Touch not working on Palm Pre Plus

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erico

Im not so sure about the way they flame stuff, like ian pointed, everybody is capable of mistakes, and at the end you are all doing what you can to correct it.

MrTAToad


ggindlesperger

Yea, according to their rules you do not get past the automated scanner unless it does. Not sure what it would do if you set it to 1.4.5 and then change it once it is live, but that seems like a shady thing to do. I've tested on a few Palm Pre Plus with 1.4.5 because that is as high as they go and are going to go (at least in the U.S.A. in the area I am at) and they all do the same things. I am sure it will get figured out. There are probably more Palm Pre and Plus out there then Palm 2 right now anyway so supporting that would be a good thing.


MrTAToad

#48
Its likely my app was rejected unfortunately :(

After a quick email, its been accepted as a beta!

MrTAToad

Did you find out if using SYSTEMPOINTER TRUE works ?

Millerszone

Quote from: MrTAToad on 2011-Apr-17
Did you find out if using SYSTEMPOINTER TRUE works ?

Using SYSTEMPOINTER TRUE made no difference.
Should have a Palm Pre this week to test.

I want to know if this problem is fixable, or will GLBasic only work with Palm Pre 2 (2.0+). Like Android only
works with 2.2+

Since I changed the min. requirements to 2.0 HTD Baseball didn't sell to good. Lot more 1.4.5 devices.


Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Ian Price

I think the negative reviews killed the sales for Hit The Deck and B'lox! rather than the actual OS used :(
I came. I saw. I played.

MrTAToad

Where would you like us to put the IPK files ?

MrTAToad

#53
I think the easiest would be a quick program to read the mouse status & buttons.

You could try this quick one :

QuoteLOCAL mx%,my%,b1%,b2%

SETSCREEN 320,480,TRUE
mx%=160
my%=240
b1%=FALSE
b2%=FALSE

WHILE TRUE
   DRAWLINE 0,my%,320,my%,RGB(255,0,0)
   DRAWLINE mx%,0,mx%,480,RGB(0,0,255)
   
   PRINT "X:"+mx%,0,0
   PRINT "Y:"+my%,0,16
   PRINT "Button 1:"+b1%,0,32
   PRINT "Button 2:"+b2%,0,48
   SHOWSCREEN
   
   MOUSESTATE mx%,my%,b1%,b2%
WEND

You'll need a smalfont.png file too, of course.  It would also be worth trying the other screen resolution too...

[attachment deleted by admin]

MrTAToad

Good to hear that works!  Other people may have extra code to test :)

Kitty Hello

Ask if they were overclocking!!!!!

ampos

I have sold around 25 copies of my comic and no one complained about touch errors... and it was set as 1.4.5
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Millerszone

#57
Quote from: Kitty Hello on 2011-Apr-18
Ask if they were overclocking!!!!!
I asked all customers who had problems if they modified their Palm software,
they answered NO. Are they all telling the truth, who knows. We'll
find out when I receive a 1.4.5 palm this week.
I have feeling HTD Baseball is going to work flawlessly on 1.4.5, I say that because
I would think that HP would test apps on a 1.4.5 device before adding to the app catalog.

One of the emails I received:
I have a palm pre plus, software version 1.4.5
My phone's not modified and I have tons of games that work.
The app just seems buggy. Sometimes even the new game button doesn't do anything.

It's defiantly not buggy, Hit the Deck Baseball works great on
iPad 1 and 2, iPhone 3G/3GS/4G, Palm Pre 2, PC, MAC.
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Let us know how it goes when you get it!

Kitty Hello