Particle Editor

Previous topic - Next topic

MrTAToad

What I did is use tooltips, so the value is displayed once you move the mouse over it...  Might get it formatted though.

And it is available for download already!

MrTAToad

One (final) update, and thats to format the tooltip text

Link : http://dl.dropbox.com/u/25216439/TestParticleEmitter.app.rar

[attachment deleted by admin]

Albert

#17
Download link broken :(

I've used an older version found on my HDD.
Created a fire effect, similar to what you can see in my board game: Draco. ( http://www.youtube.com/watch?v=KHr3v7eDXKg )
Download: https://dl.dropbox.com/u/292449/glbasic/particle/dracofire.zip


I'm missing a lot of features, like:
set min, max of starting rotation
set min/max of rotation during lifetime
set lifetime of all particles
set min/max of starting blend (alpha)

MrTAToad


Albert


MrTAToad


Albert

#21
Some bugs in the editor:
- When you save out your current settings, there are some typo in the savefile, like: particle_particles_per_burst= (should be emitter_particles_per_burst), and blend4mode (should be blendmode)
- All the sliders are hard to controll, I cannot set them to 0 (zero)
- also they cover too large interval:
* (-1024-1024) should be (-100-100) and
* (-32-32) for rgb factors? should be float and (-1.0-1.0)
* also Red/Blue/Green should be float and (0-1.0)
* and the order should be Red/Green/Blue
- also write out float to R/G/B to the save file.
- Slider of Alpha Blend can be set (-1, 0, 1) but the particle editor (and the attached TParticleEmitter.gbas) excepts (0, 1, 2)

MrTAToad

I'll check that line.

The parameter ranges are all correct.   Zero is usually in the middle.  The RGB order is kept to makntain compatability with the original program.

Albert

#23
MrT: Cool stuff. Within a couple of secs I managed to create my particle fire I wanted to. Cool, and thank you again!
But: there are these bugs I mentioned, and they are present in the latest version.
Now I downloaded the "original" particle editor, and it's behaves mostly different than yours. Also it's uses float (0.0-1.0) for red, green, blue components.
I cannot imagine a situation where you want use 1024 for Point weight or 32.0 for Red factor or -20 for alpha factor. The -1.0 - 1.0 intervallum seems more reasonable to me.

MrTAToad

My one uses floating values for the RGB colour.  No point writing it out as you can't use 127.5 colour.

Did fix the writing line error though.

I find the original behaves mostly similar to mine...

MrTAToad

Quote from: MrTAToad on 2012-Jun-14
My one uses floating values for the RGB colour.  No point writing it out as you can't use 127.5 colour.

Did fix the writing line error though - just need to update the Showroom now

As the source code is provided, you can always make the changes yourself :)