Thank you for your replies.
The pthreads-win32 project might be a way to provide multi-threading support.
http://sourceware.org/pthreads-win32/
Has anyone here used it in a GLBASIC program?
The pthreads-win32 project might be a way to provide multi-threading support.
http://sourceware.org/pthreads-win32/
Has anyone here used it in a GLBASIC program?