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Topics - Ozden79

Pages: [1] 2
1
GLBasic - en / OpenFeint with GameCenter!
« on: 2010-Oct-04 »
Hi,

I know this is not the correct place to ask this but it seems that gbal thread has not much popularity so I wanted to do in here. The new OpenFeint version (2.7 and upwards) supports GameCenter as well but changes the method on how the Achievements get unlocked. I implemented it in our Objective-C games and it's pretty cool. If the current GLBasic OpenFeint module gets updated for this, I think it'll be a pretty nice addition to our games created with GLBasic as well...

Thanks,

Özden

2
Hello There,

Can somebody confirm that iOS4 multitasking is now working with GLBasic V8 using AUTOPAUSE feature? Sorry for bothering as I don't have any capable device, I can't test it on my own.

Thanks in advance...

Özden

3
Hello There,

I upgraded to SDK4 and now when I try to compile one of my games I get this error related with OpenFeint library :


Ld build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/FastBall normal armv7
cd /Users/ozdenirmak/Desktop/XCode/GLBasic
setenv IPHONEOS_DEPLOYMENT_TARGET 2.2.1
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.0.sdk -L/Users/ozdenirmak/Desktop/XCode/GLBasic/build/Release-iphoneos -L/Users/ozdenirmak/Desktop/XCode/GLBasic/Lib -F/Users/ozdenirmak/Desktop/XCode/GLBasic/build/Release-iphoneos -filelist /Users/ozdenirmak/Desktop/XCode/GLBasic/build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/FastBall.LinkFileList -dead_strip -lstdc++ -miphoneos-version-min=2.2.1 -framework Foundation -weak_framework UIKit -framework OpenGLES -framework QuartzCore -framework AudioToolbox -framework CoreLocation -framework OpenAL -lGLBasiciPhone-egl -lpng-gf -lPROGRAM -framework MediaPlayer -framework CoreGraphics -framework QuartzCore -framework Security -framework SystemConfiguration -lsqlite3.0 -framework CFNetwork -weak_framework MapKit -lz.1.2.3 -llibOpenFeint -o /Users/ozdenirmak/Desktop/XCode/GLBasic/build/iPhone.build/Release-iphoneos/iPhone.build/Objects-normal/armv7/FastBall

Undefined symbols:
  "___save_vfp_d8_d15_regs", referenced from:
      _GLB_OF_HighScore in liblibOpenFeint.a(GLBExports.o)
  "___restore_vfp_d8_d15_regs", referenced from:
      _GLB_OF_HighScore in liblibOpenFeint.a(GLBExports.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status

Any ideas Gernot or Trucidare?

Özden

4
GLBasic - en / IPad Support!
« on: 2010-Apr-02 »
Hello There,

It seems that this weekend will be something crazy with the launch of IPad and it got a big attention with loads of applications/games ready at launch. My question in here is that what is the road map about making GLBasic compile for IPad? I assume that, since the OS and device is more or less a stretched (!) IPhone / IPod Touch it should be easy but that's only an impression from what we saw so far for now :)! I just want to understand whether this is priority which will be checked in the following days after the official release of the device?

Regards,

Özden

5
Hello There,

I want to share my joy that our little test game created with GLBasic, "FastBall", is now at #15 at US AppStore free games section and similar positions in other countries. Thanks once more to the authors of GLBasic for creating such a productive framework and language.

Regards,

Özden Irmak
Klik! Games 

6
Off Topic / Football / Soccer AI?
« on: 2010-Mar-05 »
Does anybody know  good resource for a football / soccer game AI? In GLBasic? =D

7
Hello There,

I would like to ask whether it's possible to add In-App purchase of IPhone applications into GLBasic? This question only queries the possibility so I'm not looking a ready made thing for now, but just want to know whether it would be possible in the future which I might hire somebody to do.

Thanks,

Özden

8
GLBasic - en / Music loop small gap!
« on: 2010-Feb-24 »
Hello There,

I loop a 30-40 seconds of music in my game and I see a small, like half a second, of gap exactly when the music finishes and starts again. I think this occurs while the music play engine rewinds back to the music start to replay it. What I want to ask whether this is something that can be fixed or should I make the arrangement in musics so they always have a gap in their end so this delay is not noticable?

Thanks,

Özden

9
Hello There,

ZOOMSPRITE command zooms a sprite with a relative value. I wonder if there is any way to zoom a sprite within a fixed rectangle? I want to use this to create the background of my buttons, just like in html decorating an image into a table baclground...

Thanks,

Özden

10
Hi There,

I'm proud to inform you about our upcomign first game, FastBall, for IPhone/IPod Tcouh platform. It has been started as a test game to warm up into the platform and as people around us liked it very much, we decided to release it as our first game.

In the game, you are controlling a ball which is continusly rolling and has lots of obstacles in it's way. To avoid these obstacles, you make our ball jump by tapping into the screen, sounds easy I guess ...   :)

Here's the first glimpse of the gameplay, sorry for the terrible quality as it's my first experience in such a thing :

http://www.youtube.com/watch?v=DQ9g-R4lv8w

It'll be submitted this week and hopefully will be available in a week or so after the submission...

Let me also express that GLBasic has helped me a lot while developing it, pretty easy and clean language which allows you to get productive quickly, kudos to the creators... ;)

11
GLBasic - en / Weird FMOD/MOD result!
« on: 2010-Jan-30 »
I seem to get a very weird result on FMOD/MOD operation which does not happen always.  I'm using this line of code :

ModValueY = FMOD(InGame_CurrentY + InGame_BallY - InGame_BallYShift,32)

And the screenshot you see, from left to right, are the values ModValueY (32), InGame_CurrentY (-48), InGame_BallY  (144) and InGame_BallYShift (0). The FMOD/MOD result should be 0 where it's 32 in this example and I get even weirder results such as 1.2356....-e04 or something.

To make sure, I even recalculate the ModValueY just before the line I print this into the screen so none of the calculation values has changed since I did FMOD and even weirder, there should be no 32 as a result.

Anybody has any idea?

Özden

[attachment deleted by admin]

12
GLBasic - en / Rounding numbers!
« on: 2010-Jan-29 »
In some cases, I need to round a number to closest upper and some cases into closest lower integer value. I only see INTEGER command which I think only rounds to closest lower integer number. Is there any such command in GLBasic or do I need to implement my own?

Thanks,

Özden

13
Hello There,

When I use MOUSESTATE to get the click state of the mouse button to see whether a menu item is clicked, I sometimes encounter that MouseButton1 always returning 1 after I click only one time to the mouse button. I use local variables to get those values. Is there anything else I need to do to reset the MOUSESTATE or something?

By the way, this seems to be occuring on Windows 7 PC and not on IPod Touch that I tested.

Özden

14
Hello Guys,

Still not released his first game for IPhone :) but this is something that I read a lot on game reviews that updates are caused loss of current game progress, etc. so I want to prevent this from the beginning. As default to GLBasic, I use "Media" folder for all my data location. I'll create an ini file at there, which won't be available at first deployment, to keep the game progress, etc. Will this guarantee that my ini file will be still there when the user updates it's game or an update means completely deleting all folders of old installation and make a fresh one?

Would appreciate if somebody has any experience about this and gives a reply...

Özden

15
Hello There,

Finally, I could deploy my first test game on IPod Touch. Everything seems to be fine apart that the gameplay is slower than what I see in PC. Does anybody know why this happens?

I don't have much processing that takes time and also the game fps is set to 60.

Thanks,

Özden

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