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Topics - Emil

#1
was experimenting with some fluid like simulation and then this happened. Tweaked it a bit to be more fun but nevertheless.

Enjoy :)

https://app.box.com/s/h1tnqdmfhqol6nbqqb3p
#2
My first solo development game!
Quite proud to be honest.

For those that didn't read my thread about this game. You move about horisontally and vertically until you hit something. Your goal is to get to the pink door. The levels are generated automatically through an algorithm.

Enjoy :)
https://itunes.apple.com/app/id733497117
#3
Hi, I'm trying to wrap my head around the networking capabilities of GLBasic. So far I think that it's lacking or, hopefully, that I don't fully understand it.
The problem I'm having is that I want to send messages to the server (that handles alot of the logic of my game) and then sends out the correct data to all or specific users.

Right now I can only send messages to other players (granted it goes via the server but the server only acts as a postman). I'm thinking of creating a fake player that gets the messages needed to the server. But that seems a bit counterintuitive as that would mean that the server sends the message to a temporary player just so that the server can see the message.

How would you guys go about doing this?
Maybe I'm just missing something obvious.  :giveup:
#4
GLBasic - en / simple bubble
2013-Aug-09


made this today, looks quite funny imo  :)

will probably go back to it in a project after my current one.
#5
Had some issues before with polyvector being slow on the iphone.

specifically I had this code to begin testing with.

Code (glbasic) Select
SETSCREEN 960, 640, FALSE
GLOBAL G_gameloop = TRUE
GLOBAL G_blocksize = 64
GLOBAL G_color

WHILE G_gameloop
FOR x = 0 TO 15
FOR y = 0 TO 10
G_color = RGB(200-(x*12),x*10+RND(50),y*17)
STARTPOLY 0
POLYVECTOR x*64, y*64,  0,  0, G_color
POLYVECTOR x*64, y*64+G_blocksize, 0, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color
POLYVECTOR x*64+G_blocksize,  y*64, 64,  0, G_color
ENDPOLY
NEXT
NEXT
SHOWSCREEN
WEND


Since I'm using a startpoly every increment of the loop things really go slow (I get 5 fps approximately).
I changed the code so that startpoly lies outside the loop and things went a little quicker. But the dealbreaker was when I changed the mode on startpoly to single triangles (instead of the standard 'fan') that it came back to full speed.

So now I use this code instead:
Code (glbasic) Select
SETSCREEN 960, 640, FALSE
GLOBAL G_gameloop = TRUE
GLOBAL G_blocksize = 64
GLOBAL G_color

WHILE G_gameloop
STARTPOLY 0, 1 // Using single triangles! <--------------------------
FOR x = 0 TO 15
FOR y = 0 TO 10
G_color = RGB(200-(x*12),x*10+RND(50),y*17)
POLYVECTOR x*64, y*64,  0,  0, G_color
POLYVECTOR x*64, y*64+G_blocksize, 0, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color

POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color
POLYVECTOR x*64+G_blocksize,  y*64, 64,  0, G_color
POLYVECTOR x*64, y*64,  0,  0, G_color
NEXT
NEXT
ENDPOLY
SHOWSCREEN
WEND


Just wanted to share!
If I find anything more useful with polyvectors and iphone I'll post it here!  :good:
#6
I have older xcode projects that work fine but now when I try to compile I get this error (Xcode cannot run using the selected device). I've fiddled around with everything I can think of but nothing helps.

First I compile it to iphone from glbasic.
I create a iPhone_Prefix.pch file.
I also create a bunch of png files (that xcode complains that it can't find)
And then I'm stuck with that error.
I also get 96 warnings about CPU_SUBTYPE_ARM_ALL being deprecated (Although I read somewhere on this forum that I could ignore this)
And lastly I get 2 warnings about "The Copy Bundle Resources build phase contains this target's Info.plist 'iPhone-info.plist'.

Anybody else gets this problem? It's driving me insane  :'(
#7
Specifically the pressure of a wacom tablet...
I'm having a hard time trying to do it with c++ and SDL. So I'm taking a long shot in asking. I expect that it doesn't work in GLbasic in any easy way....

How would you guys go about doing it? any simple way out there?

Thanks
/Emil
#8
As the title says, I'm getting some funding for development of my puzzle game http://www.glbasic.com/forum/index.php?topic=8379.0 and, I'm looking for a mac computer to develop on.

I like the price tag and size of the mac mini. But is it good enough for game development?

Btw, I'm still developing the game but updates are few between now since me and my family have a  new member now :)
I'm hoping to write some updates soon!
#9
Hi all!
I'm a 3D graphics artist by day but when I get home from work, and after the family goes to sleep, I become a game programmer =)

Have been playing around alot with glbasic lately and now I feel I can tackle a simple puzzle game.

This is the first time I post here and it's also the first game prototype I'm showing off.., so.., feel free to comment and post feedback!

My plan is to implement even more features to the gameplay and when all that is finished (and bug free) start working on refining graphics, probably doing a complete overhaul.

The game itself is fairly simple right now..,
. go from blue cross to red cross
. you can only travel horizontally or vertically and you go until you hit a wall.
. special blocks (right now I only have "arrow" blocks that blocks you from the opposite direction of the arrow)
. all maps are randomly generated

-- deleted link to game files (was adult content on the upload site)

/Emil
#10
Hello all!

I've just bought the premium package after tinkering around with the 2d free version for a while.
After, typing everything into the registration window, I pressed the register button but, alas, it doesn't work.., I'm still using the 2d only version.

so.., Anybody knows how I can get help with that?

my order number is 374856575

Thanks in advance!