About 5 or so years ago, (*checks*...2011!) I purchased GLBasic, but then found out it didn't have Audio Pitching.
Since my sounds are fairly repetitive, I find that Audio Pitching is essential.
Bullets going "Peow Peow Peow Peow" over and over, sound much less annoying when there's an ounce of variety in the pitch.
On the day I realised there was a lack of audio pitch, I stopped trying, and moved on to other unnamed language.
Now that other unnamed language is coming to a close, I'm rummaging around to try and decide what language to use next.
It's brought me back here, and I'm wondering..
.. Did this problem (And, to me, this IS a fairly major problem) ever get fixed?!
Can I return to GLBasic, yet, or should I look elsewhere?
other unnamed language 2 is probably the only other choice on the horizon, right now, but it doesn't half end up with big .exes!
5Mb just for hello world!? And a whole bunch of extra .dlls and stuff in the folder, too!?! Yikes!!
Since my sounds are fairly repetitive, I find that Audio Pitching is essential.
Bullets going "Peow Peow Peow Peow" over and over, sound much less annoying when there's an ounce of variety in the pitch.
On the day I realised there was a lack of audio pitch, I stopped trying, and moved on to other unnamed language.
Now that other unnamed language is coming to a close, I'm rummaging around to try and decide what language to use next.
It's brought me back here, and I'm wondering..
.. Did this problem (And, to me, this IS a fairly major problem) ever get fixed?!
Can I return to GLBasic, yet, or should I look elsewhere?
other unnamed language 2 is probably the only other choice on the horizon, right now, but it doesn't half end up with big .exes!
5Mb just for hello world!? And a whole bunch of extra .dlls and stuff in the folder, too!?! Yikes!!