Hi Guys
What is the best location for saving game files for Steam game so that updates will not overwrite the old files?
Do I use the Media folder, documents or other?
Ta
document folder and then create a sub folder.... and then do a lots of dat files, not single files. this is what im did in Karma Miwa and Greedy Mouse. This was implented using "iCloud" system with on Windows just creating a lots of dat files. Here its was only the higest score that got saved.
GLOBAL ActualFolder$
FUNCTION iCLOUDPUT: name$, value$, code$="234521"
?IFDEF IPHONE
IMPORT "C" void CloudPut(const char*, const char*)
CloudPut(name$, value$)
?ENDIF
LOCAL OK=OPENFILE(1, ActualFolder$+name$+".dat", 0)
IF OK=1
value$=ENCRYPT$(code$+name$, value$)
WRITELINE 1, value$
CLOSEFILE 1
ENDIF
ENDFUNCTION
FUNCTION iCLOUDGET$: name$, code$="234521"
LOCAL value$=""
?IFDEF IPHONE
IMPORT "C" const char* CloudGet(const char*)
value$=CloudGet(name$)
IF value$<>"" THEN RETURN value$
?ENDIF
IF value$=""
IF DOESFILEEXIST(ActualFolder$+name$+".dat")
LOCAL OK=OPENFILE(1, ActualFolder$+name$+".dat", 1)
IF OK=1
READLINE 1, value$
CLOSEFILE 1
value$=DECRYPT$(code$+name$, value$)
ENDIF
ENDIF
ENDIF
RETURN value$
ENDFUNCTION
FUNCTION iCLOUDSYNC:
?IFDEF IPHONE
IMPORT "C" void CloudSync()
CloudSync()
?ENDIF
ENDFUNCTION
FUNCTION ICLOUDSTART: SaveFileDoc$
ActualFolder$=SaveFileDoc$
ActualFolder$=REPLACE$(ActualFolder$, "save2.ini", "")
ActualFolder$=REPLACE$(ActualFolder$, "save.ini", "")
ENDFUNCTION
FUNCTION Game_Mouse_CloudSync: value$, name$
LOCAL sc2=iCLOUDGET$(name$+value$)
LOCAL sc=GetStr$(value$, name$)
IF sc>sc2
IF sc>0 THEN iCLOUDPUT(name$+value$, sc)
ELSE
IF sc2>0 THEN SetStr(value$, name$, sc2)
ENDIF
ENDFUNCTION
This is what im does for progress. im do not save settings its self in the cloud throught.
Thanks SF!