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Messages - SnooPI

#271
Quote from: bigsofty on 2019-Jan-16
Um, I actually did the OpenB3D wrapper.  :D

Oups... I confused two good creators of wrappers :)

It's cool for OpenB3D, personally, I was thinking about Irrlicht because it also had a very good GUI (a problem in GLB), but BF-Framework or OpenB3D can be a good alternative.

Quote from: Schranz0r on 2019-Jan-17
Maybe we can create the Wrapper via DLL ?!

Probably yes, like the excellent Norton-Wrapper (the perfect wrapper), but very difficult to implement.

For my part, I will test all this (and also still a little Irrlicht ... Yes, I <3 this engine =D)
Thanks for your new interest in wrappers, I really think this can be useful for the Steam version.
#272
I tested your wrapper for Openb3d, it was very good.
Do you still work on your Irrlicht-Wrapper?
I think it would be an additional selling point for the Steam version because Irrlicht is very popular. In addition, Irrlicht would be more powerful in 3D than the original 3D engine (even if at the beginning, it will be only for the Windows version).
I have no experience in the wrappers for GLB but I can help you if you wish.

Ps: Thank you for merging my subject.
#273
It's necessary to make a GLB for windows out of norm ... the strength of GLB is the facility for the wrappers.
Making a perfect wrapper for Irrlicht would be a good solution, why? ...
Irrlicht is very very good in 2d, 3d, with a powerful GUI and in it's version 1.9 it will be compatible with ios and android.

Another solution, a very very strong GLB-HTML5 translator.

Can be a mix of the 2?

If not, Schranz0r is the solution, the best man for a perfect wrapper  ;)

#274
Very good, beautiful effects and very good retro sounds.
#275
Yes I understood so it's useless that I continue to work on a HTML5 translator if everything works well already (and therefore that there is no problem for Android and IOS apps).
If it's useless for the community, I stop, I have something else to do  ;)
Thank you Qedo for informing me  :good:
#276
Qedo what's the problem ?

GLB works fine with HTML5 ?  It's cool ... Make an application for Android or IOS will not be a problem then.

My samples is just for the communauty.

#277
2D with sound test... Works fine online or with a browser with an internal web server (like firefox).
Yes I repeat, but it's in case the comments disappear. This often happens on this forum  ;)

GLB + HTML5 is the BEST !

PS : The Javascript source code is not obfuscated for this sample.
#278
2.5D test ... Works fine online or with a browser with an internal web server (like firefox).

Happy New Year everyone, GLB is the BEST !
#279
Work fine on last firefox. But Firefox has an internal web server.

#280
I left a little upset some time ago  =D But I worked on GLBScript (aka 123basic, thank you metzzo for your very very good job), I'm worked on it a while ago, and fixed a lot of bugs.
I have not been working on it for a long time, but for 2D, it works very well. Very adaptable.
I even thought to make a webgl version with pixi.js and in the future three.js.

Maybe a solution for the GLB community.

#281
just a repetition for "faire chier les cons" lol
#282
Quote from: Snoopy on 2014-Apr-30
and yes we can program seriously and laugh (especially when we program games)  :P :booze:
#283
and yes we can program seriously and laugh (especially when you program games)  :P :booze:
#284
personally I find it funny  :D :D :D
#285
I just realize that GLB = GLB (gay, lesbian and bisexual) it's fun no?


shit , it's not serious ... :(...

the game programming must be boring :(