INLINE #ifdef CENTERLINE_CLPP #define signed #endif #define OGL :: typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef int GLsizei; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; ENDINLINE GLOBAL GL_VERSION_1_1 = 1 GLOBAL GL_VERSION_1_2 = 1 GLOBAL GL_VERSION_1_3 = 1 GLOBAL GL_ARB_imaging = 1 GLOBAL GL_FALSE = 0x0 GLOBAL GL_TRUE = 0x1 GLOBAL GL_BYTE = 0x1400 GLOBAL GL_UNSIGNED_BYTE = 0x1401 GLOBAL GL_SHORT = 0x1402 GLOBAL GL_UNSIGNED_SHORT = 0x1403 GLOBAL GL_INT = 0x1404 GLOBAL GL_UNSIGNED_INT = 0x1405 GLOBAL GL_FLOAT = 0x1406 GLOBAL GL_DOUBLE = 0x140A GLOBAL GL_2_BYTES = 0x1407 GLOBAL GL_3_BYTES = 0x1408 GLOBAL GL_4_BYTES = 0x1409 GLOBAL GL_POINTS = 0x0000 GLOBAL GL_LINES = 0x0001 GLOBAL GL_LINE_LOOP = 0x0002 GLOBAL GL_LINE_STRIP = 0x0003 GLOBAL GL_TRIANGLES = 0x0004 GLOBAL GL_TRIANGLE_STRIP = 0x0005 GLOBAL GL_TRIANGLE_FAN = 0x0006 GLOBAL GL_QUADS = 0x0007 GLOBAL GL_QUAD_STRIP = 0x0008 GLOBAL GL_POLYGON = 0x0009 GLOBAL GL_VERTEX_ARRAY = 0x8074 GLOBAL GL_NORMAL_ARRAY = 0x8075 GLOBAL GL_COLOR_ARRAY = 0x8076 GLOBAL GL_INDEX_ARRAY = 0x8077 GLOBAL GL_TEXTURE_COORD_ARRAY = 0x8078 GLOBAL GL_EDGE_FLAG_ARRAY = 0x8079 GLOBAL GL_VERTEX_ARRAY_SIZE = 0x807A GLOBAL GL_VERTEX_ARRAY_TYPE = 0x807B GLOBAL GL_VERTEX_ARRAY_STRIDE = 0x807C GLOBAL GL_NORMAL_ARRAY_TYPE = 0x807E GLOBAL GL_NORMAL_ARRAY_STRIDE = 0x807F GLOBAL GL_COLOR_ARRAY_SIZE = 0x8081 GLOBAL GL_COLOR_ARRAY_TYPE = 0x8082 GLOBAL GL_COLOR_ARRAY_STRIDE = 0x8083 GLOBAL GL_INDEX_ARRAY_TYPE = 0x8085 GLOBAL GL_INDEX_ARRAY_STRIDE = 0x8086 GLOBAL GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 GLOBAL GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 GLOBAL GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A GLOBAL GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C GLOBAL GL_VERTEX_ARRAY_POINTER = 0x808E GLOBAL GL_NORMAL_ARRAY_POINTER = 0x808F GLOBAL GL_COLOR_ARRAY_POINTER = 0x8090 GLOBAL GL_INDEX_ARRAY_POINTER = 0x8091 GLOBAL GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 GLOBAL GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 GLOBAL GL_V2F = 0x2A20 GLOBAL GL_V3F = 0x2A21 GLOBAL GL_C4UB_V2F = 0x2A22 GLOBAL GL_C4UB_V3F = 0x2A23 GLOBAL GL_C3F_V3F = 0x2A24 GLOBAL GL_N3F_V3F = 0x2A25 GLOBAL GL_C4F_N3F_V3F = 0x2A26 GLOBAL GL_T2F_V3F = 0x2A27 GLOBAL GL_T4F_V4F = 0x2A28 GLOBAL GL_T2F_C4UB_V3F = 0x2A29 GLOBAL GL_T2F_C3F_V3F = 0x2A2A GLOBAL GL_T2F_N3F_V3F = 0x2A2B GLOBAL GL_T2F_C4F_N3F_V3F = 0x2A2C GLOBAL GL_T4F_C4F_N3F_V4F = 0x2A2D GLOBAL GL_MATRIX_MODE = 0x0BA0 GLOBAL GL_MODELVIEW = 0x1700 GLOBAL GL_PROJECTION = 0x1701 GLOBAL GL_TEXTURE = 0x1702 GLOBAL GL_POINT_SMOOTH = 0x0B10 GLOBAL GL_POINT_SIZE = 0x0B11 GLOBAL GL_POINT_SIZE_GRANULARITY = 0x0B13 GLOBAL GL_POINT_SIZE_RANGE = 0x0B12 GLOBAL GL_LINE_SMOOTH = 0x0B20 GLOBAL GL_LINE_STIPPLE = 0x0B24 GLOBAL GL_LINE_STIPPLE_PATTERN = 0x0B25 GLOBAL GL_LINE_STIPPLE_REPEAT = 0x0B26 GLOBAL GL_LINE_WIDTH = 0x0B21 GLOBAL GL_LINE_WIDTH_GRANULARITY = 0x0B23 GLOBAL GL_LINE_WIDTH_RANGE = 0x0B22 GLOBAL GL_POINT = 0x1B00 GLOBAL GL_LINE = 0x1B01 GLOBAL GL_FILL = 0x1B02 GLOBAL GL_CW = 0x0900 GLOBAL GL_CCW = 0x0901 GLOBAL GL_FRONT = 0x0404 GLOBAL GL_BACK = 0x0405 GLOBAL GL_POLYGON_MODE = 0x0B40 GLOBAL GL_POLYGON_SMOOTH = 0x0B41 GLOBAL GL_POLYGON_STIPPLE = 0x0B42 GLOBAL GL_EDGE_FLAG = 0x0B43 GLOBAL GL_CULL_FACE = 0x0B44 GLOBAL GL_CULL_FACE_MODE = 0x0B45 GLOBAL GL_FRONT_FACE = 0x0B46 GLOBAL GL_POLYGON_OFFSET_FACTOR = 0x8038 GLOBAL GL_POLYGON_OFFSET_UNITS = 0x2A00 GLOBAL GL_POLYGON_OFFSET_POINT = 0x2A01 GLOBAL GL_POLYGON_OFFSET_LINE = 0x2A02 GLOBAL GL_POLYGON_OFFSET_FILL = 0x8037 GLOBAL GL_COMPILE = 0x1300 GLOBAL GL_COMPILE_AND_EXECUTE = 0x1301 GLOBAL GL_LIST_BASE = 0x0B32 GLOBAL GL_LIST_INDEX = 0x0B33 GLOBAL GL_LIST_MODE = 0x0B30 GLOBAL GL_NEVER = 0x0200 GLOBAL GL_LESS = 0x0201 GLOBAL GL_EQUAL = 0x0202 GLOBAL GL_LEQUAL = 0x0203 GLOBAL GL_GREATER = 0x0204 GLOBAL GL_NOTEQUAL = 0x0205 GLOBAL GL_GEQUAL = 0x0206 GLOBAL GL_ALWAYS = 0x0207 GLOBAL GL_DEPTH_TEST = 0x0B71 GLOBAL GL_DEPTH_BITS = 0x0D56 GLOBAL GL_DEPTH_CLEAR_VALUE = 0x0B73 GLOBAL GL_DEPTH_FUNC = 0x0B74 GLOBAL GL_DEPTH_RANGE = 0x0B70 GLOBAL GL_DEPTH_WRITEMASK = 0x0B72 GLOBAL GL_DEPTH_COMPONENT = 0x1902 GLOBAL GL_LIGHTING = 0x0B50 GLOBAL GL_LIGHT0 = 0x4000 GLOBAL GL_LIGHT1 = 0x4001 GLOBAL GL_LIGHT2 = 0x4002 GLOBAL GL_LIGHT3 = 0x4003 GLOBAL GL_LIGHT4 = 0x4004 GLOBAL GL_LIGHT5 = 0x4005 GLOBAL GL_LIGHT6 = 0x4006 GLOBAL GL_LIGHT7 = 0x4007 GLOBAL GL_SPOT_EXPONENT = 0x1205 GLOBAL GL_SPOT_CUTOFF = 0x1206 GLOBAL GL_CONSTANT_ATTENUATION = 0x1207 GLOBAL GL_LINEAR_ATTENUATION = 0x1208 GLOBAL GL_QUADRATIC_ATTENUATION = 0x1209 GLOBAL GL_AMBIENT = 0x1200 GLOBAL GL_DIFFUSE = 0x1201 GLOBAL GL_SPECULAR = 0x1202 GLOBAL GL_SHININESS = 0x1601 GLOBAL GL_EMISSION = 0x1600 GLOBAL GL_POSITION = 0x1203 GLOBAL GL_SPOT_DIRECTION = 0x1204 GLOBAL GL_AMBIENT_AND_DIFFUSE = 0x1602 GLOBAL GL_COLOR_INDEXES = 0x1603 GLOBAL GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 GLOBAL GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 GLOBAL GL_LIGHT_MODEL_AMBIENT = 0x0B53 GLOBAL GL_FRONT_AND_BACK = 0x0408 GLOBAL GL_SHADE_MODEL = 0x0B54 GLOBAL GL_FLAT = 0x1D00 GLOBAL GL_SMOOTH = 0x1D01 GLOBAL GL_COLOR_MATERIAL = 0x0B57 GLOBAL GL_COLOR_MATERIAL_FACE = 0x0B55 GLOBAL GL_COLOR_MATERIAL_PARAMETER = 0x0B56 GLOBAL GL_NORMALIZE = 0x0BA1 GLOBAL GL_CLIP_PLANE0 = 0x3000 GLOBAL GL_CLIP_PLANE1 = 0x3001 GLOBAL GL_CLIP_PLANE2 = 0x3002 GLOBAL GL_CLIP_PLANE3 = 0x3003 GLOBAL GL_CLIP_PLANE4 = 0x3004 GLOBAL GL_CLIP_PLANE5 = 0x3005 GLOBAL GL_ACCUM_RED_BITS = 0x0D58 GLOBAL GL_ACCUM_GREEN_BITS = 0x0D59 GLOBAL GL_ACCUM_BLUE_BITS = 0x0D5A GLOBAL GL_ACCUM_ALPHA_BITS = 0x0D5B GLOBAL GL_ACCUM_CLEAR_VALUE = 0x0B80 GLOBAL GL_ACCUM = 0x0100 GLOBAL GL_ADD = 0x0104 GLOBAL GL_LOAD = 0x0101 GLOBAL GL_MULT = 0x0103 GLOBAL GL_RETURN = 0x0102 GLOBAL GL_ALPHA_TEST = 0x0BC0 GLOBAL GL_ALPHA_TEST_REF = 0x0BC2 GLOBAL GL_ALPHA_TEST_FUNC = 0x0BC1 GLOBAL GL_BLEND = 0x0BE2 GLOBAL GL_BLEND_SRC = 0x0BE1 GLOBAL GL_BLEND_DST = 0x0BE0 GLOBAL GL_ZERO = 0x0 GLOBAL GL_ONE = 0x1 GLOBAL GL_SRC_COLOR = 0x0300 GLOBAL GL_ONE_MINUS_SRC_COLOR = 0x0301 GLOBAL GL_SRC_ALPHA = 0x0302 GLOBAL GL_ONE_MINUS_SRC_ALPHA = 0x0303 GLOBAL GL_DST_ALPHA = 0x0304 GLOBAL GL_ONE_MINUS_DST_ALPHA = 0x0305 GLOBAL GL_DST_COLOR = 0x0306 GLOBAL GL_ONE_MINUS_DST_COLOR = 0x0307 GLOBAL GL_SRC_ALPHA_SATURATE = 0x0308 GLOBAL GL_CONSTANT_COLOR = 0x8001 GLOBAL GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 GLOBAL GL_CONSTANT_ALPHA = 0x8003 GLOBAL GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 GLOBAL GL_FEEDBACK = 0x1C01 GLOBAL GL_RENDER = 0x1C00 GLOBAL GL_SELECT = 0x1C02 GLOBAL GL_2D = 0x0600 GLOBAL GL_3D = 0x0601 GLOBAL GL_3D_COLOR = 0x0602 GLOBAL GL_3D_COLOR_TEXTURE = 0x0603 GLOBAL GL_4D_COLOR_TEXTURE = 0x0604 GLOBAL GL_POINT_TOKEN = 0x0701 GLOBAL GL_LINE_TOKEN = 0x0702 GLOBAL GL_LINE_RESET_TOKEN = 0x0707 GLOBAL GL_POLYGON_TOKEN = 0x0703 GLOBAL GL_BITMAP_TOKEN = 0x0704 GLOBAL GL_DRAW_PIXEL_TOKEN = 0x0705 GLOBAL GL_COPY_PIXEL_TOKEN = 0x0706 GLOBAL GL_PASS_THROUGH_TOKEN = 0x0700 GLOBAL GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 GLOBAL GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 GLOBAL GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 GLOBAL GL_SELECTION_BUFFER_POINTER = 0x0DF3 GLOBAL GL_SELECTION_BUFFER_SIZE = 0x0DF4 GLOBAL GL_FOG = 0x0B60 GLOBAL GL_FOG_MODE = 0x0B65 GLOBAL GL_FOG_DENSITY = 0x0B62 GLOBAL GL_FOG_COLOR = 0x0B66 GLOBAL GL_FOG_INDEX = 0x0B61 GLOBAL GL_FOG_START = 0x0B63 GLOBAL GL_FOG_END = 0x0B64 GLOBAL GL_LINEAR = 0x2601 GLOBAL GL_EXP = 0x0800 GLOBAL GL_EXP2 = 0x0801 GLOBAL GL_LOGIC_OP = 0x0BF1 GLOBAL GL_INDEX_LOGIC_OP = 0x0BF1 GLOBAL GL_COLOR_LOGIC_OP = 0x0BF2 GLOBAL GL_LOGIC_OP_MODE = 0x0BF0 GLOBAL GL_CLEAR = 0x1500 GLOBAL GL_SET = 0x150F GLOBAL GL_COPY = 0x1503 GLOBAL GL_COPY_INVERTED = 0x150C GLOBAL GL_NOOP = 0x1505 GLOBAL GL_INVERT = 0x150A GLOBAL GL_AND = 0x1501 GLOBAL GL_NAND = 0x150E GLOBAL GL_OR = 0x1507 GLOBAL GL_NOR = 0x1508 GLOBAL GL_XOR = 0x1506 GLOBAL GL_EQUIV = 0x1509 GLOBAL GL_AND_REVERSE = 0x1502 GLOBAL GL_AND_INVERTED = 0x1504 GLOBAL GL_OR_REVERSE = 0x150B GLOBAL GL_OR_INVERTED = 0x150D GLOBAL GL_STENCIL_TEST = 0x0B90 GLOBAL GL_STENCIL_WRITEMASK = 0x0B98 GLOBAL GL_STENCIL_BITS = 0x0D57 GLOBAL GL_STENCIL_FUNC = 0x0B92 GLOBAL GL_STENCIL_VALUE_MASK = 0x0B93 GLOBAL GL_STENCIL_REF = 0x0B97 GLOBAL GL_STENCIL_FAIL = 0x0B94 GLOBAL GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 GLOBAL GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 GLOBAL GL_STENCIL_CLEAR_VALUE = 0x0B91 GLOBAL GL_STENCIL_INDEX = 0x1901 GLOBAL GL_KEEP = 0x1E00 GLOBAL GL_REPLACE = 0x1E01 GLOBAL GL_INCR = 0x1E02 GLOBAL GL_DECR = 0x1E03 GLOBAL GL_NONE = 0x0 GLOBAL GL_LEFT = 0x0406 GLOBAL GL_RIGHT = 0x0407 GLOBAL GL_FRONT_LEFT = 0x0400 GLOBAL GL_FRONT_RIGHT = 0x0401 GLOBAL GL_BACK_LEFT = 0x0402 GLOBAL GL_BACK_RIGHT = 0x0403 GLOBAL GL_AUX0 = 0x0409 GLOBAL GL_AUX1 = 0x040A GLOBAL GL_AUX2 = 0x040B GLOBAL GL_AUX3 = 0x040C GLOBAL GL_COLOR_INDEX = 0x1900 GLOBAL GL_RED = 0x1903 GLOBAL GL_GREEN = 0x1904 GLOBAL GL_BLUE = 0x1905 GLOBAL GL_ALPHA = 0x1906 GLOBAL GL_LUMINANCE = 0x1909 GLOBAL GL_LUMINANCE_ALPHA = 0x190A GLOBAL GL_ALPHA_BITS = 0x0D55 GLOBAL GL_RED_BITS = 0x0D52 GLOBAL GL_GREEN_BITS = 0x0D53 GLOBAL GL_BLUE_BITS = 0x0D54 GLOBAL GL_INDEX_BITS = 0x0D51 GLOBAL GL_SUBPIXEL_BITS = 0x0D50 GLOBAL GL_AUX_BUFFERS = 0x0C00 GLOBAL GL_READ_BUFFER = 0x0C02 GLOBAL GL_DRAW_BUFFER = 0x0C01 GLOBAL GL_DOUBLEBUFFER = 0x0C32 GLOBAL GL_STEREO = 0x0C33 GLOBAL GL_BITMAP = 0x1A00 GLOBAL GL_COLOR = 0x1800 GLOBAL GL_DEPTH = 0x1801 GLOBAL GL_STENCIL = 0x1802 GLOBAL GL_DITHER = 0x0BD0 GLOBAL GL_RGB = 0x1907 GLOBAL GL_RGBA = 0x1908 GLOBAL GL_MAX_LIST_NESTING = 0x0B31 GLOBAL GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 GLOBAL GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 GLOBAL GL_MAX_NAME_STACK_DEPTH = 0x0D37 GLOBAL GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 GLOBAL GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 GLOBAL GL_MAX_EVAL_ORDER = 0x0D30 GLOBAL GL_MAX_LIGHTS = 0x0D31 GLOBAL GL_MAX_CLIP_PLANES = 0x0D32 GLOBAL GL_MAX_TEXTURE_SIZE = 0x0D33 GLOBAL GL_MAX_PIXEL_MAP_TABLE = 0x0D34 GLOBAL GL_MAX_VIEWPORT_DIMS = 0x0D3A GLOBAL GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B GLOBAL GL_ATTRIB_STACK_DEPTH = 0x0BB0 GLOBAL GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 GLOBAL GL_COLOR_CLEAR_VALUE = 0x0C22 GLOBAL GL_COLOR_WRITEMASK = 0x0C23 GLOBAL GL_CURRENT_INDEX = 0x0B01 GLOBAL GL_CURRENT_COLOR = 0x0B00 GLOBAL GL_CURRENT_NORMAL = 0x0B02 GLOBAL GL_CURRENT_RASTER_COLOR = 0x0B04 GLOBAL GL_CURRENT_RASTER_DISTANCE = 0x0B09 GLOBAL GL_CURRENT_RASTER_INDEX = 0x0B05 GLOBAL GL_CURRENT_RASTER_POSITION = 0x0B07 GLOBAL GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 GLOBAL GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 GLOBAL GL_CURRENT_TEXTURE_COORDS = 0x0B03 GLOBAL GL_INDEX_CLEAR_VALUE = 0x0C20 GLOBAL GL_INDEX_MODE = 0x0C30 GLOBAL GL_INDEX_WRITEMASK = 0x0C21 GLOBAL GL_MODELVIEW_MATRIX = 0x0BA6 GLOBAL GL_MODELVIEW_STACK_DEPTH = 0x0BA3 GLOBAL GL_NAME_STACK_DEPTH = 0x0D70 GLOBAL GL_PROJECTION_MATRIX = 0x0BA7 GLOBAL GL_PROJECTION_STACK_DEPTH = 0x0BA4 GLOBAL GL_RENDER_MODE = 0x0C40 GLOBAL GL_RGBA_MODE = 0x0C31 GLOBAL GL_TEXTURE_MATRIX = 0x0BA8 GLOBAL GL_TEXTURE_STACK_DEPTH = 0x0BA5 GLOBAL GL_VIEWPORT = 0x0BA2 GLOBAL GL_AUTO_NORMAL = 0x0D80 GLOBAL GL_MAP1_COLOR_4 = 0x0D90 GLOBAL GL_MAP1_GRID_DOMAIN = 0x0DD0 GLOBAL GL_MAP1_GRID_SEGMENTS = 0x0DD1 GLOBAL GL_MAP1_INDEX = 0x0D91 GLOBAL GL_MAP1_NORMAL = 0x0D92 GLOBAL GL_MAP1_TEXTURE_COORD_1 = 0x0D93 GLOBAL GL_MAP1_TEXTURE_COORD_2 = 0x0D94 GLOBAL GL_MAP1_TEXTURE_COORD_3 = 0x0D95 GLOBAL GL_MAP1_TEXTURE_COORD_4 = 0x0D96 GLOBAL GL_MAP1_VERTEX_3 = 0x0D97 GLOBAL GL_MAP1_VERTEX_4 = 0x0D98 GLOBAL GL_MAP2_COLOR_4 = 0x0DB0 GLOBAL GL_MAP2_GRID_DOMAIN = 0x0DD2 GLOBAL GL_MAP2_GRID_SEGMENTS = 0x0DD3 GLOBAL GL_MAP2_INDEX = 0x0DB1 GLOBAL GL_MAP2_NORMAL = 0x0DB2 GLOBAL GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 GLOBAL GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 GLOBAL GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 GLOBAL GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 GLOBAL GL_MAP2_VERTEX_3 = 0x0DB7 GLOBAL GL_MAP2_VERTEX_4 = 0x0DB8 GLOBAL GL_COEFF = 0x0A00 GLOBAL GL_DOMAIN = 0x0A02 GLOBAL GL_ORDER = 0x0A01 GLOBAL GL_FOG_HINT = 0x0C54 GLOBAL GL_LINE_SMOOTH_HINT = 0x0C52 GLOBAL GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 GLOBAL GL_POINT_SMOOTH_HINT = 0x0C51 GLOBAL GL_POLYGON_SMOOTH_HINT = 0x0C53 GLOBAL GL_DONT_CARE = 0x1100 GLOBAL GL_FASTEST = 0x1101 GLOBAL GL_NICEST = 0x1102 GLOBAL GL_SCISSOR_TEST = 0x0C11 GLOBAL GL_SCISSOR_BOX = 0x0C10 GLOBAL GL_MAP_COLOR = 0x0D10 GLOBAL GL_MAP_STENCIL = 0x0D11 GLOBAL GL_INDEX_SHIFT = 0x0D12 GLOBAL GL_INDEX_OFFSET = 0x0D13 GLOBAL GL_RED_SCALE = 0x0D14 GLOBAL GL_RED_BIAS = 0x0D15 GLOBAL GL_GREEN_SCALE = 0x0D18 GLOBAL GL_GREEN_BIAS = 0x0D19 GLOBAL GL_BLUE_SCALE = 0x0D1A GLOBAL GL_BLUE_BIAS = 0x0D1B GLOBAL GL_ALPHA_SCALE = 0x0D1C GLOBAL GL_ALPHA_BIAS = 0x0D1D GLOBAL GL_DEPTH_SCALE = 0x0D1E GLOBAL GL_DEPTH_BIAS = 0x0D1F GLOBAL GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 GLOBAL GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 GLOBAL GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 GLOBAL GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 GLOBAL GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 GLOBAL GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 GLOBAL GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 GLOBAL GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 GLOBAL GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 GLOBAL GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 GLOBAL GL_PIXEL_MAP_S_TO_S = 0x0C71 GLOBAL GL_PIXEL_MAP_I_TO_I = 0x0C70 GLOBAL GL_PIXEL_MAP_I_TO_R = 0x0C72 GLOBAL GL_PIXEL_MAP_I_TO_G = 0x0C73 GLOBAL GL_PIXEL_MAP_I_TO_B = 0x0C74 GLOBAL GL_PIXEL_MAP_I_TO_A = 0x0C75 GLOBAL GL_PIXEL_MAP_R_TO_R = 0x0C76 GLOBAL GL_PIXEL_MAP_G_TO_G = 0x0C77 GLOBAL GL_PIXEL_MAP_B_TO_B = 0x0C78 GLOBAL GL_PIXEL_MAP_A_TO_A = 0x0C79 GLOBAL GL_PACK_ALIGNMENT = 0x0D05 GLOBAL GL_PACK_LSB_FIRST = 0x0D01 GLOBAL GL_PACK_ROW_LENGTH = 0x0D02 GLOBAL GL_PACK_SKIP_PIXELS = 0x0D04 GLOBAL GL_PACK_SKIP_ROWS = 0x0D03 GLOBAL GL_PACK_SWAP_BYTES = 0x0D00 GLOBAL GL_UNPACK_ALIGNMENT = 0x0CF5 GLOBAL GL_UNPACK_LSB_FIRST = 0x0CF1 GLOBAL GL_UNPACK_ROW_LENGTH = 0x0CF2 GLOBAL GL_UNPACK_SKIP_PIXELS = 0x0CF4 GLOBAL GL_UNPACK_SKIP_ROWS = 0x0CF3 GLOBAL GL_UNPACK_SWAP_BYTES = 0x0CF0 GLOBAL GL_ZOOM_X = 0x0D16 GLOBAL GL_ZOOM_Y = 0x0D17 GLOBAL GL_TEXTURE_ENV = 0x2300 GLOBAL GL_TEXTURE_ENV_MODE = 0x2200 GLOBAL GL_TEXTURE_1D = 0x0DE0 GLOBAL GL_TEXTURE_2D = 0x0DE1 GLOBAL GL_TEXTURE_WRAP_S = 0x2802 GLOBAL GL_TEXTURE_WRAP_T = 0x2803 GLOBAL GL_TEXTURE_MAG_FILTER = 0x2800 GLOBAL GL_TEXTURE_MIN_FILTER = 0x2801 GLOBAL GL_TEXTURE_ENV_COLOR = 0x2201 GLOBAL GL_TEXTURE_GEN_S = 0x0C60 GLOBAL GL_TEXTURE_GEN_T = 0x0C61 GLOBAL GL_TEXTURE_GEN_MODE = 0x2500 GLOBAL GL_TEXTURE_BORDER_COLOR = 0x1004 GLOBAL GL_TEXTURE_WIDTH = 0x1000 GLOBAL GL_TEXTURE_HEIGHT = 0x1001 GLOBAL GL_TEXTURE_BORDER = 0x1005 GLOBAL GL_TEXTURE_COMPONENTS = 0x1003 GLOBAL GL_TEXTURE_RED_SIZE = 0x805C GLOBAL GL_TEXTURE_GREEN_SIZE = 0x805D GLOBAL GL_TEXTURE_BLUE_SIZE = 0x805E GLOBAL GL_TEXTURE_ALPHA_SIZE = 0x805F GLOBAL GL_TEXTURE_LUMINANCE_SIZE = 0x8060 GLOBAL GL_TEXTURE_INTENSITY_SIZE = 0x8061 GLOBAL GL_NEAREST_MIPMAP_NEAREST = 0x2700 GLOBAL GL_NEAREST_MIPMAP_LINEAR = 0x2702 GLOBAL GL_LINEAR_MIPMAP_NEAREST = 0x2701 GLOBAL GL_LINEAR_MIPMAP_LINEAR = 0x2703 GLOBAL GL_OBJECT_LINEAR = 0x2401 GLOBAL GL_OBJECT_PLANE = 0x2501 GLOBAL GL_EYE_LINEAR = 0x2400 GLOBAL GL_EYE_PLANE = 0x2502 GLOBAL GL_SPHERE_MAP = 0x2402 GLOBAL GL_DECAL = 0x2101 GLOBAL GL_MODULATE = 0x2100 GLOBAL GL_NEAREST = 0x2600 GLOBAL GL_REPEAT = 0x2901 GLOBAL GL_CLAMP = 0x2900 GLOBAL GL_S = 0x2000 GLOBAL GL_T = 0x2001 GLOBAL GL_R = 0x2002 GLOBAL GL_Q = 0x2003 GLOBAL GL_TEXTURE_GEN_R = 0x0C62 GLOBAL GL_TEXTURE_GEN_Q = 0x0C63 GLOBAL GL_VENDOR = 0x1F00 GLOBAL GL_RENDERER = 0x1F01 GLOBAL GL_VERSION = 0x1F02 GLOBAL GL_EXTENSIONS = 0x1F03 GLOBAL GL_NO_ERROR = 0x0 GLOBAL GL_INVALID_VALUE = 0x0501 GLOBAL GL_INVALID_ENUM = 0x0500 GLOBAL GL_INVALID_OPERATION = 0x0502 GLOBAL GL_STACK_OVERFLOW = 0x0503 GLOBAL GL_STACK_UNDERFLOW = 0x0504 GLOBAL GL_OUT_OF_MEMORY = 0x0505 GLOBAL GL_CURRENT_BIT = 0x00000001 GLOBAL GL_POINT_BIT = 0x00000002 GLOBAL GL_LINE_BIT = 0x00000004 GLOBAL GL_POLYGON_BIT = 0x00000008 GLOBAL GL_POLYGON_STIPPLE_BIT = 0x00000010 GLOBAL GL_PIXEL_MODE_BIT = 0x00000020 GLOBAL GL_LIGHTING_BIT = 0x00000040 GLOBAL GL_FOG_BIT = 0x00000080 GLOBAL GL_DEPTH_BUFFER_BIT = 0x00000100 GLOBAL GL_ACCUM_BUFFER_BIT = 0x00000200 GLOBAL GL_STENCIL_BUFFER_BIT = 0x00000400 GLOBAL GL_VIEWPORT_BIT = 0x00000800 GLOBAL GL_TRANSFORM_BIT = 0x00001000 GLOBAL GL_ENABLE_BIT = 0x00002000 GLOBAL GL_COLOR_BUFFER_BIT = 0x00004000 GLOBAL GL_HINT_BIT = 0x00008000 GLOBAL GL_EVAL_BIT = 0x00010000 GLOBAL GL_LIST_BIT = 0x00020000 GLOBAL GL_TEXTURE_BIT = 0x00040000 GLOBAL GL_SCISSOR_BIT = 0x00080000 GLOBAL GL_ALL_ATTRIB_BITS = 0x000FFFFF GLOBAL GL_PROXY_TEXTURE_1D = 0x8063 GLOBAL GL_PROXY_TEXTURE_2D = 0x8064 GLOBAL GL_TEXTURE_PRIORITY = 0x8066 GLOBAL GL_TEXTURE_RESIDENT = 0x8067 GLOBAL GL_TEXTURE_BINDING_1D = 0x8068 GLOBAL GL_TEXTURE_BINDING_2D = 0x8069 GLOBAL GL_TEXTURE_INTERNAL_FORMAT = 0x1003 GLOBAL GL_ALPHA4 = 0x803B GLOBAL GL_ALPHA8 = 0x803C GLOBAL GL_ALPHA12 = 0x803D GLOBAL GL_ALPHA16 = 0x803E GLOBAL GL_LUMINANCE4 = 0x803F GLOBAL GL_LUMINANCE8 = 0x8040 GLOBAL GL_LUMINANCE12 = 0x8041 GLOBAL GL_LUMINANCE16 = 0x8042 GLOBAL GL_LUMINANCE4_ALPHA4 = 0x8043 GLOBAL GL_LUMINANCE6_ALPHA2 = 0x8044 GLOBAL GL_LUMINANCE8_ALPHA8 = 0x8045 GLOBAL GL_LUMINANCE12_ALPHA4 = 0x8046 GLOBAL GL_LUMINANCE12_ALPHA12 = 0x8047 GLOBAL GL_LUMINANCE16_ALPHA16 = 0x8048 GLOBAL GL_INTENSITY = 0x8049 GLOBAL GL_INTENSITY4 = 0x804A GLOBAL GL_INTENSITY8 = 0x804B GLOBAL GL_INTENSITY12 = 0x804C GLOBAL GL_INTENSITY16 = 0x804D GLOBAL GL_R3_G3_B2 = 0x2A10 GLOBAL GL_RGB4 = 0x804F GLOBAL GL_RGB5 = 0x8050 GLOBAL GL_RGB8 = 0x8051 GLOBAL GL_RGB10 = 0x8052 GLOBAL GL_RGB12 = 0x8053 GLOBAL GL_RGB16 = 0x8054 GLOBAL GL_RGBA2 = 0x8055 GLOBAL GL_RGBA4 = 0x8056 GLOBAL GL_RGB5_A1 = 0x8057 GLOBAL GL_RGBA8 = 0x8058 GLOBAL GL_RGB10_A2 = 0x8059 GLOBAL GL_RGBA12 = 0x805A GLOBAL GL_RGBA16 = 0x805B GLOBAL GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 GLOBAL GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 GLOBAL GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF GLOBAL GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF GLOBAL GL_RESCALE_NORMAL = 0x803A GLOBAL GL_CLAMP_TO_EDGE = 0x812F GLOBAL GL_MAX_ELEMENTS_VERTICES = 0x80E8 GLOBAL GL_MAX_ELEMENTS_INDICES = 0x80E9 GLOBAL GL_BGR = 0x80E0 GLOBAL GL_BGRA = 0x80E1 GLOBAL GL_UNSIGNED_BYTE_3_3_2 = 0x8032 GLOBAL GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 GLOBAL GL_UNSIGNED_SHORT_5_6_5 = 0x8363 GLOBAL GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 GLOBAL GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 GLOBAL GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 GLOBAL GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 GLOBAL GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 GLOBAL GL_UNSIGNED_INT_8_8_8_8 = 0x8035 GLOBAL GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 GLOBAL GL_UNSIGNED_INT_10_10_10_2 = 0x8036 GLOBAL GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 GLOBAL GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 GLOBAL GL_SINGLE_COLOR = 0x81F9 GLOBAL GL_SEPARATE_SPECULAR_COLOR = 0x81FA GLOBAL GL_TEXTURE_MIN_LOD = 0x813A GLOBAL GL_TEXTURE_MAX_LOD = 0x813B GLOBAL GL_TEXTURE_BASE_LEVEL = 0x813C GLOBAL GL_TEXTURE_MAX_LEVEL = 0x813D GLOBAL GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 GLOBAL GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 GLOBAL GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 GLOBAL GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 GLOBAL GL_ALIASED_POINT_SIZE_RANGE = 0x846D GLOBAL GL_ALIASED_LINE_WIDTH_RANGE = 0x846E GLOBAL GL_PACK_SKIP_IMAGES = 0x806B GLOBAL GL_PACK_IMAGE_HEIGHT = 0x806C GLOBAL GL_UNPACK_SKIP_IMAGES = 0x806D GLOBAL GL_UNPACK_IMAGE_HEIGHT = 0x806E GLOBAL GL_TEXTURE_3D = 0x806F GLOBAL GL_PROXY_TEXTURE_3D = 0x8070 GLOBAL GL_TEXTURE_DEPTH = 0x8071 GLOBAL GL_TEXTURE_WRAP_R = 0x8072 GLOBAL GL_MAX_3D_TEXTURE_SIZE = 0x8073 GLOBAL GL_TEXTURE_BINDING_3D = 0x806A GLOBAL GL_COLOR_TABLE = 0x80D0 GLOBAL GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 GLOBAL GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 GLOBAL GL_PROXY_COLOR_TABLE = 0x80D3 GLOBAL GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 GLOBAL GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 GLOBAL GL_COLOR_TABLE_SCALE = 0x80D6 GLOBAL GL_COLOR_TABLE_BIAS = 0x80D7 GLOBAL GL_COLOR_TABLE_FORMAT = 0x80D8 GLOBAL GL_COLOR_TABLE_WIDTH = 0x80D9 GLOBAL GL_COLOR_TABLE_RED_SIZE = 0x80DA GLOBAL GL_COLOR_TABLE_GREEN_SIZE = 0x80DB GLOBAL GL_COLOR_TABLE_BLUE_SIZE = 0x80DC GLOBAL GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD GLOBAL GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE GLOBAL GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF GLOBAL GL_CONVOLUTION_1D = 0x8010 GLOBAL GL_CONVOLUTION_2D = 0x8011 GLOBAL GL_SEPARABLE_2D = 0x8012 GLOBAL GL_CONVOLUTION_BORDER_MODE = 0x8013 GLOBAL GL_CONVOLUTION_FILTER_SCALE = 0x8014 GLOBAL GL_CONVOLUTION_FILTER_BIAS = 0x8015 GLOBAL GL_REDUCE = 0x8016 GLOBAL GL_CONVOLUTION_FORMAT = 0x8017 GLOBAL GL_CONVOLUTION_WIDTH = 0x8018 GLOBAL GL_CONVOLUTION_HEIGHT = 0x8019 GLOBAL GL_MAX_CONVOLUTION_WIDTH = 0x801A GLOBAL GL_MAX_CONVOLUTION_HEIGHT = 0x801B GLOBAL GL_POST_CONVOLUTION_RED_SCALE = 0x801C GLOBAL GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D GLOBAL GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E GLOBAL GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F GLOBAL GL_POST_CONVOLUTION_RED_BIAS = 0x8020 GLOBAL GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 GLOBAL GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 GLOBAL GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 GLOBAL GL_CONSTANT_BORDER = 0x8151 GLOBAL GL_REPLICATE_BORDER = 0x8153 GLOBAL GL_CONVOLUTION_BORDER_COLOR = 0x8154 GLOBAL GL_COLOR_MATRIX = 0x80B1 GLOBAL GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 GLOBAL GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 GLOBAL GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 GLOBAL GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 GLOBAL GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 GLOBAL GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 GLOBAL GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 GLOBAL GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 GLOBAL GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA GLOBAL GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB GLOBAL GL_HISTOGRAM = 0x8024 GLOBAL GL_PROXY_HISTOGRAM = 0x8025 GLOBAL GL_HISTOGRAM_WIDTH = 0x8026 GLOBAL GL_HISTOGRAM_FORMAT = 0x8027 GLOBAL GL_HISTOGRAM_RED_SIZE = 0x8028 GLOBAL GL_HISTOGRAM_GREEN_SIZE = 0x8029 GLOBAL GL_HISTOGRAM_BLUE_SIZE = 0x802A GLOBAL GL_HISTOGRAM_ALPHA_SIZE = 0x802B GLOBAL GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C GLOBAL GL_HISTOGRAM_SINK = 0x802D GLOBAL GL_MINMAX = 0x802E GLOBAL GL_MINMAX_FORMAT = 0x802F GLOBAL GL_MINMAX_SINK = 0x8030 GLOBAL GL_TABLE_TOO_LARGE = 0x8031 GLOBAL GL_BLEND_EQUATION = 0x8009 GLOBAL GL_MIN = 0x8007 GLOBAL GL_MAX = 0x8008 GLOBAL GL_FUNC_ADD = 0x8006 GLOBAL GL_FUNC_SUBTRACT = 0x800A GLOBAL GL_FUNC_REVERSE_SUBTRACT = 0x800B GLOBAL GL_BLEND_COLOR = 0x8005 GLOBAL GL_TEXTURE0 = 0x84C0 GLOBAL GL_TEXTURE1 = 0x84C1 GLOBAL GL_TEXTURE2 = 0x84C2 GLOBAL GL_TEXTURE3 = 0x84C3 GLOBAL GL_TEXTURE4 = 0x84C4 GLOBAL GL_TEXTURE5 = 0x84C5 GLOBAL GL_TEXTURE6 = 0x84C6 GLOBAL GL_TEXTURE7 = 0x84C7 GLOBAL GL_TEXTURE8 = 0x84C8 GLOBAL GL_TEXTURE9 = 0x84C9 GLOBAL GL_TEXTURE10 = 0x84CA GLOBAL GL_TEXTURE11 = 0x84CB GLOBAL GL_TEXTURE12 = 0x84CC GLOBAL GL_TEXTURE13 = 0x84CD GLOBAL GL_TEXTURE14 = 0x84CE GLOBAL GL_TEXTURE15 = 0x84CF GLOBAL GL_TEXTURE16 = 0x84D0 GLOBAL GL_TEXTURE17 = 0x84D1 GLOBAL GL_TEXTURE18 = 0x84D2 GLOBAL GL_TEXTURE19 = 0x84D3 GLOBAL GL_TEXTURE20 = 0x84D4 GLOBAL GL_TEXTURE21 = 0x84D5 GLOBAL GL_TEXTURE22 = 0x84D6 GLOBAL GL_TEXTURE23 = 0x84D7 GLOBAL GL_TEXTURE24 = 0x84D8 GLOBAL GL_TEXTURE25 = 0x84D9 GLOBAL GL_TEXTURE26 = 0x84DA GLOBAL GL_TEXTURE27 = 0x84DB GLOBAL GL_TEXTURE28 = 0x84DC GLOBAL GL_TEXTURE29 = 0x84DD GLOBAL GL_TEXTURE30 = 0x84DE GLOBAL GL_TEXTURE31 = 0x84DF GLOBAL GL_ACTIVE_TEXTURE = 0x84E0 GLOBAL GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 GLOBAL GL_MAX_TEXTURE_UNITS = 0x84E2 GLOBAL GL_NORMAL_MAP = 0x8511 GLOBAL GL_REFLECTION_MAP = 0x8512 GLOBAL GL_TEXTURE_CUBE_MAP = 0x8513 GLOBAL GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 GLOBAL GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 GLOBAL GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 GLOBAL GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 GLOBAL GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 GLOBAL GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 GLOBAL GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A GLOBAL GL_PROXY_TEXTURE_CUBE_MAP = 0x851B GLOBAL GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C GLOBAL GL_COMPRESSED_ALPHA = 0x84E9 GLOBAL GL_COMPRESSED_LUMINANCE = 0x84EA GLOBAL GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB GLOBAL GL_COMPRESSED_INTENSITY = 0x84EC GLOBAL GL_COMPRESSED_RGB = 0x84ED GLOBAL GL_COMPRESSED_RGBA = 0x84EE GLOBAL GL_TEXTURE_COMPRESSION_HINT = 0x84EF GLOBAL GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 GLOBAL GL_TEXTURE_COMPRESSED = 0x86A1 GLOBAL GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 GLOBAL GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 GLOBAL GL_MULTISAMPLE = 0x809D GLOBAL GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E GLOBAL GL_SAMPLE_ALPHA_TO_ONE = 0x809F GLOBAL GL_SAMPLE_COVERAGE = 0x80A0 GLOBAL GL_SAMPLE_BUFFERS = 0x80A8 GLOBAL GL_SAMPLES = 0x80A9 GLOBAL GL_SAMPLE_COVERAGE_VALUE = 0x80AA GLOBAL GL_SAMPLE_COVERAGE_INVERT = 0x80AB GLOBAL GL_MULTISAMPLE_BIT = 0x20000000 GLOBAL GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 GLOBAL GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 GLOBAL GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 GLOBAL GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 GLOBAL GL_COMBINE = 0x8570 GLOBAL GL_COMBINE_RGB = 0x8571 GLOBAL GL_COMBINE_ALPHA = 0x8572 GLOBAL GL_SOURCE0_RGB = 0x8580 GLOBAL GL_SOURCE1_RGB = 0x8581 GLOBAL GL_SOURCE2_RGB = 0x8582 GLOBAL GL_SOURCE0_ALPHA = 0x8588 GLOBAL GL_SOURCE1_ALPHA = 0x8589 GLOBAL GL_SOURCE2_ALPHA = 0x858A GLOBAL GL_OPERAND0_RGB = 0x8590 GLOBAL GL_OPERAND1_RGB = 0x8591 GLOBAL GL_OPERAND2_RGB = 0x8592 GLOBAL GL_OPERAND0_ALPHA = 0x8598 GLOBAL GL_OPERAND1_ALPHA = 0x8599 GLOBAL GL_OPERAND2_ALPHA = 0x859A GLOBAL GL_RGB_SCALE = 0x8573 GLOBAL GL_ADD_SIGNED = 0x8574 GLOBAL GL_INTERPOLATE = 0x8575 GLOBAL GL_SUBTRACT = 0x84E7 GLOBAL GL_CONSTANT = 0x8576 GLOBAL GL_PRIMARY_COLOR = 0x8577 GLOBAL GL_PREVIOUS = 0x8578 GLOBAL GL_DOT3_RGB = 0x86AE GLOBAL GL_DOT3_RGBA = 0x86AF GLOBAL GL_CLAMP_TO_BORDER = 0x812D INLINE } extern "C" { void __stdcall glClearIndex( GLfloat c );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClearIndex: c INLINE OGL glClearIndex(c); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glClearColor( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClearColor: red, green, blue, alpha INLINE OGL glClearColor(red, green, blue, alpha); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glClear( GLbitfield mask );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClear: mask INLINE OGL glClear(mask); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glIndexMask( GLuint mask );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glIndexMask: mask INLINE OGL glIndexMask(mask); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glColorMask( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glColorMask: red, green, blue, alpha INLINE OGL glColorMask(red, green, blue, alpha); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glAlphaFunc( GLenum func , GLclampf ref );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glAlphaFunc: func, ref INLINE OGL glAlphaFunc(func, ref); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glBlendFunc( GLenum sfactor , GLenum dfactor );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glBlendFunc: sfactor, dfactor INLINE OGL glBlendFunc(sfactor, dfactor); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLogicOp( GLenum opcode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLogicOp: opcode INLINE OGL glLogicOp(opcode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glCullFace( GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glCullFace: mode INLINE OGL glCullFace(mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glFrontFace( GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glFrontFace: mode INLINE OGL glFrontFace(mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPointSize( GLfloat size );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPointSize: size INLINE OGL glPointSize(size); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLineWidth( GLfloat width );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLineWidth: width INLINE OGL glLineWidth(width); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLineStipple( GLint factor , GLushort pattern );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLineStipple: factor, pattern INLINE OGL glLineStipple(factor, pattern); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPolygonMode( GLenum face , GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPolygonMode: face, mode INLINE OGL glPolygonMode(face, mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPolygonOffset( GLfloat factor , GLfloat units );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPolygonOffset: factor, units INLINE OGL glPolygonOffset(factor, units); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPolygonStipple( const GLubyte *mask );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPolygonStipple: mask[] INLINE GLubyte um[32][32]; for(int x=0; x<31; ++x) for(int y=0; y<31; ++y) um[x][y]=mask(x, y); OGL glPolygonStipple(um[0]); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetPolygonStipple( GLubyte *mask );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetPolygonStipple: mask[] INLINE GLubyte um[32][32]; OGL glGetPolygonStipple(um[0]); for(int x=0; x<31; ++x) for(int y=0; y<31; ++y) mask(x, y)=um[x][y]; ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glEdgeFlag( GLboolean flag );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glEdgeFlag: flag INLINE OGL glEdgeFlag(flag); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glScissor( GLint x , GLint y , GLsizei width , GLsizei height);; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glScissor: x, y, width, height INLINE OGL glScissor(x, y, width, height); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glClipPlane( GLenum plane , const GLdouble *equation );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClipPlane: plane, equation[] INLINE GLdouble eq[4] = {equation(0), equation(1), equation(2), equation(3)}; OGL glClipPlane(plane, eq); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetClipPlane( GLenum plane , GLdouble *equation );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetClipPlane: plane, equation[] INLINE GLdouble eq[4] = {equation(0), equation(1), equation(2), equation(3)}; OGL glGetClipPlane(plane, eq); DIMDATA(equation, 4, eq); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDrawBuffer( GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDrawBuffer: mode INLINE OGL glDrawBuffer(mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glReadBuffer( GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glReadBuffer: mode INLINE OGL glReadBuffer(mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glEnable( GLenum cap );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glEnable: cap INLINE OGL glEnable(cap); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDisable( GLenum cap );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDisable: cap INLINE OGL glDisable(cap); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glEnableClientState( GLenum cap ); /* 1.1 */; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glEnableClientState: cap INLINE OGL glEnableClientState(cap); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDisableClientState( GLenum cap ); /* 1.1 */; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDisableClientState: cap INLINE OGL glDisableClientState(cap); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetBooleanv( GLenum pname , GLboolean *params );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetBooleanv: pname, BYREF params INLINE GLboolean b; OGL glGetBooleanv(pname, &b); params = b; ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetDoublev( GLenum pname , GLdouble *params );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetDoublev: pname, BYREF params INLINE GLdouble d; OGL glGetDoublev(pname, &d); params = d; ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetFloatv( GLenum pname , GLfloat *params );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetFloatv: pname, BYREF params INLINE float f; OGL glGetFloatv(pname, &f); params=f; ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glGetIntegerv( GLenum pname , GLint *params );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glGetIntegerv: pname, BYREF params INLINE GLint i; OGL glGetIntegerv(pname, &i); params=i; ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPushAttrib( GLbitfield mask );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPushAttrib: mask INLINE OGL glPushAttrib(mask); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPopAttrib( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPopAttrib: INLINE OGL glPopAttrib(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPushClientAttrib( GLbitfield mask ); /* 1.1 */; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPushClientAttrib: mask INLINE OGL glPushClientAttrib(mask); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPopClientAttrib( void ); /* 1.1 */; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPopClientAttrib: INLINE OGL glPopClientAttrib(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glFinish( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glFinish: INLINE OGL glFinish(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glFlush( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glFlush: INLINE OGL glFlush(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glHint( GLenum target , GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glHint: target, mode INLINE OGL glHint(target, mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glClearDepth( GLclampd depth );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClearDepth: depth INLINE OGL glClearDepth(depth); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDepthFunc( GLenum func );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDepthFunc: func INLINE OGL glDepthFunc(func); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDepthMask( GLboolean flag );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDepthMask: flag INLINE OGL glDepthMask(flag); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDepthRange( GLclampd near_val , GLclampd far_val );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDepthRange: near_val, far_val INLINE OGL glDepthRange(near_val, far_val); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glClearAccum( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glClearAccum: red, green, blue, alpha INLINE OGL glClearAccum(red, green, blue, alpha); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glAccum( GLenum op , GLfloat value );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glAccum: op, value INLINE OGL glAccum(op, value); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glMatrixMode( GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glMatrixMode: mode INLINE OGL glMatrixMode(mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glOrtho( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glOrtho: left, right, bottom, top, near_val, far_val INLINE OGL glOrtho(left, right, bottom, top, near_val, far_val); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glFrustum( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glFrustum: left, right, bottom, top, near_val, far_val INLINE OGL glFrustum(left, right, bottom, top, near_val, far_val); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glViewport( GLint x , GLint y , GLsizei width , GLsizei height );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glViewport: x, y, width, height INLINE OGL glViewport(x, y, width, height); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPushMatrix( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPushMatrix: INLINE OGL glPushMatrix(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glPopMatrix( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glPopMatrix: INLINE OGL glPopMatrix(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLoadIdentity( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLoadIdentity: INLINE OGL glLoadIdentity(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLoadMatrixd( const GLdouble *m );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLoadMatrixd: m[] INLINE OGL glLoadMatrixd( &m(0) ); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glLoadMatrixf( const GLfloat *m );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glLoadMatrixf: m[] glLoadMatrixd(m[]) ENDFUNCTION INLINE } extern "C" { void __stdcall glMultMatrixd( const GLdouble *m );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glMultMatrixd: m[] INLINE OGL glMultMatrixd(&m(0)); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glMultMatrixf( const GLfloat *m );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glMultMatrixf: m[] glMultMatrixd(m[]) ENDFUNCTION INLINE } extern "C" { void __stdcall glRotated( GLdouble angle , GLdouble x , GLdouble y , GLdouble z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glRotated: angle, x, y, z INLINE OGL glRotated(angle, x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glRotatef( GLfloat angle , GLfloat x , GLfloat y , GLfloat z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glRotatef: angle, x, y, z INLINE OGL glRotatef(angle, x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glScaled( GLdouble x , GLdouble y , GLdouble z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glScaled: x, y, z INLINE OGL glScaled(x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glScalef( GLfloat x , GLfloat y , GLfloat z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glScalef: x, y, z INLINE OGL glScalef(x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glTranslated( GLdouble x , GLdouble y , GLdouble z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glTranslated: x, y, z INLINE OGL glTranslated(x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glTranslatef( GLfloat x , GLfloat y , GLfloat z );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glTranslatef: x, y, z INLINE OGL glTranslatef(x, y, z); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glDeleteLists( GLuint list , GLsizei range );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glDeleteLists: list, range INLINE OGL glDeleteLists(list, range); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glNewList( GLuint list , GLenum mode );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glNewList: list, mode INLINE OGL glNewList(list, mode); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glEndList( void );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glEndList: INLINE OGL glEndList(); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glCallList( GLuint list );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glCallList: list INLINE OGL glCallList(list); ENDINLINE ENDFUNCTION INLINE } extern "C" { void __stdcall glCallLists( GLsizei n , GLenum typ , const GLvoid *lists );; }; namespace __GLBASIC__ { ENDINLINE FUNCTION glCallLists: n, typ, lists[] INLINE int* il = new int[(int)n]; for(int i=0; i