GLBasic forum

Feature request => 2D => Topic started by: rodas on 2009-Nov-10

Title: Climb for gp2wiz
Post by: rodas on 2009-Nov-10
Hi am new to the forum,i am spanish,my english is bad, I am sorry.I Am holder of a gp2xwiz,and i have a license of glbasic and i am programming for her,my question is,there any command to climb? For example, a game that works to 800x600 climb to 320x240,the resolution of the wiz. a greeting
Title: Re: Climb for gp2wiz
Post by: Kitty Hello on 2009-Nov-10
Not really. You can't create a bigger screen with CREATESCREEN than 320x240 (so far).
Usually, I go the other way round. I create a game fr 320x240 and scale it up for larger screens on win32.
Title: Re: Climb for gp2wiz
Post by: rodas on 2009-Nov-10
Quote from: Kitty Hello on 2009-Nov-10
Not really. You can't create a bigger screen with CREATESCREEN than 320x240 (so far).
Usually, I go the other way round. I create a game fr 320x240 and scale it up for larger screens on win32.

OK thank you
Title: Re: Climb for gp2wiz
Post by: Kitty Hello on 2009-Nov-10
Was not too much work. Next update has bigger screens for CREATESCREEN on the Wiz.
Title: Re: Climb for gp2wiz
Post by: rodas on 2009-Nov-10
Quote from: Kitty Hello on 2009-Nov-10
Was not too much work. Next update has bigger screens for CREATESCREEN on the Wiz.

very good news, thanks.   As use the command createscreen?
thanks for the support.
Title: Re: Climb for gp2wiz
Post by: kaotiklabs on 2009-Nov-15
As I undestand from this post...

Will be posible to scale a 480x320 iphone landscape game to 320x200 (Wiz resolution) easily without rescaling the images?

If itÃ,´s possible, how should be implemented?
Maybe drawing to a virtual screen and drawing the resulting sprite stretched?
Title: Re: Climb for gp2wiz
Post by: Kitty Hello on 2009-Nov-16
Yes, that's possible now. But be careful. The wiz has to perform the scaling in software mode. It might be a bottleneck.