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Messages - ggindlesperger

#31
Name of App: Hairy Legs

Cost: .99

Genre: Arcade/Action

Ages 9+

Description: A fun and addictive arcade style game. Guide a razor down a hairy leg and avoid normal and unusual blemishes. Be on the lookout for shaving cream and The Golden Razor as powerups to help you.

This Saturday, September 25, 2010 we plan to submit an update that includes better multi-task support and global high score tracking. The update is done, but we are swapping some graphics before we submit it. Any high scores you get in this release should move over to the global tracking once you download the update.

Check out our website at www.heytheresoftware.com for screenshots and more about this and other games we are working on. The website is under construction, but the games section is up and has a few screenshots.

Hope you enjoy it and please let me know of any improvements you would make.
#32
Thank you for the help...I got it working and it seems to work great. I can hit the home button and go back right to where it left off.

I saw Kitty's snippet of code before, but my problem was I was trying my own little thing on pause and resume. I was trying to get it to switch to a pause screen and that was my problem.
I used the stdout function and it works fine.
#33
Thanks for the reply Kitty....I am having no luck though. Maybe I just do not know what I should have it do at the Pause and Resume functions. I have a 32 gig iPod and quite a few iPhone 4's of some friends that I have been installing on and either the App will not start back up and go right back to home or I get a black screen.

Can anyone provide some info on what I want to happen at the pause and resume? I tried just doing something simple like mousewait when it was paused, but that did not work. Is there anything else I need to include in the program to make the new routines work? To this point I have been doing what Kitty has in the help files about disabling multitask. This way it does not crash, but starts over after every interruption. I am just afraid in the near future, if not already, Apps will not be accepted like that.

Thanks so much,
#34
GLBasic - en / Apple iOS 4.X
2010-Sep-14
If this has been answered before I appologize. I have read over various posts and am unsure of where GLBasic stands with iOS4. I read that the Pause and Resume functions fixed it, but then I believe I read somewhere other issues cropped up. I have been compiling on iOS4 for a few weeks and I have been using the UIApplicationOnExitSuspend to disable multitasking and I get mixed results. Sometimes when you start the App back up it just hangs at a blankscreen. Last time I tried using Pause and Resume I always crashed, BUT then I was probably doing something wrong.

I would like to hear from someone who is better at this than me say if it is working good or not yet.

Thanks so much
#35
Serpent you were right...It was the $ sign. I thank you so much as well as the others who offered their advice.
#36
Ok I though things were fine until I put them on the iPod. What I have it doing for testing is loading in a scores.ini file with some names and scores. It then figures out who has the highscore and sends it to the server. The server is to create another ini file that just lists the name and highcore. To this point I am just playing around and do not really have a functioning game with it. Just simple code to learn how this can work. Here is the line with the problem:

NETWEBGET("192.168.137.112", "/scores.php?name=" + highplayer$ +  "&score=" + (highscore), 80, 99999)

I have 2 PC's side by side. One is acting as a server with PHP. When I build and run from Windows in the IDE it works fine and creates the file I made that has multiple names and scores in it on the server. From the iPod it does not. It retrieves the file and figures out the high score and shows it on the screen, but does not then send that data to the server for the high score file to be created.

Thanks
#37
Thanks so much...That worked perfect :)
#38
Your posts were a big help. I belive I am almost there. I have been able to read a file from the webserver and send data to the webserver and have it write the data to the file on the webserver. I have one issue I am guessing I just do not know the syntax.

Here is the example Serpent gave me.

NETWEBGET("www.mygame.com", "highscores/submit.php?name=Serpent&score=999", 80, 99999)

What I need to know is how you get this to submit variables and not the text following the equal sign. Example would be I want Serpent replaced by the variable player1$. When I just replace the name with the variable, the name of the variable is what is written to the file and not the actual contents of the variable.

I believe if I get this I'll be in the clear.

Thanks in advance for all the help,
Gary
#39
Thanks so much for the replies. I really appreciate it. I'l give it a try.
#40
Sorry to to be so naive on this. I am learning as I go here. I have been working on a simple game. I tried running it with the memory leak test in Xcode. It reports I have 4 after letting it run for 2 minutes. My question is what causes them in GLBasic? If I know wheat causes them I can probably figure out how to fix it. I've been trying to erase sprite and sound data after they are used and reload when needed. The app runs fine with no problems, but I do not fully understand how a memory leak happens more or less how it happens in GLBasic.

Thanks so much in advance,
Gary
#41
Ok this sounds stupid, but what is the latest version? I have 8.085 installed but the forums says 8.078. Im asking out of concern that 8.085 may of had a problem and was taken down after I installed it. Seems the versions have been updating often and I want to make sure I have the most stable. I am having a bad time with IOS 4.02. I thought you could easily disable multitasking and it seemed to work, but now that I updated to 8.085 the game seems to crash and not want to start again. Trying to figure this out.
#42
Yea it is over WIFI..Tried both.
#43
I have been trying to get an iPhone app to talk over the Internet to a high score server. I've tried various tutorials and examples from the forums and the GLBasic tutorials and projects include in the SDK download. I seem to be able to get things to work when I build and run from the SDK, but I get nothing once it is installed on the iPhone. I do have access to my own web server, but I am a novice and PHP. I've done some things in PHP, but not sure how I would get this to interact with an iPhone.

Basically I want the iPhone to access the high scores from a server on the Internet and if the player gets a high score I want it to submit that to the server and the server to update accordingly. I've been working at this and had no luck on iPhone. I was beginning to wonder if maybe GLBasic will not do this on the iphone. I seem to have some success modifying tutorials and samples in Windows, but when I compile for iPhone I get text and graphics but not network things I expected. I guess I need some help on the iPhone and server end.

Any help would be greatly appreciated.
Gary
#44
Thanks for the replies guys. I think I am going to try the php route since I can run my own server. I was just experimenting with a png file to see if I could download one and display it. My end goal is to be able to download and submit highscores to a server. Openfeint is a little more than I want. I just wanted to try a simple top 5 scores and see if I could do it with my own server.

Thanks Again..People on here are so helpful.
#45
I had the quotes in. It worked when I did compile and run in Windows so I thought I had it. Just did nothing on the iPod. I can try it without and see if it makes a difference.