Touch not working on Palm Pre Plus

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Kitty Hello

The pixi has a 320x400 screen. Are you aware of that?

Ian Price

Yes - I know the screen is a different size. Is GLB crashing because of the screen difference? On other devices you only see a portion of the screen.
I came. I saw. I played.

Millerszone

I thought I'd wake up to some good news. :(

I've been telling people that we will get the problem fixed and working on Pre 1.4.5.
Do you think the touch problem is fixable? or will only be the Palm Pre 2 compatible.

I have been searching the internet all morning to see if there was some kind of fix, but nothing.

I could repack my game with SYSTEMPOINTER TRUE and send it to a person with a Pre 1.4.5
to see if that fixes the problem. It would have to be easy for the person to install the game.



Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

ampos

If you do so, add a time bomb limit, so it wont run after May 1st, for example.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Millerszone

#34
If I send the ipk file, how will the person install the file?
Will they need to install drivers and a supplied macro to install the ipk file?
If that's the case, then I Don't think they will test the game.

Also, I can't continue telling customers a fix will be available because now
I don't know if that's true.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Might take Gernot a while to see if he can find a problem.  Unfortunately, I dont think he's got a 1.4.5 machine :)

Millerszone

#36
I changed HTD Baseball description and minimal requirements yesterday and it has already updated:
http://apps.webosroundup.com/Catalog/com.smashedfly.hitthedeck

Dr. Shiver has been for sale since January with min. Req 1.4.5, so Gernots game
seems to be o.k.

I'm going to add SYSTEMPOINTER TRUE and submit an update tomorrow.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Kitty Hello

Yes, my stuff worked on 1.4.5.
I think Ocean might have an Pre (1) device.

Millerszone

#38
I purchased Dr. Shiver for the Pre and noticed you are not using Multi-Touch like the iPad, but
instead you are using the accelerometer to rotate the object.

I think the problem is that I'm using Multi-Touch for my Bat and Pitch buttons, those are
the only controls not working with 1.4.5, so I'm going to remove Multi-Touch completely.
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

ggindlesperger

I have a Palm Pre Plus as a tester with 1.4.5. For my games the buttons do not seem to work. You have to touch all around them and you eventually seem to hit a spot that works. I have also noticed I get different results each time I run it, meaning sometimes a buttons works fine one time and not the next. Has anyone found a solution to this? Seems some others are having issues. I know 5 people that have Palm Pre Plus, but not Palm 2s to test.

Thanks.

Ian Price

MillersZone - you really should check out this thread over at PreCentral. They seem like a real friendly bunch. NOT! http://forums.precentral.net/webos-apps-software/280550-does-anyone-actually-check-apps-before-they-put-them-catalog.html

Best not respond, or they'll tear you a new one!
I came. I saw. I played.

ampos

I have a Pre 2 but nobody with any Palm, so I only have my pre2 for testing purpouses...
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

MrTAToad

Charming lot of people there!

Millerszone

Quote from: ggindlesperger on 2011-Apr-15
I have a Palm Pre Plus as a tester with 1.4.5. For my games the buttons do not seem to work. You have to touch all around them and you eventually seem to hit a spot that works. I have also noticed I get different results each time I run it, meaning sometimes a buttons works fine one time and not the next. Has anyone found a solution to this? Seems some others are having issues. I know 5 people that have Palm Pre Plus, but not Palm 2s to test.
Thanks.

That is the exact same problem customers are having with my game.
Yesterday, I was testing different things with a customer that has a Pre 1.4.5, I did get the the pitch and bat buttons working, but like you said,
each time they run the game they got different results. Today on eBay I purchased a used, very cheap Palm Pre, so I can see what is going on.

Quote from: Ian Price on 2011-Apr-15
MillersZone - you really should check out this thread over at PreCentral. They seem like a real friendly bunch. NOT! http://forums.precentral.net/webos-apps-software/280550-does-anyone-actually-check-apps-before-they-put-them-catalog.html

Best not respond, or they'll tear you a new one!

I'll take a look and won't respond!

Thanks


Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Millerszone

Quote from: Ian Price on 2011-Apr-15
MillersZone - you really should check out this thread over at PreCentral. They seem like a real friendly bunch. NOT! http://forums.precentral.net/webos-apps-software/280550-does-anyone-actually-check-apps-before-they-put-them-catalog.html

Best not respond, or they'll tear you a new one!

O.k. I checked out the thread..OUCH! :noggin:

I guess they are right, I should have checked the game on a 1.4.5 device before submitting.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5