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Main forum => Announcements => Topic started by: Kitty Hello on 2017-Aug-04

Title: GLBasic v15
Post by: Kitty Hello on 2017-Aug-04
Hi,

I'm presenting you v15 - codename "Unicorn" (because unicorns sell!).

After some nights of coding and I present you a new version of the SDK. Mainly the debugging was improved, but also KEYWAIT and other issues were fixed.
I wanted to implemet serializtion for types, but it was a bit too much work for now.

Usually, I wanted to have an upgrade fee for this version, since the web-server costs are currently not covered by the GLBasic sells. But I gave up this idea, because it would be too complicted to implement. Maybe some day later.
But if anyone likes the new debugger and wants to donate some upgrade fees, I'm going to say "thank you"  <3.

You can find a link for the donate button on:
http://www.glbasic.com/main.php?site=paypal
Title: Re: GLBasic v15
Post by: Ian Price on 2017-Aug-04
Nice one Gernot :)

Does the KEYWAIT issue affect INKEY$ too? There appear to be problems with that in the last verson of GLB.

Donated.
Title: Re: GLBasic v15
Post by: spacefractal on 2017-Aug-04
How about the source? Then I'm can compile it to Android and ios.

Also for macosx we need to update it to using 64bit now. Since 32bit will get removed, property next year.

Here im should try the same idea by doing a xcode project in same thing I'm did for ios.

Do you  consider to release this to Steam Direct (no more green light required, it's now costs 100$ and you get it back after a 1000$ sale). Then all downloads would been on thier server and updates is easy when first its have been setup (which does take some time). Here im thinking prices could have been per platform as dlc. Etc glbasic as free, but pay per platform. Its would even been easier for me for Android and iOS versions and download updates would been much smaller (only changes is updated).

Just idea. I'm could also host some of the downloads as well (example extractly ios and android versions), and give you a ftp account. I'm don't use much bandwidth on my server anyway, so im will happy too donate some bandwidth instead.

Pm me.

PS. For Me steam has been the best platform for me hand have outsold much more than iOS and Android versions (They mostly like Genius Greedy Mouse).
Title: Re: GLBasic v15
Post by: erico on 2017-Aug-10
A bit late to the party...

Great work Gernot! Long Highland live GLBasic!
Will get the donation going in a couple days at most.

Title: Re: GLBasic v15
Post by: dreamerman on 2017-Aug-10
Updates are always welcome.. Improved debugging is nice, yet it has problems, with bigger projects (like 8 source files) after pausing it show error "Out of memory" and doesn't show any variable info. Also I have question, that variable watching is something internal to GLB, or other external debugger can be used to track variable values?
Title: Re: GLBasic v15
Post by: erico on 2017-Aug-10
Quote from: spacefractal on 2017-Aug-04
...
PS. For Me steam has been the best platform for me hand have outsold much more than iOS and Android versions (They mostly like Genius Greedy Mouse).

It does not surprise me, it is an excellent game and the art style alone is a must!
Yep, GLB on Steam could be an extra option to push.

Ian, did this version fix your adventure problems?
Title: Re: GLBasic v15
Post by: Ian Price on 2017-Aug-11
I've not had time to try it tbh.
Title: Re: GLBasic v15
Post by: bigsofty on 2017-Aug-13
Donated, couple of days back. I did(seems to have been erased) post about suggesting getting GLB on Steam, which would almost certainly spawn some extra sales IMHO.
Title: Re: GLBasic v15
Post by: spacefractal on 2017-Aug-13
Tthat post for busted on the hacker attack. Yes I'm talk with her to. But I'm won't do that alone, since It's not my own language so I'm will respect gernot.
Title: Re: GLBasic v15
Post by: Kitty Hello on 2017-Aug-20
Quote from: dreamerman on 2017-Aug-10
...after pausing it show error "Out of memory" and doesn't show any variable info...

Try menu Project/Options. Here set the size of debug arrays to .. 10? Does it help?
Title: Re: GLBasic v15
Post by: dreamerman on 2017-Aug-20
Setting 'size of debug arrays' to 10 or below helps, but of course it limits array size, so real debugging for UDT's is impossible. There is another issue with project options - first character of 'name of the executable program' can't be number now, for example '3pack' is changed to '_pack'..
Title: Re: GLBasic v15
Post by: PaLe on 2017-Sep-21
donate.
Thank you very much for all the work you are doing.
Title: Re: GLBasic v15
Post by: r0ber7 on 2018-Jan-15
 :nw:

I will throw some money at you after my next paycheck.  :booze:
Title: Re: GLBasic v15
Post by: MrPlow on 2018-Feb-14
Great stuff...Does it compile okay for android apk?
Title: Re: GLBasic v15
Post by: adaz on 2018-Mar-25
Nothing about the new internet update 15.238? What's new, what changed?
The current version in the top right corner is still 15.089.
Thanks
Title: Re: GLBasic v15
Post by: D2O on 2018-Sep-02
Sodele,
da ich mich nun auch wieder etwas mehr mit GLB beschäftigen möchte ist nun von mir aus auch eine kleine Spende abgeschickt worden.