Snake Slider, my coolest game :)

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BdR

I also posted this in the AppStore Thread but I'm so excited it's finally out there, I wanted to a separate announcement.

This is the game got me started in iphone development, so I'm very happy that it's ready now. :good: It's based on a freeware game of mine from 2005 with the same name. I first started out in objective-c, but after 5 months of struggling I could only barely move some UImageViews around the screen. Then I found out that GLBasic added iphone support so I switched (better late than never). The beautiful graphics were created by Amblagar Studio from Argentina, contacted via www.elance.com. There are still some troubles with the AppStore at the moment (probably due to the AppStore's region expension) so if you can't find the game in the appstore app, try again later.

Snake Slider - by BdR Games
http://itunes.apple.com/us/app/snake-slider/id450865171

Description:
Snake Slider is simple yet innovative new puzzle game. All you have to do is slide the green snake to the exit, but it more difficult than you might think. The yellow snakes block the way and you have to carefully move them around. You can slide any snake by dragging its head or tail. The second puzzle set adds apples and mushrooms to make the puzzles more interesting. When a snake eats an apple it will grow, when it eats a mushroom it will shrink. Puzzles with additional puzzle elements will be added in the next update.




Ian Price

That looks lovely. I've seen another very similar game before, but not half as well presented.

Good luck with this =D
I came. I saw. I played.

Dabz

Just saw this in the App Store thread.... This looks great, and a brilliant idea! :)

Top job!

Dabz

hardyx

Looks like a nice game and very addictive. Congratulations.

matchy

Very cool, both with aesthetics and concept, especially for a puzzle app.

BdR

Thanks all :) And since yesterday afternoon the app is now *really* available and visible. Due to errors during an appstore update new and updated apps weren't available all since July 21.

spacefractal

Just brought it here in this morning and played few level. Even the sound is a little bit sparse (but music is nicely done), its a cool "Rush Hour" variant with a nice theme and nice original touch on it. Not just a another "Rush Hour" game. And yes the graphics is nice presented (I only have a iPhone 3gs).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

GAHH!! I can't buy. iTunes tells me my credit card was rejected. It looks so great. I'm a fan of such puzzle games.

BdR

Quote from: spacefractal on 2011-Jul-25
And yes the graphics is nice presented (I only have a iPhone 3gs).
Actually, at the moment the graphics are only for 3GS (320x480) also on newer 4G iPhone/iPod Touch devices.

I want to add hires graphics (640x960) in one of the next updates. But I have to do some tests first to figure out the best way to support both lo-res and hi-res.

BdR

Okay, I also compiled and uploaded my "Snake Slider" game for Palm Pre (see Palm App Catalog thread) and the Lite version should also be availabe soon, it's uploaded and in the review queue. :)

I've tested the game on my Palm Pre and it runs fine, but does that also mean it can run on the HP TouchPad (same way as running iPhone apps on an iPad)? I only checked the Pre and Pre2 boxes after uploading the app, does this mean TouchPads cannot see the app in the App Catalog?

ampos

Yes, I would like to know it also.

Are 320x480 games "up scaled" to fit the screen, as on iPads?
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

hardyx

Quote from: ampos on 2011-Sep-16
Are 320x480 games "up scaled" to fit the screen, as on iPads?
People says they are not scaled, but there is a 3rd party patch for scaling :(.

http://www.gp32spain.com/foros/showpost.php?p=1307709&postcount=723

Ian Price

Quote from: BdR on 2011-Sep-16
Okay, I also compiled and uploaded my "Snake Slider" game for Palm Pre (see
I've tested the game on my Palm Pre and it runs fine, but does that also mean it can run on the HP TouchPad (same way as running iPhone apps on an iPad)?
Yes it will scale upto TouchPad (if you made it available for TouchPad in your metadata), otherwise TP owners won't even be able to see it on the AppCatalog. HP did mark all available PDK apps as for TouchPad when it first became available - if you haven't already, maybe they will do it anyway. If you have a TouchPad, then search for my B'lox! FREE game to see what you can expect with regards to scaling.
I came. I saw. I played.

spacefractal

I have also played this game and its a little great game.

Its only one thing I wonder (its a tiny tweek really):
Why do you have a exit button to quit the game for iOS? (you have a homebutton for that and should not do something like that).

A nice little idea is about sharing the levels from the editor (something like that in Labyrinth 2, but not that advanced not required, just the idea of it). This is just idea and might or might not to been added.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

okee

Looks great, nice graphics.
Android: Samsung Galaxy S2 -  ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
IOS: 2 x Ipod Touch (1G)