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Topics - bjimenez

#1
Hello,

I'm a new member here, but I really like using GLBASIC I am currently programming a new game that I will release on Ipod, Android & WebOS. I wanted to post a link to it here. I'm trying to raise money using Kickstarter.com so that I can have some professional graphics and music made for it. Please take some time to check it out, thanks.
=D
Ben

http://kck.st/Ik5Vrl
#2
Hi,

Ok, it seems moving 3D graphics is very different the a 2D graphic, so what I'm wondering is there some way of easily doing this? Say I want to have a 3D graphic follow the mouse movement on a touch screen. How would I go about doing this?
#3
Hi,

I created my first 3d graphic. I followed the directions on texture size as best as I understood them. When I load the object it does not show on the screen. I'll post it here so that maybe someone can try it out and tell me what my issue is. I created this object using AC3D, then exporting to 3ds and converting to ddd. I have put the texture files into my media directory with the ddd file.

http://www.megaupload.com/?d=26UVN7SM
#4
Hi,

I need some help getting my game on the Iphone. I don't own a Mac computer so I can't compile it or put it on the Iphone app catalog. Is someone willing to partner with me to put the app on the Iphone? Please send me a message if you are interested.
#5
Hi,

I'm new here, I'm developing my first game for the Palm Pixi Plus. I have used png images. I can compile my game and get it onto the pixi, but none of the images show up when I play it. I have a background, and two sprites in png format that should show up, but don't. I tested that my program is actually running by using a DRAWRECT command. The rect showed up so i know at least the program is running. I've tried putting my graphics in the media folder in my game project , but still no luck. Any help would be great.
#6
Hi,

new here, and I'm trying to draw a map of rectangles but I can't seem to get it working. The program does not error, but the window just pops open then closes even though I have the mousewait command there.

it seems to be something with the read command. If I rem out the read and take out the if d=1 line it does draw the boxes and waits for a mouse click. Not sure why the read would cause this though.

Code (glbasic) Select

SETSCREEN 470,500,0


LOCAL array[],x,y,d
DIM array[22][22]

x=10
y=20

// draw border walls
RESTORE map1

FOR r=1 TO 22
FOR c=1 TO 22
READ d
array[r][c]=d
IF d=1
DRAWRECT x,y,20,20,RGB (0,0,255)
    ENDIF
x=x+20
NEXT
x=10
y=y+20
NEXT

SHOWSCREEN
MOUSEWAIT


STARTDATA map1:
    DATA  1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    DATA  1,8,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1
    DATA  1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,1
    DATA  1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,5
    DATA  1,0,0,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1
    DATA  1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1
    DATA  1,0,1,0,1,0,0,0,1,0,1,0,1,1,1,1,1,0,1,1,0,1
    DATA  1,0,1,0,1,0,1,1,1,0,1,0,0,1,0,0,0,0,1,1,0,1
    DATA  1,0,1,0,1,1,1,0,1,0,1,1,0,1,0,1,1,1,1,0,0,1
    DATA  1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,0,1
    DATA  1,0,1,1,1,0,1,0,1,0,1,0,1,1,1,1,0,1,1,1,0,1
    DATA  1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1
    DATA  1,0,1,0,1,0,1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1
    DATA  1,0,1,0,1,0,1,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1
    DATA  1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,0,1
    DATA  1,0,1,0,1,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,1
    DATA  1,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,0,1,0,1,1
    DATA  1,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1
    DATA  1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,1
    DATA  1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,0,1
    DATA  1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1
    DATA  1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

ENDDATA