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Main forum => GLBasic - en => Topic started by: spacefractal on 2016-Sep-24

Title: Android: libPNG issue & Fix (for glbasic v12 & v14)
Post by: spacefractal on 2016-Sep-24
If Google have rejected your app, due this issue?
http://www.glbasic.com/forum/index.php?topic=10713

Then you need to use this file, until im finally update Android Extras:
https://www.dropbox.com/s/d5ewyfm2fqlo05t/libpng_gf.zip?dl=0

PS. This is a IMPORTANT fix, since Google might Reject your App. Im will sticky this thread, until im have updated Android Extras. This why im currectly sticky this issue and splitted it.
Title: Re: libPNG issue & Fix
Post by: msx on 2016-Sep-24
I knew that thread. I copied linpng_gf.a into the folder C: \ Program Files (x86) \ GLBasic_v14 \ Compiler \ platform \ android \ lib but does not fix the problem. Do I have to do something else?.

P.D.: In the Android folder that I use, it did not even exist the libpng_gf.a file.
Title: Re: libPNG issue & Fix
Post by: spacefractal on 2016-Sep-24
other people did have wrote its ineeded worked. Your project might not have updated correctly.

Its look like its have been renamed (due property a bug) to libCxImageAndroid.a for glbasic v14 for some reasons? Im not sure why its happens?

Gernot, is that a bug?

The bat file will still compile to libpng_gf.a, and we should not rename it, even its not the correct name.
Title: Re: libPNG issue & Fix
Post by: msx on 2016-Sep-24
Thanks spacefractal. Effectively the libpng_fg.a file is called libCxImageAndroid.a in GLB v14.  :booze:
Title: Re: libPNG issue & Fix
Post by: spacefractal on 2016-Sep-25
Sorry, but im came to split the first post in a wrong faction. This was a original post by msx and dedicated to split it, because its quite important, and im will also sticky as well, until im finally Android Extras update it.

This was the post by MSX:
Google have rejected my application for a vulnerability in libpng though I have the latest version of GLB. Should I do more?