Recent Posts

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1
Off Topic / Re: Give me some advice to choose another language programming.
« Last post by hardyx on Yesterday at 02:15 pm »
If you like C++ and games, you can try Cocos2d-x for creating multiplatform games.
If you want something easier, Corona uses Lua (javascript-like) language.
2
GLBasic - en / Re: Visual Studio Code possible?
« Last post by Schranz0r on Yesterday at 12:06 pm »
If you can help me with the Comandline-Stuff, i will give it a try this weekend.  =D
3
GLBasic - en / Re: Visual Studio Code possible?
« Last post by dreamerman on 2018-Jan-18 »
Not me :p Generally I see that now VisualStudio has options to use custom languages, yet most important questions is that all language features could be implemented in this way? All syntax stuff, compilation and debug.. As for now my editor is sufficient for me. But if GLB would go to Steam then VS as default IDE would be really nice.
4
Sad :'( Thank You for your work on features for both mobile platforms, I just hope that if it would be needed someone will be able to pick where you finished (if possible). Mobile markets are different beast but can also give some $$, don't need extra stuff, just base GLB code working 100%.
Long live GLB! :-)
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Generally it depends for what you need it, both JS and C# have different purposes, but both are usefully.
JS web apps, scripts, but also for normal apps when used with something like phonegap.
C# can be called successor of C++, cross platform native development like Xamarin, Mono.
Yet there is still PHP, Ruby, Python, and so on...
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GLBasic - en / Re: STDOUT does not working?
« Last post by dreamerman on 2018-Jan-18 »
Never tried STDOUT in console app but it should work, despite that some time ago I noticed that GLB closes out buffer (or whatever it's called) only after app ends. So to catch STDOUT in my editor I use this work-around:
Code: GLBasic [Select]
INLINE
        }
                extern "C" {
                        #include <cstdio>
                }
        namespace __GLBASIC__ {
ENDINLINE

FUNCTION stdout_fix:
        INLINE
                setbuf(stdout, NULL);
        ENDINLINE
ENDFUNCTION
 
Don't put this into main source file, call 'stdout_fix()' after load/init, and should work, also for bat files, so you can do 'path/app.exe >> out.txt' in cmd.
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GLBasic - en / Re: STDOUT does not working?
« Last post by bigsofty on 2018-Jan-18 »
I’m still on 14.x and it works fine for me on Windows & Android. Have you tried it via inline? It may be redirected to a debug log?
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GLBasic - en / STDOUT does not working?
« Last post by spacefractal on 2018-Jan-18 »
Im a doing a little pixel palette application to convert images to Spectrum Next, so im need the graphics video. but when that is used, then STDOUT does NOT work at all. Its does nothing at all, and im have no idea how to declare __AllocConsole() to been send to the commandpromth when running from there or from a bat file.
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As I'm wrote, I'm want happy to help a release on steam. They liked it when I'm wrote about it.

I'm have just focus on other thing now today. Currently glbasic do still works on current platform, but I'm want to take a break etc.

For me steam was the platform I'm got success on.

And I'm still monitor this forum yet, I'm leave iOS and Android by now, but I'm stay here.

I'm have even pulled my own apps out from Android, and also on iOS later this year.
10
Options:

- Steam
- Full open Source
- let it die, and don't give a *PIEP*

The Community was such a great one, nowadays the Community is dead...
A lot of people, like you spacefractal, put a lot of time into GLBasic to push it forward!
And now we let it die like this?  :rant: :rant: :rant: :rant:
That makes me sad...
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