mutltly calls to SYSTEMPOINTER can halt the mouse

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spacefractal

if im do something like this in a frameloop:

Code (glbasic) Select

IF (CONTROLLER$="trackpad" OR Resolution_Test=0) AND PLATFORMINFO$("")<>"MACOSX" //(CONTROLLER$="slide" AND AND CONTROLLER$<>"trackpad")
SYSTEMPOINTER FALSE
ELSE
SYSTEMPOINTER TRUE
ENDIF


Then the mouse might not register very well anymore in 11.414. Howver this is a extremly easy fix to do that, by doing a function instead and make sure its only called once.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

Its probably resetting mouse positions or something...