island/)
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-10
That is another game that could be used. I also recall a space shoot 4d game and a racer.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-15
im are happy to add more game showcase :-). Its Gernot that did the trailer and not me. He might share it. Then we can simply do a second shorter trailer (its a little bit too long). Also great news: The review also just have got approvede (which failed first time, just due various issues, all easerly got fixed).

Now im really hope we can get Windows and Android platforms as targets got out first. But get the steam version working was most important.
Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-15
Great stuff! I see a small clip of Zen Blocks - but you could add Galaxy Storm or Centiplode videos if you want....or any others like Vectoids etc.

Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-15
Send me some clips im can use, then im can send them to Gernot. Currectly we trying to get Android Studio, but its not that simply its seen. Howover im do go so far im got Java working, but not the c++ part. The target platform would been much smaller, but Android Studio is a big download and might require various downloads first time before the first project is working.
Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-16
Here are some - just search Gazzapper on youtube.









Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-16
im dosent want to download and use youtube clips at all, they can been very much compressed and would get compressed again. So its would been too much compression artifacts to look on. So im more perfer to getting the original recoreded videos as close as 720 or 1080p as possible.
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-17
Sure shot Space!
The best path would be to one of us to have all games and do all capture non compressed and then work it out.
But that could be troublesome.

I´m a visual special fx specialist and could deconstruct the compression, possibly work fine with youtube, but time this year is getting very short now.
I should be back on HQ first weekend of 19, maybe I could do a second video version.
Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-17
Let me know which ones you want to use - I have high quality mp4s of some of the clips.
Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-17
Also, I think the GUI library is a bit dated looking to me - the style would probably look better if totally flat-design and not a gradient?
Just my own opinion, maybe others like it the way it is - not sure how hard it would be to update.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-17
Erico, you are very nice to do a another trailer. Just ask Gernot, if its ok for him. Im can do then upload the second to steam when im or Gernot seen it (he have added me, so im can change and upload thing). Please note the trailer should what glbasic can and do and should not been advertising for other games. that is of course include mine. Etc more what kind of games you can create. Mr Plow show some of them, here Arcade games.

Title: Re: Future of Glbasic!
Post by: MrPlow on 2018-Dec-17
I will send a dropbox of mp4 to SF and Erico
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-17
Sure shot Space, I´d probably use the same structure with pin pointed habilities of GLB. It would be nice if we could add a few more, like internet multiplayer commands and what not.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-18
Im have tried to do a much shorter trailer for glbasic, that is under 30 secs (but under 35 secs or such is also ok, so). Im only missing some music to it:
https://www.dropbox.com/s/ylv4alcdl12igy1/Small%20GLBasic%20Trailer.mp4?dl=0

Im only showcase max one game per dev for at being fair (that is for me too).
Title: Re: Future of Glbasic!
Post by: erico on 2018-Dec-18
Pretty good! Maybe it could be something like 1 minute or 2.
But anyways, I want to give it a try too, probably around first weekend of 2019.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-18
for a 1 minuttes, more of  the ide should been show, etc its tools and more. could extend it. this was the 30 secs version.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2018-Dec-19
The Steam-Community is very toxic...
Bug's, old stuff, errors, not "state of the art" will be punished very quickly! (negative ->"red lightsaber of death")
The old good name of GLBasic can be damaged...


What's the exact plan for GLBasic on Steam?
- is some sort of Workshop-integration in the making? (must have today)
- is the licencing automated now?
- is there a roadmap for the next updates?
- what is with other platforms you need to add (per hand) for compiling for Linux, Mac, Android... (free DLC?!)

The language is greate, but the Editor need a complete overhaul, like i say for years now.

To work on Steam you have to stand out, otherwise it's "money throwing away with both hands", and if you are unlucky the name is been damaged, too...
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-19
my games, mostly for Greedy Mouse and karma Miwa did actuelly goes very well. im still get some money for those games, even they might have mixed rating due issues and got some negative reviews.

Steam have two big advancements: That is the automatic licens as well using the steam bandwidth for the server, etc updates is much easier than downloading the full target platform each time (which can been in many MB). Gernot can also still selling Steam keys on his main homepage if he which to do it.

The IDE is still works as intended, even its quite old, but its still do the job, even its could been better. Howover its not Unity or something like that of course and should not been do something like that of course.

We have not consider the work shop Integration, because im have not even talked about it, nor im really newer have used it at all. But im guess its can been used for glbasic lessons as well for code example (like code snippets in the forum). But there is a warning throught, no other game advertising is possible on work shop at all (you may get banned and removed by a steam mod). This was also why im diddent posted any game names on the short trailer showcase. Im do waited for the reply from Gernot about the tune, then im will upload it.

Also there is a lots of older game on Steam as well, and even my games does did do have negative reviews (most negative reviews is actuelly fair). im do still selling them.

Personly 100$ price can been quite much, when compared to AppKit thing (newer tested), but here this is 100% up to Gernot, newer me.
Title: Re: Future of Glbasic!
Post by: Youkaisan on 2018-Dec-27
I send a mail from my registered address to the mailbox Gernot sent me my regcode to ask if I can request my steam key, but no response yet.

Should I use the contact form on this site or use other method to contact him?
Title: Re: Future of Glbasic!
Post by: spacefractal on 2018-Dec-27
Im have no rights to request steam keys for glbasic. Also this item on glbasic is first unlocked in about 8 days for purchase and register. So you should use the current version through.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-04
Version 16 would been release very soon throught glbasic, but im is not much home today, hopefully Gernot request steam keys for current users so they can get it.
Title: Re: Future of Glbasic!
Post by: Heiko on 2019-Jan-04
QuoteVersion 16 would been release very soon throught glbasic, but im is not much home today, hopefully Gernot request steam keys for current users so they can get it.
Hopefully he doesn´t send it to the registered mail adresses ;)

Title: Re: Future of Glbasic!
Post by: MrPlow on 2019-Jan-06
Will we have a fix for android soon?
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-06
Im have removed various posts because im fell im have overtalked a bit too much.

Currectly im have simply just not have time to do anything with Android at all (time flies and losts interests). Howover we have some issues with the SDL that wont compile as we want with the Android Studio version, so this will get delayed. Google as well Apple is a beast when they change all the grown up thing.

Here is what im came with, but is still not working:
http://www.glbasic.com/forum/index.php?topic=11220.0

also im is still tired with Android and iOS with the constact breakups, burnouts and me personly have no plans to get back to the mobile section really. Im do my self really only like one platform today: Windows. Here in v16, Windows 64bit is a new target!

But If you ask me, Windows, Android (yes) and JavaScript/HTML5 is the most important targets today!! JavaScript/HTML5 seens to prove to been a good platform for porting! Gernot is working to get that platform better with a new SDK. Still not working yet, but Gernot is very promosing.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-06
I guess also, HTML5 is the way to go.
You can play on nearly every device.

If you guys (Gernot and Space) need some help, i'm here boys :D 
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-06
That the reason why JavaScript/HTML5 can been important and is the new way to ports thing today... And that is even on the depreacted platforms like iOS and MacOSX.

Contact Gernot.
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-09
I'm sorry when I'm "burn out" or have overtalked too much as well have offend some. That was absolut not meant at all.

Im did actually lost interests for Android again and did got forget the project, due a spectrum next projects. But I'm is also soon to a ski vacation, which I'm will been offline next week. I'm need to take a break. I'm will try again with the android studio and see can fix the c++ issues.... But I'm will Went back in about week or two.

There is no TBA on the as, due it's quite hell a big ide and many things you need to do before to work.

Personally my main target is or course Windows. The only system you can trust it in backward combatible... I'm really don't like android or Ios de software currecrly and fells I'm currecrly has burnt out and embrassed when both companies doing a totally different paths than your ground work was on.

But I'm do still sure the 3 named platforms is the way to go.
Title: Re: Future of Glbasic!
Post by: SnooPI on 2019-Jan-12
It's necessary to make a GLB for windows out of norm ... the strength of GLB is the facility for the wrappers.
Making a perfect wrapper for Irrlicht would be a good solution, why? ...
Irrlicht is very very good in 2d, 3d, with a powerful GUI and in it's version 1.9 it will be compatible with ios and android.

Another solution, a very very strong GLB-HTML5 translator.

Can be a mix of the 2?

If not, Schranz0r is the solution, the best man for a perfect wrapper  ;)

Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-12
Ohhhh hi... :D

I did a Irrlicht-Wrapper, but i guess it was deleted over the years.
It was Win only (DLL's).

GLBasic should be set more focus on HTML5, yes!
I talked with Spacefractal about it, if Gernot or Spacefractal need help, i help :)

Ps: i merged the topic to this one Snoopy :)
Title: Re: Future of Glbasic!
Post by: SnooPI on 2019-Jan-16
I tested your wrapper for Openb3d, it was very good.
Do you still work on your Irrlicht-Wrapper?
I think it would be an additional selling point for the Steam version because Irrlicht is very popular. In addition, Irrlicht would be more powerful in 3D than the original 3D engine (even if at the beginning, it will be only for the Windows version).
I have no experience in the wrappers for GLB but I can help you if you wish.

Ps: Thank you for merging my subject.
Title: Re: Future of Glbasic!
Post by: bigsofty on 2019-Jan-16
Um, I actually did the OpenB3D wrapper.  :D

I actually think this https://www.bsframework.io would be a better fit. The author is currently writing an easy to attach API for 3rd party language bindings too.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-17
The BF-Framework structure is a mess to implement in GLB...
Title: Re: Future of Glbasic!
Post by: bigsofty on 2019-Jan-17
It's a bit convoluted I admit. I am hoping the binding API will simplify things though when it's available.

Another option is looking back at OpenB3D as it's license has changed(a bit) to allow non-LGPL with statically linked libraries. The original license was 100% LGPL, which meant, if you used the libraries you you had to opensource your game. This killed off me developing the GLBasic wrapper any further. But the developer of OpenB3D has since changed the license to allow a pre-compiled statically linked OpenB3D libraries to be distributed without LGPL.

The library has been developed further since then with a lot of modern features.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-17
BF-Framework is looking nice, but i have problems with include the headers...
Is there a way to set more includepaths like in VS?
Maybe we can create the Wrapper via DLL ?!

I'll try it later at home.
Title: Re: Future of Glbasic!
Post by: SnooPI on 2019-Jan-17
Quote from: bigsofty on 2019-Jan-16
Um, I actually did the OpenB3D wrapper.  :D

Oups... I confused two good creators of wrappers :)

It's cool for OpenB3D, personally, I was thinking about Irrlicht because it also had a very good GUI (a problem in GLB), but BF-Framework or OpenB3D can be a good alternative.

Quote from: Schranz0r on 2019-Jan-17
Maybe we can create the Wrapper via DLL ?!

Probably yes, like the excellent Norton-Wrapper (the perfect wrapper), but very difficult to implement.

For my part, I will test all this (and also still a little Irrlicht ... Yes, I <3 this engine =D)
Thanks for your new interest in wrappers, I really think this can be useful for the Steam version.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-17
Hmmm... i think i did it again... the start of something... sort of wrapper thingy...  :whistle:

See attachment :)
Title: Re: Future of Glbasic!
Post by: SnooPI on 2019-Jan-19
:D :D Awesome Schranz0r !

In addition it's with the latest stable version  :good:

Is it possible to test it?  =D
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-19
The wrapper starts from new, nothing to test yet :)
I can put the source on github or bitbucket if you like...
Title: Re: Future of Glbasic!
Post by: SnooPI on 2019-Jan-19
Why not... It's easier for a team development.
But creating a sub-forum just for wrappers would be a good idea  ;)

Moreover, make a good demo with your wrapper (maybe associated with that of Norton) would be a good selling point for steam, particulary in the sales videos.

I'm looking forward to working with you (and others) on a good demo to show the power of GLB in 3D (even if only on Windows at the moment) for Steam users  :good:
Title: Re: Future of Glbasic!
Post by: bigsofty on 2019-Jan-20
Quote from: Schranz0r on 2019-Jan-17
Hmmm... i think i did it again... the start of something... sort of wrapper thingy...  :whistle:

See attachment :)
Lookin good! GitHub is also a good idea.  :good:
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-21
more theme profiles to look like more mordern would been actuelly nice. MRPlov talked it about it in the steam keys section. Howover this is nothing im can do. Im my self allways just have used the default one and have newer changed it.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-22
Quote from: spacefractal on 2019-Jan-21
more theme profiles to look like more mordern would been actuelly nice. MRPlov talked it about it in the steam keys section. Howover this is nothing im can do. Im my self allways just have used the default one and have newer changed it.

Funny, thats what i wrote in the key-thread :D
Title: Re: Future of Glbasic!
Post by: spacefractal on 2019-Jan-23
hehe. sorry.
Title: Re: Future of Glbasic!
Post by: Schranz0r on 2019-Jan-23
Your post was first :P
Title: Re: Future of Glbasic!
Post by: MrPlow on 2019-Jan-23
Great minds...etc :)

Quote from: Schranz0r on 2019-Jan-23
Your post was first :P
Title: Re: Future of Glbasic!
Post by: Hemlos on 2019-Feb-13
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
Title: Re: Future of Glbasic!
Post by: Ian Price on 2019-Feb-13
Quote from: Hemlos on 2019-Feb-13
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D