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Main forum => GLBasic - en => Topic started by: erico on 2016-Jun-09

Title: "plim!" sound when compiling on GLBv14.106
Post by: erico on 2016-Jun-09
Long ago I got that, now I´m having it again.
Everytime I compile from the ide I get a windows warning sound.
Everything works fine though.

Does anyone know anything about this?

edit: could it have anything to do with the system sound? I notice as soon as the compiled game runs, the volume keys on keyboard stays unresponsive for about 10 seconds and then it computes.
Title: Re: "plim!" sound when compiling on GLBv14.106
Post by: Ian Price on 2016-Jun-09
It's due to a non-standard window size being selected when setting up/displaying your screen resolution. Try using windowed/full screen options (0 or 1) when setting up your resolution to see if it stops.
Title: Re: "plim!" sound when compiling on GLBv14.106
Post by: erico on 2016-Jun-09
Great hint!

It was my settings on the project options. It had a fullscreen marked there and I have a 9999x9998 resolution set.
But the culprid is the fullscreen set on the project options.

I still have a ~10 seconds delay before my keyboard volume keys will respond after a GLB game compile and runs.
But that I guess is not a problem. The plim sound was driving me nuts.

Thanks Ian :booze:
Title: Re: "plim!" sound when compiling on GLBv14.106
Post by: Ian Price on 2016-Jun-09
Can't help with the keyboard volume issues, but at least you have one less thing to worry about now!
Title: Re: "plim!" sound when compiling on GLBv14.106
Post by: erico on 2016-Jun-09
It´s fine, the delay is probably related to some bizarre system changes I did to deal sound codecs.
Thanks again for the lead! :good:
Title: Re: "plim!" sound when compiling on GLBv14.106
Post by: spacefractal on 2016-Jun-09
Im have allways disabled any windows sounds..... Mine game is allways start in 640x480 windows (or around) and then detect the desktop resolution and select that as fullscreen....